aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/manager
diff options
context:
space:
mode:
Diffstat (limited to 'src/crepe/manager')
-rw-r--r--src/crepe/manager/CMakeLists.txt5
-rw-r--r--src/crepe/manager/ComponentManager.cpp45
-rw-r--r--src/crepe/manager/ComponentManager.h55
-rw-r--r--src/crepe/manager/ComponentManager.hpp20
-rw-r--r--src/crepe/manager/EventManager.h6
-rw-r--r--src/crepe/manager/EventManager.hpp21
-rw-r--r--src/crepe/manager/LoopTimerManager.cpp8
-rw-r--r--src/crepe/manager/LoopTimerManager.h16
-rw-r--r--src/crepe/manager/Mediator.h4
-rw-r--r--src/crepe/manager/ReplayManager.cpp70
-rw-r--r--src/crepe/manager/ReplayManager.h96
-rw-r--r--src/crepe/manager/ResourceManager.cpp2
-rw-r--r--src/crepe/manager/ResourceManager.hpp13
-rw-r--r--src/crepe/manager/SceneManager.cpp10
-rw-r--r--src/crepe/manager/SystemManager.cpp66
-rw-r--r--src/crepe/manager/SystemManager.h93
-rw-r--r--src/crepe/manager/SystemManager.hpp44
17 files changed, 511 insertions, 63 deletions
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
index f73e165..48e444f 100644
--- a/src/crepe/manager/CMakeLists.txt
+++ b/src/crepe/manager/CMakeLists.txt
@@ -6,6 +6,8 @@ target_sources(crepe PUBLIC
SceneManager.cpp
LoopTimerManager.cpp
ResourceManager.cpp
+ ReplayManager.cpp
+ SystemManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -21,5 +23,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
LoopTimerManager.h
ResourceManager.h
ResourceManager.hpp
+ ReplayManager.h
+ SystemManager.h
+ SystemManager.hpp
)
diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp
index df30d27..245419d 100644
--- a/src/crepe/manager/ComponentManager.cpp
+++ b/src/crepe/manager/ComponentManager.cpp
@@ -1,7 +1,7 @@
#include "../api/GameObject.h"
#include "../api/Metadata.h"
#include "../types.h"
-#include "../util/Log.h"
+#include "../util/dbg.h"
#include "ComponentManager.h"
@@ -46,14 +46,16 @@ void ComponentManager::delete_all_components() {
this->next_id = 0;
}
-GameObject ComponentManager::new_object(const string & name, const string & tag,
- const vec2 & position, double rotation, double scale) {
+GameObject ComponentManager::new_object(
+ const string & name, const string & tag, const vec2 & position, double rotation,
+ double scale
+) {
// Find the first available id (taking persistent objects into account)
while (this->persistent[this->next_id]) {
this->next_id++;
}
- GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+ GameObject object {this->mediator, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
return object;
@@ -64,11 +66,38 @@ void ComponentManager::set_persistent(game_object_id_t id, bool persistent) {
}
set<game_object_id_t> ComponentManager::get_objects_by_name(const string & name) const {
- return this->get_objects_by_predicate<Metadata>(
- [name](const Metadata & data) { return data.name == name; });
+ return this->get_objects_by_predicate<Metadata>([name](const Metadata & data) {
+ return data.name == name;
+ });
}
set<game_object_id_t> ComponentManager::get_objects_by_tag(const string & tag) const {
- return this->get_objects_by_predicate<Metadata>(
- [tag](const Metadata & data) { return data.tag == tag; });
+ return this->get_objects_by_predicate<Metadata>([tag](const Metadata & data) {
+ return data.tag == tag;
+ });
+}
+
+ComponentManager::Snapshot ComponentManager::save() {
+ Snapshot snapshot {};
+ for (const auto & [type, by_id_index] : this->components) {
+ for (game_object_id_t id = 0; id < by_id_index.size(); id++) {
+ const auto & components = by_id_index[id];
+ for (size_t index = 0; index < components.size(); index++) {
+ const Component & component = *components[index];
+ snapshot.components.push_back(SnapshotComponent {
+ .type = type,
+ .id = id,
+ .index = index,
+ .component = component.save(),
+ });
+ }
+ }
+ }
+ return snapshot;
+}
+
+void ComponentManager::restore(const Snapshot & snapshot) {
+ for (const SnapshotComponent & info : snapshot.components) {
+ this->components[info.type][info.id][info.index]->restore(*info.component);
+ }
}
diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index 19a8e81..2eb1f7e 100644
--- a/src/crepe/manager/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -21,13 +21,6 @@ class GameObject;
* This class manages all components. It provides methods to add, delete and get components.
