diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 0f503f3..98be988 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -9,6 +9,7 @@ #include <functional> #include <memory> #include <string> +#include <array> #include "api/Camera.h" #include "api/Color.h" @@ -134,14 +135,14 @@ private: * \return Events that occurred since last call to `get_events()` */ std::vector<SDLContext::EventData> get_events(); - /** - * \brief Fills event_list with triggered window events - * - * This method checks if any window events are triggered and adds them to the event_list. - * - */ - void handle_window_event(const SDL_WindowEvent& window_event, - std::vector<SDLContext::EventData>& event_list); + // /** + // * \brief Fills event_list with triggered window events + // * + // * This method checks if any window events are triggered and adds them to the event_list. + // * + // */ + // void handle_window_event(const SDL_WindowEvent& window_event, + // std::vector<SDLContext::EventData>& event_list); /** * \brief Converts an SDL key code to the custom Keycode type. * @@ -152,8 +153,19 @@ private: * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ Keycode sdl_to_keycode(SDL_Keycode sdl_key); - static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table(); - std::array<Keycode, SDL_NUM_SCANCODES> get_keyboard_state(); + /** + * \brief Retrieves the current state of the keyboard. + * + * This method returns the state of all keys on the keyboard, represented as a + * `std::array` of boolean values. Each element of the array corresponds to a + * specific key defined in the `Keycode` enum, and the value indicates whether + * the key is currently pressed (true) or not pressed (false). + * + * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of + * each key on the keyboard, where `true` means the key is pressed, and + * `false` means it is not pressed. + */ + std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state(); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. * |