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-rw-r--r--src/crepe/facade/SDLContext.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e232511..b847c72 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -4,6 +4,7 @@
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_video.h>
#include <cmath>
#include <functional>
@@ -188,6 +189,9 @@ private:
*/
ivec2 get_size(const Texture & ctx);
+ std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>>
+ font_from_path(const std::string & path);
+
private:
//! Will use draw,clear_screen, present_screen, camera.
friend class RenderSystem;
@@ -198,6 +202,8 @@ private:
*/
void draw(const RenderContext & ctx);
+ void draw_text(const
+
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -208,7 +214,7 @@ private:
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- CameraValues set_camera(const Camera & camera);
+ CameraValues & set_camera(const Camera & camera);
private:
//! the data needed to construct a sdl dst rectangle
@@ -254,6 +260,8 @@ private:
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
+
+ CameraValues camera_val;
};
} // namespace crepe