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Diffstat (limited to 'src/crepe/manager/ComponentManager.hpp')
-rw-r--r-- | src/crepe/manager/ComponentManager.hpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp new file mode 100644 index 0000000..ffb38ec --- /dev/null +++ b/src/crepe/manager/ComponentManager.hpp @@ -0,0 +1,161 @@ +#pragma once + +#include <type_traits> + +#include "ComponentManager.h" +#include "types.h" + +namespace crepe { + +template <class T, typename... Args> +T & ComponentManager::add_component(game_object_id_t id, Args &&... args) { + using namespace std; + + static_assert(is_base_of<Component, T>::value, + "add_component must recieve a derivative class of Component"); + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Check if this component type is already in the unordered_map<> + if (this->components.find(type) == this->components.end()) { + //If not, create a new (empty) vector<> of vector<unique_ptr<Component>> + this->components[type] = vector<vector<unique_ptr<Component>>>(); + } + + // Resize the vector<> if the id is greater than the current size + if (id >= this->components[type].size()) { + // Initialize new slots to nullptr (resize does automatically init to nullptr) + this->components[type].resize(id + 1); + } + + // Create a new component of type T (arguments directly forwarded). The + // constructor must be called by ComponentManager. + T * instance_ptr = new T(id, forward<Args>(args)...); + if (instance_ptr == nullptr) throw std::bad_alloc(); + + T & instance_ref = *instance_ptr; + unique_ptr<T> instance = unique_ptr<T>(instance_ptr); + + // Check if the vector size is not greater than get_instances_max + int max_instances = instance->get_instances_max(); + if (max_instances != -1 && components[type][id].size() >= max_instances) { + throw std::runtime_error( + "Exceeded maximum number of instances for this component type"); + } + + // store its unique_ptr in the vector<> + this->components[type][id].push_back(std::move(instance)); + + return instance_ref; +} + +template <typename T> +void ComponentManager::delete_components_by_id(game_object_id_t id) { + using namespace std; + + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Find the type (in the unordered_map<>) + if (this->components.find(type) != this->components.end()) { + // Get the correct vector<> + vector<vector<unique_ptr<Component>>> & component_array = this->components[type]; + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id < component_array.size()) { + // Clear the whole vector<> of this specific type and id + component_array[id].clear(); + } + } +} + +template <typename T> +void ComponentManager::delete_components() { + // Determine the type of T (this is used as the key of the unordered_map<>) + std::type_index type = typeid(T); + + if (this->components.find(type) == this->components.end()) return; + + // Loop through the whole vector<> of this specific type + for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { + // Do not delete persistent objects + if (!this->persistent[i]) { + this->components[type][i].clear(); + } + } +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const { + using namespace std; + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Create an empty vector<> + RefVector<T> component_vector; + + if (this->components.find(type) == this->components.end()) return component_vector; + + // Get the correct vector<> + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); + + // Make sure that the id (that we are looking for) is within the boundaries of the vector<> + if (id >= component_array.size()) return component_vector; + + // Loop trough the whole vector<> + for (const unique_ptr<Component> & component_ptr : component_array[id]) { + // Cast the unique_ptr to a raw pointer + T * casted_component = static_cast<T *>(component_ptr.get()); + + if (casted_component == nullptr) continue; + + // Add the dereferenced raw pointer to the vector<> + component_vector.push_back(*casted_component); + } + + return component_vector; +} + +template <typename T> +RefVector<T> ComponentManager::get_components_by_type() const { + using namespace std; + + // Determine the type of T (this is used as the key of the unordered_map<>) + type_index type = typeid(T); + + // Create an empty vector<> + RefVector<T> component_vector; + + // Find the type (in the unordered_map<>) + if (this->components.find(type) == this->components.end()) return component_vector; + + // Get the correct vector<> + const vector<vector<unique_ptr<Component>>> & component_array = this->components.at(type); + + // Loop through the whole vector<> + for (const vector<unique_ptr<Component>> & component : component_array) { + // Loop trough the whole vector<> + for (const unique_ptr<Component> & component_ptr : component) { + // Cast the unique_ptr to a raw pointer + T * casted_component = static_cast<T *>(component_ptr.get()); + + // Ensure that the cast was successful + if (casted_component == nullptr) continue; + + // Add the dereferenced raw pointer to the vector<> + component_vector.emplace_back(ref(*casted_component)); + } + } + + // Return the vector<> + return component_vector; +} + +} // namespace crepe |