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-rw-r--r--src/crepe/facade/SDLContext.cpp2
-rw-r--r--src/crepe/facade/Sound.cpp2
-rw-r--r--src/crepe/facade/Sound.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 83e91f8..f2daada 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -149,7 +149,7 @@ SDLContext::texture_from_path(const std::string & path) {
SDL_Surface * tmp = IMG_Load(path.c_str());
if (tmp == nullptr) {
- tmp = IMG_Load("../asset/texture/ERROR.png");
+ tmp = IMG_Load("asset/texture/ERROR.png");
}
std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> img_surface;
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 7aa89a9..4d3abf5 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -16,7 +16,7 @@ Sound::Sound(const char * src) {
this->load(make_unique<Asset>(src));
}
-void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_canonical().c_str()); }
+void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_path().c_str()); }
void Sound::play() {
SoundContext & ctx = SoundContext::get_instance();
diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h
index 32b6478..4c68f32 100644
--- a/src/crepe/facade/Sound.h
+++ b/src/crepe/facade/Sound.h
@@ -4,7 +4,7 @@
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include "../Asset.h"
+#include "../api/Asset.h"
namespace crepe {