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Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 0f503f3..98be988 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -9,6 +9,7 @@
#include <functional>
#include <memory>
#include <string>
+#include <array>
#include "api/Camera.h"
#include "api/Color.h"
@@ -134,14 +135,14 @@ private:
* \return Events that occurred since last call to `get_events()`
*/
std::vector<SDLContext::EventData> get_events();
- /**
- * \brief Fills event_list with triggered window events
- *
- * This method checks if any window events are triggered and adds them to the event_list.
- *
- */
- void handle_window_event(const SDL_WindowEvent& window_event,
- std::vector<SDLContext::EventData>& event_list);
+ // /**
+ // * \brief Fills event_list with triggered window events
+ // *
+ // * This method checks if any window events are triggered and adds them to the event_list.
+ // *
+ // */
+ // void handle_window_event(const SDL_WindowEvent& window_event,
+ // std::vector<SDLContext::EventData>& event_list);
/**
* \brief Converts an SDL key code to the custom Keycode type.
*
@@ -152,8 +153,19 @@ private:
* \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized.
*/
Keycode sdl_to_keycode(SDL_Keycode sdl_key);
- static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table();
- std::array<Keycode, SDL_NUM_SCANCODES> get_keyboard_state();
+ /**
+ * \brief Retrieves the current state of the keyboard.
+ *
+ * This method returns the state of all keys on the keyboard, represented as a
+ * `std::array` of boolean values. Each element of the array corresponds to a
+ * specific key defined in the `Keycode` enum, and the value indicates whether
+ * the key is currently pressed (true) or not pressed (false).
+ *
+ * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of
+ * each key on the keyboard, where `true` means the key is pressed, and
+ * `false` means it is not pressed.
+ */
+ std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state();
/**
* \brief Converts an SDL mouse button code to the custom MouseButton type.
*