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-rw-r--r--src/crepe/facade/SoundContext.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp
index 3e9a3d1..3ae5956 100644
--- a/src/crepe/facade/SoundContext.cpp
+++ b/src/crepe/facade/SoundContext.cpp
@@ -34,9 +34,3 @@ void SoundContext::set_loop(Sound & resource, Sound::Handle & handle, bool loop)
this->engine.setLooping(handle.handle, loop);
}
-bool SoundContext::get_playing(Sound::Handle & handle) {
- // See Soloud::stopVoice_internal in soloud/src/core/soloud_core_voiceops.cpp for why this is
- // the correct method to use here (samples are currently never paused)
- return this->engine.isValidVoiceHandle(handle.handle);
-}
-