*/
class ComponentManager : public Manager {
- // TODO: This relation should be removed! I (loek) believe that the scene manager should
- // create/destroy components because the GameObject's are stored in concrete Scene classes,
- // which will in turn call GameObject's destructor, which will in turn call
- // ComponentManager::delete_components_by_id or something. This is a pretty major change, so
- // here is a comment and temporary fix instead :tada:
- friend class SceneManager;
-
public:
ComponentManager(Mediator & mediator);
~ComponentManager(); // dbg_trace
@@ -45,16 +38,12 @@ public:
*
* \note This method automatically assigns a new entity ID
*/
- GameObject new_object(const std::string & name, const std::string & tag = "",
- const vec2 & position = {0, 0}, double rotation = 0,
- double scale = 1);
+ GameObject new_object(
+ const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0},
+ double rotation = 0, double scale = 1
+ );
-protected:
- /**
- * GameObject is used as an interface to add/remove components, and the game programmer is
- * supposed to use it instead of interfacing with the component manager directly.
- */
- friend class GameObject;
+public:
/**
* \brief Add a component to the ComponentManager
*
@@ -154,6 +143,40 @@ public:
template <typename T>
RefVector<T> get_components_by_tag(const std::string & tag) const;
+ //! Snapshot of single component (including path in \c components)
+ struct SnapshotComponent {
+ //! \c components path
+ std::type_index type;
+ //! \c components path
+ game_object_id_t id;
+ //! \c components path
+ size_t index;
+ //! Actual component snapshot
+ std::unique_ptr<Component> component;
+ };
+ //! Snapshot of the entire component manager state
+ struct Snapshot {
+ //! All components
+ std::vector<SnapshotComponent> components;
+ // TODO: some kind of hash code that ensures components exist in all the same places as
+ // this snapshot
+ };
+ /**
+ * \name ReplayManager (Memento) functions
+ * \{
+ */
+ /**
+ * \brief Save a snapshot of the component manager state
+ * \returns Deep copy of the component manager's internal state
+ */
+ Snapshot save();
+ /**
+ * \brief Restore component manager from a snapshot
+ * \param snapshot Snapshot to restore from (as returned by \c save())
+ */
+ void restore(const Snapshot & snapshot);
+ //! \}
+
private:
/**
* \brief Get object IDs by predicate function
diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp
index 9e70865..6d32edb 100644
--- a/src/crepe/manager/ComponentManager.hpp
+++ b/src/crepe/manager/ComponentManager.hpp
@@ -11,8 +11,10 @@ template <class T, typename... Args>
T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {
using namespace std;
- static_assert(is_base_of<Component, T>::value,
- "add_component must recieve a derivative class of Component");
+ static_assert(
+ is_base_of<Component, T>::value,
+ "add_component must recieve a derivative class of Component"
+ );
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
@@ -40,8 +42,8 @@ T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {
// Check if the vector size is not greater than get_instances_max
int max_instances = instance->get_instances_max();
if (max_instances != -1 && components[type][id].size() >= max_instances) {
- throw std::runtime_error(
- "Exceeded maximum number of instances for this component type");
+ throw std::runtime_error("Exceeded maximum number of instances for this component type"
+ );
}
// store its unique_ptr in the vector<>
@@ -95,8 +97,10 @@ template <typename T>
RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const {
using namespace std;
- static_assert(is_base_of<Component, T>::value,
- "get_components_by_id must recieve a derivative class of Component");
+ static_assert(
+ is_base_of<Component, T>::value,
+ "get_components_by_id must recieve a derivative class of Component"
+ );
type_index type = typeid(T);
if (!this->components.contains(type)) return {};
@@ -170,8 +174,8 @@ ComponentManager::get_objects_by_predicate(const std::function<bool(const T &)>
}
template <typename T>
-RefVector<T>
-ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids) const {
+RefVector<T> ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids
+) const {
using namespace std;
RefVector<T> out = {};
diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h
index 639e37f..5766a0c 100644
--- a/src/crepe/manager/EventManager.h
+++ b/src/crepe/manager/EventManager.h
@@ -49,8 +49,8 @@ public:
* \return A unique subscription ID associated with the registered callback.
