diff options
Diffstat (limited to 'src/crepe/facade')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 14 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 10 |
2 files changed, 16 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 29a8195..4619c46 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -107,8 +107,9 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { .h = sprite.sprite_rect.h, }; } -SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, - const double & img_scale, const Vector2 & cam_scale) const { +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, + const Vector2 & cam_pos, const double & img_scale, + const Vector2 & cam_scale) const { int pixel_width, pixel_height; @@ -135,7 +136,8 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, co } void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, - const double & angle, const Vector2 & cam_pos, const double & img_scale, const Vector2 & cam_scale) { + const double & angle, const Vector2 & cam_pos, + const double & img_scale, const Vector2 & cam_scale) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) @@ -148,14 +150,16 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, &dstrect, angle, NULL, render_flip); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, const Vector2 & cam_scale) { +void SDLContext::draw(const Sprite & sprite, const Transform & transform, + const Vector2 & cam_pos, const Vector2 & cam_scale) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); SDL_Rect srcrect = this->get_src_rect(sprite); - SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale); + SDL_Rect dstrect + = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, transform.rotation, NULL, render_flip); diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 04c60cc..4d97699 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -118,9 +118,12 @@ private: * \param transform Reference to the Transform for positioning. * \param camera Reference to the Camera for view adjustments. */ - void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, const Vector2 & cam_scale); + void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, + const Vector2 & cam_scale); - void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & cam_pos, const double & img_scale, const Vector2 & cam_scale); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, + const Vector2 & cam_pos, const double & img_scale, + const Vector2 & cam_scale); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -152,7 +155,8 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, const double & img_scale , const Vector2 & scale) const; + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, + const double & img_scale, const Vector2 & scale) const; private: //! sdl Window |