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path: root/src/crepe/facade/SDLContext.cpp
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Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp258
1 files changed, 116 insertions, 142 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index c88687e..fffbe34 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -80,118 +80,23 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
- static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
- std::array<Keycode, SDL_NUM_SCANCODES> table{};
- table.fill(Keycode::NONE);
-
- table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
- table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
- table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
- table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
- table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
- table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
- table[SDL_SCANCODE_0] = Keycode::D0;
- table[SDL_SCANCODE_1] = Keycode::D1;
- table[SDL_SCANCODE_2] = Keycode::D2;
- table[SDL_SCANCODE_3] = Keycode::D3;
- table[SDL_SCANCODE_4] = Keycode::D4;
- table[SDL_SCANCODE_5] = Keycode::D5;
- table[SDL_SCANCODE_6] = Keycode::D6;
- table[SDL_SCANCODE_7] = Keycode::D7;
- table[SDL_SCANCODE_8] = Keycode::D8;
- table[SDL_SCANCODE_9] = Keycode::D9;
- table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
- table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
- table[SDL_SCANCODE_A] = Keycode::A;
- table[SDL_SCANCODE_B] = Keycode::B;
- table[SDL_SCANCODE_C] = Keycode::C;
- table[SDL_SCANCODE_D] = Keycode::D;
- table[SDL_SCANCODE_E] = Keycode::E;
- table[SDL_SCANCODE_F] = Keycode::F;
- table[SDL_SCANCODE_G] = Keycode::G;
- table[SDL_SCANCODE_H] = Keycode::H;
- table[SDL_SCANCODE_I] = Keycode::I;
- table[SDL_SCANCODE_J] = Keycode::J;
- table[SDL_SCANCODE_K] = Keycode::K;
- table[SDL_SCANCODE_L] = Keycode::L;
- table[SDL_SCANCODE_M] = Keycode::M;
- table[SDL_SCANCODE_N] = Keycode::N;
- table[SDL_SCANCODE_O] = Keycode::O;
- table[SDL_SCANCODE_P] = Keycode::P;
- table[SDL_SCANCODE_Q] = Keycode::Q;
- table[SDL_SCANCODE_R] = Keycode::R;
- table[SDL_SCANCODE_S] = Keycode::S;
- table[SDL_SCANCODE_T] = Keycode::T;
- table[SDL_SCANCODE_U] = Keycode::U;
- table[SDL_SCANCODE_V] = Keycode::V;
- table[SDL_SCANCODE_W] = Keycode::W;
- table[SDL_SCANCODE_X] = Keycode::X;
- table[SDL_SCANCODE_Y] = Keycode::Y;
- table[SDL_SCANCODE_Z] = Keycode::Z;
- table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
- table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
- table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
- table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
- table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
- table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
- table[SDL_SCANCODE_TAB] = Keycode::TAB;
- table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
- table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
- table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
- table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
- table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
- table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
- table[SDL_SCANCODE_UP] = Keycode::UP;
- table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
- table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
- table[SDL_SCANCODE_HOME] = Keycode::HOME;
- table[SDL_SCANCODE_END] = Keycode::END;
- table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
- table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
- table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
- table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
- table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
- table[SDL_SCANCODE_F1] = Keycode::F1;
- table[SDL_SCANCODE_F2] = Keycode::F2;
- table[SDL_SCANCODE_F3] = Keycode::F3;
- table[SDL_SCANCODE_F4] = Keycode::F4;
- table[SDL_SCANCODE_F5] = Keycode::F5;
- table[SDL_SCANCODE_F6] = Keycode::F6;
- table[SDL_SCANCODE_F7] = Keycode::F7;
- table[SDL_SCANCODE_F8] = Keycode::F8;
- table[SDL_SCANCODE_F9] = Keycode::F9;
- table[SDL_SCANCODE_F10] = Keycode::F10;
- table[SDL_SCANCODE_F11] = Keycode::F11;
- table[SDL_SCANCODE_F12] = Keycode::F12;
- table[SDL_SCANCODE_KP_0] = Keycode::KP0;
- table[SDL_SCANCODE_KP_1] = Keycode::KP1;
- table[SDL_SCANCODE_KP_2] = Keycode::KP2;
- table[SDL_SCANCODE_KP_3] = Keycode::KP3;
- table[SDL_SCANCODE_KP_4] = Keycode::KP4;
- table[SDL_SCANCODE_KP_5] = Keycode::KP5;
- table[SDL_SCANCODE_KP_6] = Keycode::KP6;
- table[SDL_SCANCODE_KP_7] = Keycode::KP7;
- table[SDL_SCANCODE_KP_8] = Keycode::KP8;
- table[SDL_SCANCODE_KP_9] = Keycode::KP9;
- table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
- table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
- table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
- table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
- table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
- table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
- table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
- table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