*/
template <typename EventType>
- subscription_t subscribe(const EventHandler<EventType> & callback,
- event_channel_t channel = CHANNEL_ALL);
+ subscription_t
+ subscribe(const EventHandler<EventType> & callback, event_channel_t channel = CHANNEL_ALL);
/**
* \brief Unsubscribe a previously registered callback.
@@ -106,7 +106,7 @@ private:
* \brief Represents an entry in the event queue.
*/
struct QueueEntry {
- std::unique_ptr<Event> event; ///< The event instance.
+ std::unique_ptr<Event, std::function<void(Event *)>> event; ///< The event instance.
event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event.
std::type_index type; ///< The type of the event.
};
diff --git a/src/crepe/manager/EventManager.hpp b/src/crepe/manager/EventManager.hpp
index a5f4556..1f44943 100644
--- a/src/crepe/manager/EventManager.hpp
+++ b/src/crepe/manager/EventManager.hpp
@@ -5,24 +5,31 @@
namespace crepe {
template <typename EventType>
-subscription_t EventManager::subscribe(const EventHandler<EventType> & callback,
- event_channel_t channel) {
+subscription_t
+EventManager::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
subscription_counter++;
std::type_index event_type = typeid(EventType);
std::unique_ptr<EventHandlerWrapper<EventType>> handler
= std::make_unique<EventHandlerWrapper<EventType>>(callback);
std::vector<CallbackEntry> & handlers = this->subscribers[event_type];
- handlers.emplace_back(CallbackEntry{
- .callback = std::move(handler), .channel = channel, .id = subscription_counter});
+ handlers.emplace_back(CallbackEntry {
+ .callback = std::move(handler), .channel = channel, .id = subscription_counter
+ });
return subscription_counter;
}
template <typename EventType>
void EventManager::queue_event(const EventType & event, event_channel_t channel) {
- static_assert(std::is_base_of<Event, EventType>::value,
- "EventType must derive from Event");
+ static_assert(
+ std::is_base_of<Event, EventType>::value, "EventType must derive from Event"
+ );
this->events_queue.push_back(QueueEntry{
- .event = std::make_unique<EventType>(event),
+ // unique_ptr w/ custom destructor implementation is used because the base Event interface
+ // can't be polymorphic (= have default virtual destructor)
+ .event = {
+ new EventType(event),
+ [](Event * ev) { delete static_cast<EventType *>(ev); },
+ },
.channel = channel,
.type = typeid(EventType),
});
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
index a6e4788..b4cd07f 100644
--- a/src/crepe/manager/LoopTimerManager.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -1,7 +1,7 @@
#include <chrono>
#include <thread>
-#include "../util/Log.h"
+#include "../util/dbg.h"
#include "LoopTimerManager.h"
@@ -17,9 +17,9 @@ LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) {
void LoopTimerManager::start() {
this->last_frame_time = std::chrono::steady_clock::now();
- this->elapsed_time = elapsed_time_t{0};
- this->elapsed_fixed_time = elapsed_time_t{0};
- this->delta_time = duration_t{0};
+ this->elapsed_time = elapsed_time_t {0};
+ this->elapsed_fixed_time = elapsed_time_t {0};
+ this->delta_time = duration_t {0};
}
void LoopTimerManager::update() {
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 76b02d3..279d6b2 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,6 +6,8 @@
namespace crepe {
+class Engine;
+
typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
@@ -107,7 +109,7 @@ public:
private:
//! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update.
- friend class LoopManager;
+ friend class Engine;
/**
* \brief Start the loop timer.
*
@@ -155,17 +157,17 @@ private:
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.
- duration_t maximum_delta_time{0.25};
+ duration_t maximum_delta_time {0.25};
//! Delta time for the current frame in seconds.
- duration_t delta_time{0.0};
+ duration_t delta_time {0.0};
//! Target time per frame in seconds
- duration_t frame_target_time{1.0 / target_fps};
+ duration_t frame_target_time {1.0 / target_fps};
//! Fixed delta time for fixed updates in seconds.
- duration_t fixed_delta_time{1.0 / 50.0};
+ duration_t fixed_delta_time {1.0 / 50.0};
//! Total elapsed game time in microseconds.
- elapsed_time_t elapsed_time{0};
+ elapsed_time_t elapsed_time {0};
//! Total elapsed time for fixed updates in microseconds.
- elapsed_time_t elapsed_fixed_time{0};
+ elapsed_time_t elapsed_fixed_time {0};
typedef std::chrono::steady_clock::time_point time_point_t;
//! Time of the last frame.
