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-rw-r--r--src/crepe/facade/SDLContext.cpp78
-rw-r--r--src/crepe/facade/SDLContext.h36
2 files changed, 107 insertions, 7 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 43ef3f1..3fb7f05 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -92,7 +92,6 @@ void SDLContext::handle_events(bool &running) {
running = false;
event_manager.trigger_event(ShutDownEvent{});
break;
-
case SDL_KEYDOWN:
event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
.repeat = event.key.repeat,
@@ -146,7 +145,6 @@ void SDLContext::handle_events(bool &running) {
.direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1)
});
break;
-
}
}
}
@@ -365,3 +363,79 @@ int SDLContext::get_height(const Texture & ctx) const {
return h;
}
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
+
+std::vector<SDLContext::EventData> SDLContext::get_events(){
+ std::vector<SDLContext::EventData> event_list;
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::SHUTDOWN,
+ });
+ break;
+ case SDL_KEYDOWN:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::KEYDOWN,
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = (event.key.repeat != 0),
+ });
+ break;
+ case SDL_KEYUP:
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::KEYUP,
+ .key = sdl_to_keycode(event.key.keysym.scancode),
+ });
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEDOWN,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEUP,
+ .mouse_button = sdl_to_mousebutton(event.button.button),
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ {
+ int x,y;
+ SDL_GetMouseState(&x, &y);
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEMOVE,
+ .mouse_position = {x,y},
+ });
+ }
+ break;
+
+ case SDL_MOUSEWHEEL:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+
+ event_list.push_back(EventData{
+ .event_type = SDLContext::Event::MOUSEWHEEL,
+ .mouse_position = {event.motion.x,event.motion.y},
+ .wheel_delta = event.wheel.y,
+ .rel_mouse_move {event.motion.yrel,event.motion.xrel},
+ });
+ }
+ break;
+ }
+ }
+ return event_list;
+}
+
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index cce2fb6..dcd7440 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,5 +1,5 @@
#pragma once
-
+#include <SDL2/SDL.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
@@ -10,6 +10,8 @@
#include "../api/Sprite.h"
#include "../api/KeyCodes.h"
#include "../api/Transform.h"
+#include "../api/Vector2.h"
+#include "../api/Event.h"
#include "api/Camera.h"
// FIXME: this needs to be removed
@@ -20,11 +22,11 @@ namespace crepe {
// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
// typedef is unusable when crepe is packaged. Wouter will fix this later.
-typedef SDL_Keycode CREPE_KEYCODES;
+//typedef SDL_Keycode CREPE_KEYCODES;
class Texture;
class LoopManager;
-
+class InputSystem;
/**
* \class SDLContext
* \brief Facade for the SDL library
@@ -35,6 +37,26 @@ class LoopManager;
class SDLContext {
public:
+ enum Event{
+ NONE = 0,
+ MOUSEDOWN,
+ MOUSEUP,
+ MOUSEMOVE,
+ MOUSEWHEEL,
+ KEYUP,
+ KEYDOWN,
+ SHUTDOWN
+
+ };
+ struct EventData {
+ SDLContext::Event event_type = SDLContext::Event::NONE;
+ Keycode key = Keycode::NONE;
+ bool key_repeat = false;
+ MouseButton mouse_button = MouseButton::NONE;
+ std::pair<int,int> mouse_position = {-1,-1};
+ int wheel_delta = -1;
+ std::pair<int,int> rel_mouse_move = {-1,-1};
+ };
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -48,15 +70,18 @@ public:
private:
//! will only use handle_events
- friend class LoopManager;
+ friend class InputSystem;
/**
* \brief Handles SDL events such as window close and input.
* \param running Reference to a boolean flag that controls the main loop.
*/
void handle_events(bool & running);
+ std::vector<SDLContext::EventData> get_events();
+
+ Keycode get_key();
+ Keycode get_mouse();
Keycode sdl_to_keycode(SDL_Keycode sdlKey);
MouseButton sdl_to_mousebutton(Uint8 sdl_button);
-
private:
//! Will only use get_ticks
friend class AnimatorSystem;
@@ -153,4 +178,5 @@ private:
SDL_Rect viewport = {0, 0, 640, 480};
};
+
} // namespace crepe