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-rw-r--r--src/crepe/facade/SDLContext.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 68d1630..04c60cc 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -118,9 +118,9 @@ private:
* \param transform Reference to the Transform for positioning.
* \param camera Reference to the Camera for view adjustments.
*/
- void draw(const Sprite & sprite, const Transform & transform, const Vector2 & scale);
+ void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, const Vector2 & cam_scale);
- void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & scale);
+ void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & cam_pos, const double & img_scale, const Vector2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -152,7 +152,7 @@ private:
* on the camera
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, const double & img_scale , const Vector2 & scale) const;
private:
//! sdl Window