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index a336410..842f1de 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -11,6 +11,8 @@ class LoopTimerManager;
class SaveManager;
class ResourceManager;
class SDLContext;
+class ReplayManager;
+class SystemManager;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
@@ -32,6 +34,8 @@ struct Mediator {
OptionalRef<LoopTimerManager> loop_timer;
OptionalRef<SaveManager> save_manager;
OptionalRef<ResourceManager> resource_manager;
+ OptionalRef<ReplayManager> replay_manager;
+ OptionalRef<SystemManager> system_manager;
};
} // namespace crepe
diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp
new file mode 100644
index 0000000..090a94e
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.cpp
@@ -0,0 +1,70 @@
+#include <format>
+
+#include "Manager.h"
+#include "ReplayManager.h"
+
+using namespace crepe;
+using namespace std;
+
+ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) {
+ mediator.replay_manager = *this;
+}
+
+void ReplayManager::record_start() {
+ if (this->state == RECORDING) this->release(this->id);
+ this->id++;
+ this->memory[this->id] = make_unique<Recording>();
+ this->recording = *this->memory.at(this->id);
+ this->state = RECORDING;
+}
+
+recording_t ReplayManager::record_end() {
+ this->state = IDLE;
+ return this->id;
+}
+
+void ReplayManager::play(recording_t handle) {
+ if (!this->memory.contains(handle))
+ throw out_of_range(format("ReplayManager: no recording for handle {}", handle));
+ this->recording = *this->memory.at(handle);
+ this->recording->frame = 0;
+ this->state = PLAYING;
+}
+
+void ReplayManager::release(recording_t handle) {
+ if (!this->memory.contains(handle)) return;
+ this->memory.erase(handle);
+}
+
+void ReplayManager::frame_record() {
+ if (this->state != RECORDING)
+ throw runtime_error("ReplayManager: frame_step called while not playing");
+
+ ComponentManager & components = this->mediator.component_manager;
+ Recording & recording = this->recording;
+
+ recording.frames.push_back(components.save());
+ recording.frame++;
+}
+
+bool ReplayManager::frame_step() {
+ if (this->state != PLAYING)
+ throw runtime_error("ReplayManager: frame_step called while not playing");
+
+ ComponentManager & components = this->mediator.component_manager;
+ Recording & recording = this->recording;
+
+ ComponentManager::Snapshot & frame = recording.frames.at(recording.frame);
+
+ components.restore(frame);
+ recording.frame++;
+
+ if (recording.frame < recording.frames.size()) return false;
+ // end of recording
+ recording.frame = 0;
+ this->state = IDLE;
+ this->recording.clear();
+ return true;
+}
+
+ReplayManager::State ReplayManager::get_state() const { return this->state; }
diff --git a/src/crepe/manager/ReplayManager.h b/src/crepe/manager/ReplayManager.h
new file mode 100644
index 0000000..f06a58b
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.h
@@ -0,0 +1,96 @@
+#pragma once
+
+#include <unordered_map>
+
+#include "../util/OptionalRef.h"
+
+#include "ComponentManager.h"
+#include "Manager.h"
+
+namespace crepe {
+
+//! Handle to recording held by ReplayManager
+typedef size_t recording_t;
+
+/**
+ * \brief Replay manager
+ *
+ * The replay manager is responsible for creating, storing and restoring ComponentManager
+ * snapshots. Sequential snapshots can be recorded and replayed in combination with
+ * ReplaySystem.
+ */
+class ReplayManager : public Manager {
+ // TODO: Delete recordings at end of scene
+
+public:
+ ReplayManager(Mediator & mediator);
+
+public:
+ //! Start a new recording
+ void record_start();
+ /**
+ * \brief End the latest recording started by \c record_start()
+ * \returns Handle to recording
+ */
+ recording_t record_end();
+ /**
+ * \brief Play a recording
+ * \param handle Handle to recording (as returned by \c record_end())
+ */
+ void play(recording_t handle);
+ /**
+ * \brief Delete a recording from memory
+ * \param handle Handle to recording (as returned by \c record_end())
+ */
+ void release(recording_t handle);
+
+public:
+ //! Internal state
+ enum State {
+ IDLE, //!< Not doing anything
+ RECORDING, //!< Currently recording
+ PLAYING, //!< Currently playing back a recording
+ };
+ //! Get current internal state
+ State get_state() const;
+
+public:
+ /**
+ * \brief Record a single frame to the current recording
+ *
+ * This function is called by ReplaySystem after the game programmer has called \c
+ * record_start()
+ */
+ void frame_record();
+ /**
+ * \brief Play the next frame of the current recording
+ *
+ * \returns `true` if the recording is finished playing
+ * \returns `false` if there are more frames
+ *
+ * This function also automatically resets the internal state from PLAYING to IDLE at the end
+ * of a recording.
