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-rw-r--r--src/crepe/manager/ComponentManager.h30
-rw-r--r--src/crepe/manager/EventManager.h28
2 files changed, 29 insertions, 29 deletions
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index ad37586..44429d9 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -16,7 +16,7 @@ class GameObject;
/**
* \brief Manages all components
- *
+ *
* This class manages all components. It provides methods to add, delete and get components.
*/
class ComponentManager : public Manager {
@@ -56,10 +56,10 @@ protected:
friend class GameObject;
/**
* \brief Add a component to the ComponentManager
- *
+ *
* This method adds a component to the ComponentManager. The component is created with the
* given arguments and added to the ComponentManager.
- *
+ *
* \tparam T The type of the component
* \tparam Args The types of the arguments
* \param id The id of the GameObject this component belongs to
@@ -70,9 +70,9 @@ protected:
T & add_component(game_object_id_t id, Args &&... args);
/**
* \brief Delete all components of a specific type and id
- *
+ *
* This method deletes all components of a specific type and id.
- *
+ *
* \tparam T The type of the component
* \param id The id of the GameObject this component belongs to
*/
@@ -80,24 +80,24 @@ protected:
void delete_components_by_id(game_object_id_t id);
/**
* \brief Delete all components of a specific type
- *
+ *
* This method deletes all components of a specific type.
- *
+ *
* \tparam T The type of the component
*/
template <typename T>
void delete_components();
/**
* \brief Delete all components of a specific id
- *
+ *
* This method deletes all components of a specific id.
- *
+ *
* \param id The id of the GameObject this component belongs to
*/
void delete_all_components_of_id(game_object_id_t id);
/**
* \brief Delete all components
- *
+ *
* This method deletes all components.
*/
void delete_all_components();
@@ -115,9 +115,9 @@ protected:
public:
/**
* \brief Get all components of a specific type and id
- *
+ *
* This method gets all components of a specific type and id.
- *
+ *
* \tparam T The type of the component
* \param id The id of the GameObject this component belongs to
* \return A vector of all components of the specific type and id
@@ -126,9 +126,9 @@ public:
RefVector<T> get_components_by_id(game_object_id_t id) const;
/**
* \brief Get all components of a specific type
- *
+ *
* This method gets all components of a specific type.
- *
+ *
* \tparam T The type of the component
* \return A vector of all components of the specific type
*/
@@ -138,7 +138,7 @@ public:
private:
/**
* \brief The components
- *
+ *
* This unordered_map stores all components. The key is the type of the component and the
* value is a vector of vectors of unique pointers to the components.
*
diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h
index d634f54..ba5e98b 100644
--- a/src/crepe/manager/EventManager.h
+++ b/src/crepe/manager/EventManager.h
@@ -24,7 +24,7 @@ typedef size_t event_channel_t;
/**
* \class EventManager
* \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
- *
+ *
* The `EventManager` acts as a centralized event system. It allows for registering callbacks
* for specific event types, triggering events synchronously, queueing events for later
* processing, and managing subscriptions via unique identifiers.
@@ -35,20 +35,20 @@ public:
/**
* \brief Get the singleton instance of the EventManager.
- *
+ *
* This method returns the unique instance of the EventManager, creating it if it
* doesn't already exist. Ensures only one instance is active in the program.
- *
+ *
* \return Reference to the singleton instance of the EventManager.
*/
static EventManager & get_instance();
/**
* \brief Subscribe to a specific event type.
- *
+ *
* Registers a callback for a given event type and optional channel. Each callback
* is assigned a unique subscription ID that can be used for later unsubscription.
- *
+ *
* \tparam EventType The type of the event to subscribe to.
* \param callback The callback function to be invoked when the event is triggered.
* \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
@@ -60,18 +60,18 @@ public:
/**
* \brief Unsubscribe a previously registered callback.
- *
+ *
* Removes a callback from the subscription list based on its unique subscription ID.
- *
+ *
* \param event_id The unique subscription ID of the callback to remove.
*/
void unsubscribe(subscription_t event_id);
/**
* \brief Trigger an event immediately.
- *
+ *
* Synchronously invokes all registered callbacks for the given event type on the specified channel.
- *
+ *
* \tparam EventType The type of the event to trigger.
* \param event The event instance to pass to the callbacks.
* \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
@@ -81,9 +81,9 @@ public:
/**
* \brief Queue an event for later processing.
- *
+ *
* Adds an event to the event queue to be processed during the next call to `dispatch_events`.
- *
+ *
* \tparam EventType The type of the event to queue.
* \param event The event instance to queue.
* \param channel The channel to associate with the event (default is CHANNEL_ALL).
@@ -93,7 +93,7 @@ public:
/**
* \brief Process all queued events.
- *
+ *
* Iterates through the event queue and triggers callbacks for each queued event.
* Events are removed from the queue once processed.
*/
@@ -101,7 +101,7 @@ public:
/**
* \brief Clear all subscriptions.
- *
+ *
* Removes all registered event handlers and clears the subscription list.
*/
void clear();
@@ -109,7 +109,7 @@ public:
private:
/**
* \brief Default constructor for the EventManager.
- *
+ *
* Constructor is private to enforce the singleton pattern.
*/
EventManager() = default;