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-rw-r--r--src/crepe/facade/Font.h31
-rw-r--r--src/crepe/facade/SDLContext.h5
2 files changed, 22 insertions, 14 deletions
diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h
index a27676b..fbc1b8f 100644
--- a/src/crepe/facade/Font.h
+++ b/src/crepe/facade/Font.h
@@ -1,35 +1,40 @@
#pragma once
-
-#include <memory>
#include <SDL2/SDL_ttf.h>
+#include <memory>
#include "../api/Asset.h"
#include "../api/Config.h"
#include "../Resource.h"
+
namespace crepe {
/**
* \brief Resource for managing font creation and destruction
*
* This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage.
+ * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded
+ * when this object is destroyed.
*/
class Font : public Resource{
public:
/**
- * \param src Asset with font data to load.
- * \param mediator use the SDLContext reference to get_font()
- */
+ * \param src The Asset containing the font file path and metadata to load the font.
+ * \param mediator The Mediator object used for managing the SDL context or related systems.
+ */
Font(const Asset & src, Mediator & mediator);
- /**
- * \brief getter for TTF_Font
- *
- * \param src Asset with font data to load.
- * \param mediator use the SDLContext reference to get_font()
- */
- TTF_Font* get_font() const;
+ /**
+ * \brief Gets the underlying TTF_Font resource.
+ *
+ * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents
+ * the loaded font. This can be used with SDL_ttf functions to render text.
+ *
+ * \return The raw TTF_Font object wrapped in a unique pointer.
+ */
+ TTF_Font* get_font() const;
+
private:
- //! The SDL_ttf font object with custom deleter.
+ //! The SDL_ttf font object with custom deleter.
std::unique_ptr<TTF_Font, decltype(&TTF_CloseFont)> font;
};
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 6b725e3..bbbb542 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,9 +16,10 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "types.h"
+#include "SDLFontContext.h"
+
namespace crepe {
class Texture;
@@ -226,6 +227,7 @@ public:
void set_color_texture(const Texture & texture, const Color & color);
private:
+
//! sdl Window
std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;
@@ -234,6 +236,7 @@ private:
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
+ SDLFontContext font_facade{};
};
} // namespace crepe