+ */
+ bool frame_step();
+
+private:
+ /**
+ * \brief Recording data
+ */
+ struct Recording {
+ //! Current frame being shown
+ size_t frame = 0;
+ //! All frames in recording
+ std::vector<ComponentManager::Snapshot> frames;
+ };
+ //! Internal state
+ State state = IDLE;
+ //! Current recording handle
+ recording_t id = -1;
+ //! Current recording data
+ OptionalRef<Recording> recording;
+ //! Recording storage
+ std::unordered_map<recording_t, std::unique_ptr<Recording>> memory;
+};
+
+} // namespace crepe
diff --git a/src/crepe/manager/ResourceManager.cpp b/src/crepe/manager/ResourceManager.cpp
index a141a46..5713183 100644
--- a/src/crepe/manager/ResourceManager.cpp
+++ b/src/crepe/manager/ResourceManager.cpp
@@ -1,4 +1,4 @@
-#include "util/Log.h"
+#include "util/dbg.h"
#include "ResourceManager.h"
diff --git a/src/crepe/manager/ResourceManager.hpp b/src/crepe/manager/ResourceManager.hpp
index cf5c949..4ca6be0 100644
--- a/src/crepe/manager/ResourceManager.hpp
+++ b/src/crepe/manager/ResourceManager.hpp
@@ -9,17 +9,20 @@ namespace crepe {
template <typename T>
T & ResourceManager::get(const Asset & asset) {
using namespace std;
- static_assert(is_base_of<Resource, T>::value,
- "cache must recieve a derivative class of Resource");
+ static_assert(
+ is_base_of<Resource, T>::value, "cache must recieve a derivative class of Resource"
+ );
CacheEntry & entry = this->get_entry(asset);
if (entry.resource == nullptr) entry.resource = make_unique<T>(asset, this->mediator);
T * concrete_resource = dynamic_cast<T *>(entry.resource.get());
if (concrete_resource == nullptr)
- throw runtime_error(format("ResourceManager: mismatch between requested type and "
- "actual type of resource ({})",
- asset.get_path()));
+ throw runtime_error(format(
+ "ResourceManager: mismatch between requested type and "
+ "actual type of resource ({})",
+ asset.get_path()
+ ));
return *concrete_resource;
}
diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
index d4ca90b..e6f92db 100644
--- a/src/crepe/manager/SceneManager.cpp
+++ b/src/crepe/manager/SceneManager.cpp
@@ -17,10 +17,12 @@ void SceneManager::load_next_scene() {
// next scene not set
if (this->next_scene.empty()) return;
- auto it = find_if(this->scenes.begin(), this->scenes.end(),
- [&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
- return scene.get()->get_name() == next_scene;
- });
+ auto it = find_if(
+ this->scenes.begin(), this->scenes.end(),
+ [&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
+ return scene.get()->get_name() == next_scene;
+ }
+ );
// next scene not found
if (it == this->scenes.end()) return;
diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp
new file mode 100644
index 0000000..eabc022
--- /dev/null
+++ b/src/crepe/manager/SystemManager.cpp
@@ -0,0 +1,66 @@
+#include "../system/AISystem.h"
+#include "../system/AnimatorSystem.h"
+#include "../system/AudioSystem.h"
+#include "../system/CollisionSystem.h"
+#include "../system/EventSystem.h"
+#include "../system/InputSystem.h"
+#include "../system/ParticleSystem.h"
+#include "../system/PhysicsSystem.h"
+#include "../system/RenderSystem.h"
+#include "../system/ReplaySystem.h"
+#include "../system/ScriptSystem.h"
+
+#include "SystemManager.h"
+
+using namespace crepe;
+using namespace std;
+
+SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
+ this->load_system<InputSystem>();
+ this->load_system<EventSystem>();
+ this->load_system<ScriptSystem>();
+ this->load_system<ParticleSystem>();
+ this->load_system<AISystem>();
+ this->load_system<PhysicsSystem>();
+ this->load_system<CollisionSystem>();
+ this->load_system<AudioSystem>();
+ this->load_system<AnimatorSystem>();
+ this->load_system<RenderSystem>();
+ this->load_system<ReplaySystem>();
+
+ this->mediator.system_manager = *this;
+}
+
+void SystemManager::fixed_update() {
+ for (System & system : this->system_order) {
+ if (!system.active) continue;
+ system.fixed_update();
+ }
+}
+
+void SystemManager::frame_update() {
+ for (System & system : this->system_order) {
