diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 168 |
1 files changed, 136 insertions, 32 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index aeace07..7c791f2 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -9,18 +9,19 @@ #include <functional> #include <memory> #include <string> +#include <unordered_map> +#include "../types.h" #include "api/Camera.h" #include "api/Color.h" #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" -#include "types.h" +#include "EventData.h" #include "FontFacade.h" namespace crepe { - class Texture; class Text; class Font; @@ -71,36 +72,18 @@ public: const double & scale; }; - struct RenderText { + struct RenderText { const Text & text; const Font & font; const Transform & transform; }; public: - //! EventType enum for passing eventType - enum EventType { - NONE = 0, - MOUSEDOWN, - MOUSEUP, - MOUSEMOVE, - MOUSEWHEEL, - KEYUP, - KEYDOWN, - SHUTDOWN, - - }; - //! EventData struct for passing event data from facade - struct EventData { - SDLContext::EventType event_type = SDLContext::EventType::NONE; - Keycode key = Keycode::NONE; - bool key_repeat = false; - MouseButton mouse_button = MouseButton::NONE; - ivec2 mouse_position = {-1, -1}; - int scroll_direction = -1; - float scroll_delta = INFINITY; - ivec2 rel_mouse_move = {-1, -1}; - }; + /** + * \brief Gets the singleton instance of SDLContext. + * \return Reference to the SDLContext instance. + */ + static SDLContext & get_instance(); public: SDLContext(const SDLContext &) = delete; @@ -131,18 +114,25 @@ public: * * \return Events that occurred since last call to `get_events()` */ - std::vector<SDLContext::EventData> get_events(); - + std::vector<EventData> get_events(); /** - * \brief Converts an SDL key code to the custom Keycode type. + * \brief Fills event_list with triggered window events * - * This method maps an SDL key code to the corresponding `Keycode` enum value, + * This method checks if any window events are triggered and adds them to the event_list. + * + */ + void handle_window_event(const SDL_WindowEvent & window_event, + std::vector<EventData> & event_list); + /** + * \brief Converts an SDL scan code to the custom Keycode type. + * + * This method maps an SDL scan code to the corresponding `Keycode` enum value, * which is used internally by the system to identify the keys. * - * \param sdl_key The SDL key code to convert. + * \param sdl_key The SDL scan code to convert. * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ - Keycode sdl_to_keycode(SDL_Keycode sdl_key); + Keycode sdl_to_keycode(SDL_Scancode sdl_key); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. @@ -154,6 +144,16 @@ public: * \return The corresponding `MouseButton` value or `MouseButton::NONE` if the key is unrecognized */ MouseButton sdl_to_mousebutton(Uint8 sdl_button); + /** + * \brief Gets the current state of the keyboard. + * + * Updates the internal keyboard state by checking the current key states using + * SDL's `SDL_GetKeyboardState()`, and returns a reference to the `keyboard_state_t`. + * + * \return A constant reference to the `keyboard_state_t`, which holds the state + * of each key (true = pressed, false = not pressed). + */ + const keyboard_state_t & get_keyboard_state(); public: /** @@ -258,6 +258,110 @@ private: CameraAuxiliaryData cam_aux_data; private: + //! variable to store the state of each key (true = pressed, false = not pressed) + keyboard_state_t keyboard_state; + //! lookup table for converting SDL_SCANCODES to Keycodes + const std::unordered_map<SDL_Scancode, Keycode> LOOKUP_TABLE + = {{SDL_SCANCODE_SPACE, Keycode::SPACE}, + {SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE}, + {SDL_SCANCODE_COMMA, Keycode::COMMA}, + {SDL_SCANCODE_MINUS, Keycode::MINUS}, + {SDL_SCANCODE_PERIOD, Keycode::PERIOD}, + {SDL_SCANCODE_SLASH, Keycode::SLASH}, + {SDL_SCANCODE_0, Keycode::D0}, + {SDL_SCANCODE_1, Keycode::D1}, + {SDL_SCANCODE_2, Keycode::D2}, + {SDL_SCANCODE_3, Keycode::D3}, + {SDL_SCANCODE_4, Keycode::D4}, + {SDL_SCANCODE_5, Keycode::D5}, + {SDL_SCANCODE_6, Keycode::D6}, + {SDL_SCANCODE_7, Keycode::D7}, + {SDL_SCANCODE_8, Keycode::D8}, + {SDL_SCANCODE_9, Keycode::D9}, + {SDL_SCANCODE_SEMICOLON, Keycode::SEMICOLON}, + {SDL_SCANCODE_EQUALS, Keycode::EQUAL}, + {SDL_SCANCODE_A, Keycode::A}, + {SDL_SCANCODE_B, Keycode::B}, + {SDL_SCANCODE_C, Keycode::C}, + {SDL_SCANCODE_D, Keycode::D}, + {SDL_SCANCODE_E, Keycode::E}, + {SDL_SCANCODE_F, Keycode::F}, + {SDL_SCANCODE_G, Keycode::G}, + {SDL_SCANCODE_H, Keycode::H}, + {SDL_SCANCODE_I, Keycode::I}, + {SDL_SCANCODE_J, Keycode::J}, + {SDL_SCANCODE_K, Keycode::K}, + {SDL_SCANCODE_L, Keycode::L}, + {SDL_SCANCODE_M, Keycode::M}, + {SDL_SCANCODE_N, Keycode::N}, + {SDL_SCANCODE_O, Keycode::O}, + {SDL_SCANCODE_P, Keycode::P}, + {SDL_SCANCODE_Q, Keycode::Q}, + {SDL_SCANCODE_R, Keycode::R}, + {SDL_SCANCODE_S, Keycode::S}, + {SDL_SCANCODE_T, Keycode::T}, + {SDL_SCANCODE_U, Keycode::U}, + {SDL_SCANCODE_V, Keycode::V}, + {SDL_SCANCODE_W, Keycode::W}, + {SDL_SCANCODE_X, Keycode::X}, + {SDL_SCANCODE_Y, Keycode::Y}, + {SDL_SCANCODE_Z, Keycode::Z}, + {SDL_SCANCODE_LEFTBRACKET, Keycode::LEFT_BRACKET}, + {SDL_SCANCODE_BACKSLASH, Keycode::BACKSLASH}, + {SDL_SCANCODE_RIGHTBRACKET, Keycode::RIGHT_BRACKET}, + {SDL_SCANCODE_GRAVE, Keycode::GRAVE_ACCENT}, + {SDL_SCANCODE_ESCAPE, Keycode::ESCAPE}, + {SDL_SCANCODE_RETURN, Keycode::ENTER}, + {SDL_SCANCODE_TAB, Keycode::TAB}, + {SDL_SCANCODE_BACKSPACE, Keycode::BACKSPACE}, + {SDL_SCANCODE_INSERT, Keycode::INSERT}, + {SDL_SCANCODE_DELETE, Keycode::DELETE}, + {SDL_SCANCODE_RIGHT, Keycode::RIGHT}, + {SDL_SCANCODE_LEFT, Keycode::LEFT}, + {SDL_SCANCODE_DOWN, Keycode::DOWN}, + {SDL_SCANCODE_UP, Keycode::UP}, + {SDL_SCANCODE_PAGEUP, Keycode::PAGE_UP}, + {SDL_SCANCODE_PAGEDOWN, Keycode::PAGE_DOWN}, + {SDL_SCANCODE_HOME, Keycode::HOME}, + {SDL_SCANCODE_END, Keycode::END}, + {SDL_SCANCODE_CAPSLOCK, Keycode::CAPS_LOCK}, + {SDL_SCANCODE_SCROLLLOCK, Keycode::SCROLL_LOCK}, + {SDL_SCANCODE_NUMLOCKCLEAR, Keycode::NUM_LOCK}, + {SDL_SCANCODE_PRINTSCREEN, Keycode::PRINT_SCREEN}, + {SDL_SCANCODE_PAUSE, Keycode::PAUSE}, + {SDL_SCANCODE_F1, Keycode::F1}, + {SDL_SCANCODE_F2, Keycode::F2}, + {SDL_SCANCODE_F3, Keycode::F3}, + {SDL_SCANCODE_F4, Keycode::F4}, + {SDL_SCANCODE_F5, Keycode::F5}, + {SDL_SCANCODE_F6, Keycode::F6}, + {SDL_SCANCODE_F7, Keycode::F7}, + {SDL_SCANCODE_F8, Keycode::F8}, + {SDL_SCANCODE_F9, Keycode::F9}, + {SDL_SCANCODE_F10, Keycode::F10}, + {SDL_SCANCODE_F11, Keycode::F11}, + {SDL_SCANCODE_F12, Keycode::F12}, + {SDL_SCANCODE_KP_0, Keycode::KP0}, + {SDL_SCANCODE_KP_1, Keycode::KP1}, + {SDL_SCANCODE_KP_2, Keycode::KP2}, + {SDL_SCANCODE_KP_3, Keycode::KP3}, + {SDL_SCANCODE_KP_4, Keycode::KP4}, + {SDL_SCANCODE_KP_5, Keycode::KP5}, + {SDL_SCANCODE_KP_6, Keycode::KP6}, + {SDL_SCANCODE_KP_7, Keycode::KP7}, + {SDL_SCANCODE_KP_8, Keycode::KP8}, + {SDL_SCANCODE_KP_9, Keycode::KP9}, + {SDL_SCANCODE_LSHIFT, Keycode::LEFT_SHIFT}, + {SDL_SCANCODE_LCTRL, Keycode::LEFT_CONTROL}, + {SDL_SCANCODE_LALT, Keycode::LEFT_ALT}, + {SDL_SCANCODE_LGUI, Keycode::LEFT_SUPER}, + {SDL_SCANCODE_RSHIFT, Keycode::RIGHT_SHIFT}, + {SDL_SCANCODE_RCTRL, Keycode::RIGHT_CONTROL}, + {SDL_SCANCODE_RALT, Keycode::RIGHT_ALT}, + {SDL_SCANCODE_RGUI, Keycode::RIGHT_SUPER}, + {SDL_SCANCODE_MENU, Keycode::MENU}}; + +private: //! instance of the font_facade FontFacade font_facade{}; |