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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 81a8a34..e232511 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -25,7 +25,7 @@ class InputSystem;
/**
* \class SDLContext
* \brief Facade for the SDL library
- *
+ *
* SDLContext is a singleton that handles the SDL window and renderer, provides methods for
* event handling, and rendering to the screen. It is never used directly by the user
*/
@@ -38,16 +38,16 @@ public:
vec2 zoomed_viewport;
/**
- * \render_scale scaling factor
+ * \brief scaling factor
*
* depending on the black bars type will the scaling be different.
- * - lettorboxing --> scaling on the y-as
- * - pillarboxing --> scaling on the x-as
+ * - letterboxing --> scaling on the y-as
+ * - pillarboxing --> scaling on the x-as
*/
vec2 render_scale;
/**
- * \bar_size size of calculated black bars
+ * \brief size of calculated black bars
*
* depending on the black bars type will the size be different
* - lettorboxing --> {0, bar_height}
@@ -108,21 +108,21 @@ private:
friend class InputSystem;
/**
* \brief Retrieves a list of all events from the SDL context.
- *
+ *
* This method retrieves all the events from the SDL context that are currently
* available. It is primarily used by the InputSystem to process various
* input events such as mouse clicks, mouse movements, and keyboard presses.
- *
+ *
* \return Events that occurred since last call to `get_events()`
*/
std::vector<SDLContext::EventData> get_events();
/**
* \brief Converts an SDL key code to the custom Keycode type.
- *
+ *
* This method maps an SDL key code to the corresponding `Keycode` enum value,
* which is used internally by the system to identify the keys.
- *
+ *
* \param sdl_key The SDL key code to convert.
* \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized.
*/
@@ -130,10 +130,10 @@ private:
/**
* \brief Converts an SDL mouse button code to the custom MouseButton type.
- *
- * This method maps an SDL mouse button code to the corresponding `MouseButton`
+ *
+ * This method maps an SDL mouse button code to the corresponding `MouseButton`
* enum value, which is used internally by the system to identify mouse buttons.
- *
+ *
* \param sdl_button The SDL mouse button code to convert.
* \return The corresponding `MouseButton` value or `MouseButton::NONE` if the key is unrecognized
*/
@@ -233,14 +233,14 @@ private:
* \param pos the pos in world units
* \param cam the camera of the current scene
* \param cam_pos the current postion of the camera
- * \param img_scale the image multiplier for increasing img size
+ * \param img_scale the image multiplier for increasing img size
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_FRect get_dst_rect(const DestinationRectangleData & data) const;
/**
* \brief Set an additional color value multiplied into render copy operations.
*
- * \param texture the given texture to adjust
+ * \param texture the given texture to adjust
* \param color the color data for the texture
*/
void set_color_texture(const Texture & texture, const Color & color);