+ if (!system.active) continue;
+ system.frame_update();
+ }
+}
+
+SystemManager::Snapshot SystemManager::save() {
+ Snapshot snapshot;
+ for (auto & [type, system] : this->systems) {
+ snapshot[type] = system->active;
+ }
+ return snapshot;
+}
+
+void SystemManager::restore(const Snapshot & snapshot) {
+ for (auto & [type, active] : snapshot) {
+ this->systems[type]->active = active;
+ }
+}
+
+void SystemManager::disable_all() {
+ for (auto & [type, system] : this->systems) {
+ system->active = false;
+ }
+}
diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
new file mode 100644
index 0000000..614d90c
--- /dev/null
+++ b/src/crepe/manager/SystemManager.h
@@ -0,0 +1,93 @@
+#pragma once
+
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <vector>
+
+#include "../system/System.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+/**
+ * \brief Collection of all systems
+ *
+ * This manager aggregates all systems and provides utility functions to retrieve references to
+ * and update systems.
+ */
+class SystemManager : public Manager {
+public:
+ SystemManager(Mediator &);
+
+ /**
+ * \brief Per-frame update.
+ *
+ * Updates the game state based on the elapsed time since the last frame.
+ */
+ void frame_update();
+
+ /**
+ * \brief Fixed update executed at a fixed rate.
+ *
+ * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
+ */
+ void fixed_update();
+
+private:
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of \c SystemManager using SystemManager::load_system.
+ */
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of \c SystemManager using SystemManager::load_system.
+ */
+ std::vector<std::reference_wrapper<System>> system_order;
+ /**
+ * \brief Initialize a system
+ * \tparam T System type (must be derivative of \c System)
+ */
+ template <class T>
+ void load_system();
+
+public:
+ /**
+ * \brief Retrieve a reference to ECS system
+ * \tparam T System type
+ * \returns Reference to system instance
+ * \throws std::runtime_error if the System is not initialized
+ */
+ template <class T>
+ T & get_system();
+
+public:
+ /**
+ * \brief SystemManager snapshot
+ *
+ * The SystemManager snapshot only stores which systems are active
+ */
+ typedef std::unordered_map<std::type_index, bool> Snapshot;
+ /**
+ * \brief Save a snapshot of the systems' state
+ * \returns Copy of each system's active property
+ */
+ Snapshot save();
+ /**
+ * \brief Restore system active state from a snapshot
+ * \param snapshot Snapshot to restore from (as returned by \c save())
+ */
+ void restore(const Snapshot & snapshot);
+ //! Disable all systems
+ void disable_all();
+};
+
+} // namespace crepe
+
+#include "SystemManager.hpp"
diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp
new file mode 100644
index 0000000..addd274
--- /dev/null
+++ b/src/crepe/manager/SystemManager.hpp
@@ -0,0 +1,44 @@
+#pragma once
+
+#include <cassert>
+#include <format>
+#include <memory>
+
+#include "SystemManager.h"
+
+namespace crepe {
+
+template <class T>
+T & SystemManager::get_system() {
+ using namespace std;
+ static_assert(
+ is_base_of<System, T>::value, "get_system must recieve a derivative class of System"
+ );
+
+ const type_info & type = typeid(T);
+ if (!this->systems.contains(type))
+ throw runtime_error(format("SystemManager: {} is not initialized", type.name()));
+
+ System * system = this->systems.at(type).get();
+ T * concrete_system = dynamic_cast<T *>(system);
+ assert(concrete_system != nullptr);
+
+ return *concrete_system;
+}
+
+template <class T>
+void SystemManager::load_system() {
+ using namespace std;
+ static_assert(
+ is_base_of<System, T>::value, "load_system must recieve a derivative class of System"
+ );
+
+ const type_info & type = typeid(T);
+ if (this->systems.contains(type))
+ throw runtime_error(format("SystemManager: {} is already initialized", type.name()));
+ System * system = new T(this->mediator);
+ this->systems[type] = unique_ptr<System>(system);
+ this->system_order.push_back(*this->systems[type]);
+}
+
+} // namespace crepe