- table[SDL_SCANCODE_MENU] = Keycode::MENU;
+Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) {
+ if (!lookup_table.contains(sdl_key)) return Keycode::NONE;
+ return lookup_table.at(sdl_key);
+}
- return table;
- }();
+const keyboard_state_t & SDLContext::get_keyboard_state() {
+ SDL_PumpEvents();
+ const Uint8 * current_state = SDL_GetKeyboardState(nullptr);
- if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
- return Keycode::NONE;
- }
+ for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
- return LOOKUP_TABLE[sdl_key];
+ Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i));
+ if (key != Keycode::NONE) {
+ this->keyboard_state[key] = current_state[i] != 0;
+ }
+ }
+ return this->keyboard_state;
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
@@ -370,8 +275,8 @@ ivec2 SDLContext::get_size(const Texture & ctx) {
return size;
}
-std::vector<SDLContext::EventData> SDLContext::get_events() {
- std::vector<SDLContext::EventData> event_list;
+std::vector<EventData> SDLContext::get_events() {
+ std::vector<EventData> event_list;
SDL_Event event;
const CameraAuxiliaryData & cam = this->cam_aux_data;
while (SDL_PollEvent(&event)) {
@@ -380,61 +285,130 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
mouse_pos.y = (event.button.y - cam.bar_size.y) / cam.render_scale.y;
switch (event.type) {
case SDL_QUIT:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::SHUTDOWN,
- });
+ event_list.push_back({.event_type = EventType::SHUTDOWN});
break;
case SDL_KEYDOWN:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYDOWN,
- .key = sdl_to_keycode(event.key.keysym.scancode),
- .key_repeat = (event.key.repeat != 0),
+ .event_type = EventType::KEY_DOWN,
+ .data = {
+ .key_data = {
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = event.key.repeat != 0,
+ },
+ },
});
break;
+
case SDL_KEYUP:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYUP,
- .key = sdl_to_keycode(event.key.keysym.scancode),
+ .event_type = EventType::KEY_UP,
+ .data = {
+ .key_data = {
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ .key_repeat = event.key.repeat != 0,
+ },
+ },
});
break;
+
case SDL_MOUSEBUTTONDOWN:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEDOWN,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = mouse_pos,
+ .event_type = EventType::MOUSE_DOWN,
+ .data = {
+ .mouse_data = {
+ .mouse_button = this->sdl_to_mousebutton(event.button.button),
+ .mouse_position = mouse_pos,
+ },
+ },
});
break;
- case SDL_MOUSEBUTTONUP: {
- int x, y;
- SDL_GetMouseState(&x, &y);
+ case SDL_MOUSEBUTTONUP:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEUP,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = mouse_pos,
+ .event_type = EventType::MOUSE_UP,
+ .data = {
+ .mouse_data = {
+ .mouse_button = this->sdl_to_mousebutton(event.button.button),
+ .mouse_position = mouse_pos,
+ },
+ },
});
- } break;
+ break;
- case SDL_MOUSEMOTION: {
- event_list.push_back(
- EventData{.event_type = SDLContext::EventType::MOUSEMOVE,
- .mouse_position = mouse_pos,
- .rel_mouse_move = {event.motion.xrel, event.motion.yrel}});
- } break;
+ case SDL_MOUSEMOTION:
+ event_list.push_back(EventData{
+ .event_type = EventType::MOUSE_MOVE,
+ .data = {
+ .mouse_data = {
+ .mouse_position = mouse_pos,
+ .rel_mouse_move = {event.motion.xrel, event.motion.yrel},
+ },
+ },
+ });
+ break;
- case SDL_MOUSEWHEEL: {
+ case SDL_MOUSEWHEEL:
event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEWHEEL,
- .mouse_position = mouse_pos,
- // TODO: why is this needed?
- .scroll_direction = event.wheel.y < 0 ? -1 : 1,
- .scroll_delta = event.wheel.preciseY,
+ .event_type = EventType::MOUSE_WHEEL,
+ .data = {
+ .mouse_data = {
+ .mouse_position = mouse_pos,
+ .scroll_direction = event.wheel.y < 0 ? -1 : 1,
+ .scroll_delta = event.wheel.preciseY,
+ },
+ },
});
- } break;
+ break;
+ case SDL_WINDOWEVENT:
+ this->handle_window_event(event.window, event_list);
+ break;
}
}
+
return event_list;
}
+void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<EventData> & event_list) {
+ switch (window_event.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ event_list.push_back(EventData{EventType::WINDOW_EXPOSE});
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ event_list.push_back(EventData{
+ .event_type = EventType::WINDOW_RESIZE,
+ .data = {
+ .window_data = {
+ .resize_dimension = {window_event.data1, window_event.data2}
+ },
+ },
+ });
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ event_list.push_back(EventData{
+ .event_type = EventType::WINDOW_MOVE,
+ .data = {
+ .window_data = {
+ .move_delta = {window_event.data1, window_event.data2}
+ },
+ },
+ });
+ break;
+
+ case SDL_WINDOWEVENT_MINIMIZED:
+ event_list.push_back(EventData{EventType::WINDOW_MINIMIZE});
+ break;
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ event_list.push_back(EventData{EventType::WINDOW_MAXIMIZE});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ event_list.push_back(EventData{EventType::WINDOW_FOCUS_GAIN});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ event_list.push_back(EventData{EventType::WINDOW_FOCUS_LOST});
+ break;
+ }
+}
+
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
SDL_SetTextureAlphaMod(texture.get_img(), color.a);