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-rw-r--r--src/crepe/facade/DB.cpp12
-rw-r--r--src/crepe/facade/DB.h2
-rw-r--r--src/crepe/facade/SDLContext.cpp74
-rw-r--r--src/crepe/facade/SDLContext.h23
4 files changed, 85 insertions, 26 deletions
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index 95cf606..ae2d4bc 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -21,12 +21,6 @@ DB::DB(const string & path) {
const char * file = path.empty() ? NULL : path.c_str();
ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);
if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));
-
- // create cursor
- libdb::DBC * cursor;
- ret = this->db->cursor(this->db.get(), NULL, &cursor, 0);
- if (ret != 0) throw runtime_error(format("db->cursor: {}", libdb::db_strerror(ret)));
- this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }};
}
libdb::DBT DB::to_thing(const string & thing) const noexcept {
@@ -42,10 +36,10 @@ string DB::get(const string & key) {
libdb::DBT db_val;
memset(&db_val, 0, sizeof(libdb::DBT));
- int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST);
+ int ret = this->db->get(this->db.get(), NULL, &db_key, &db_val, 0);
if (ret == 0) return {static_cast<char *>(db_val.data), db_val.size};
- string err = format("cursor->get: {}", libdb::db_strerror(ret));
+ string err = format("db->get: {}", libdb::db_strerror(ret));
if (ret == DB_NOTFOUND) throw out_of_range(err);
else throw runtime_error(err);
}
@@ -54,7 +48,7 @@ void DB::set(const string & key, const string & value) {
libdb::DBT db_key = this->to_thing(key);
libdb::DBT db_val = this->to_thing(value);
int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0);
- if (ret != 0) throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret)));
+ if (ret != 0) throw runtime_error(format("db->get: {}", libdb::db_strerror(ret)));
}
bool DB::has(const std::string & key) {
diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h
index 115c0f1..84cdf19 100644
--- a/src/crepe/facade/DB.h
+++ b/src/crepe/facade/DB.h
@@ -61,8 +61,6 @@ public:
private:
//! RAII wrapper around \c DB struct
std::unique_ptr<libdb::DB, std::function<void(libdb::DB *)>> db;
- //! RAII wrapper around \c DBC struct
- std::unique_ptr<libdb::DBC, std::function<void(libdb::DBC *)>> cursor;
private:
/**
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 4818c96..ca45b79 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <array>
#include <cmath>
#include <cstddef>
-#include <cstdint>
#include <functional>
#include <memory>
#include <stdexcept>
@@ -21,7 +20,11 @@
#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../util/Log.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "facade/Font.h"
#include "manager/Mediator.h"
+#include "util/AbsolutePosition.h"
#include "SDLContext.h"
#include "Texture.h"
@@ -32,9 +35,6 @@ using namespace std;
SDLContext::SDLContext(Mediator & mediator) {
dbg_trace();
- if (TTF_Init() == -1) {
- throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
- }
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -63,6 +63,10 @@ SDLContext::SDLContext(Mediator & mediator) {
throw runtime_error("SDLContext: SDL_image could not initialize!");
}
+ if (TTF_Init() == -1) {
+ throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
+ }
+
mediator.sdl_context = *this;
}
@@ -75,8 +79,8 @@ SDLContext::~SDLContext() {
// TODO: how are we going to ensure that these are called from the same
// thread that SDL_Init() was called on? This has caused problems for me
// before.
- IMG_Quit();
TTF_Quit();
+ IMG_Quit();
SDL_Quit();
}
@@ -137,6 +141,8 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
= (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio;
vec2 size = data.size;
+ vec2 screen_pos = ctx.pos + data.position_offset;
+
if (data.size.x == 0 && data.size.y != 0) {
size.x = data.size.y * aspect_ratio;
}
@@ -145,9 +151,15 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
}
size *= cam_aux_data.render_scale * ctx.img_scale * data.scale_offset;
- vec2 screen_pos = (ctx.pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2)
- * cam_aux_data.render_scale
- - size / 2 + cam_aux_data.bar_size;
+ if (ctx.sprite.data.world_space) {
+ screen_pos = (screen_pos - cam_aux_data.cam_pos + cam_aux_data.zoomed_viewport / 2)
+ * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ } else {
+ screen_pos
+ = (screen_pos + cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ }
return SDL_FRect{
.x = screen_pos.x,
@@ -187,6 +199,52 @@ void SDLContext::draw(const RenderContext & ctx) {
angle, NULL, render_flip);
}
+void SDLContext::draw_text(const RenderText & data) {
+
+ const Text & text = data.text;
+ const Font & font = data.font;
+ vec2 absoluut_pos = AbsolutePosition::get_position(data.transform, data.text.offset);
+ std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface;
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture;
+
+ SDL_Color color{
+ .r = text.data.text_color.r,
+ .g = text.data.text_color.g,
+ .b = text.data.text_color.b,
+ .a = text.data.text_color.a,
+ };
+ SDL_Surface * tmp_font_surface
+ = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color);
+ if (tmp_font_surface == NULL) {
+ throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError()));
+ }
+ font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }};
+
+ SDL_Texture * tmp_font_texture
+ = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get());
+ if (tmp_font_texture == NULL) {
+ throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError()));
+ }
+ font_texture
+ = {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
+
+ vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale;
+ vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos
+ + (cam_aux_data.zoomed_viewport) / 2)
+ * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+
+ SDL_FRect dstrect{
+ .x = screen_pos.x,
+ .y = screen_pos.y,
+ .w = size.x,
+ .h = size.y,
+ };
+
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect,
+ data.transform.rotation, NULL, SDL_FLIP_NONE);
+}
+
void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) {
const Camera::Data & cam_data = cam.data;
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b687f87..e570073 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -12,18 +12,21 @@
#include <unordered_map>
#include "../types.h"
+#include "EventData.h"
#include "api/Camera.h"
#include "api/Color.h"
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-#include "types.h"
#include "EventData.h"
#include "FontFacade.h"
+#include "types.h"
namespace crepe {
class Texture;
+class Text;
+class Font;
class Mediator;
/**
@@ -71,12 +74,11 @@ public:
const double & scale;
};
-public:
- /**
- * \brief Gets the singleton instance of SDLContext.
- * \return Reference to the SDLContext instance.
- */
- static SDLContext & get_instance();
+ struct RenderText {
+ const Text & text;
+ const Font & font;
+ const Transform & transform;
+ };
public:
SDLContext(const SDLContext &) = delete;
@@ -186,6 +188,13 @@ public:
*/
void draw(const RenderContext & ctx);
+ /**
+ * \brief draws a text to the screen
+ *
+ * \param data Reference to the rendering data needed to draw
+ */
+ void draw_text(const RenderText & data);
+
//! Clears the screen, preparing for a new frame.
void clear_screen();