diff options
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 399 |
1 files changed, 210 insertions, 189 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index ce8218a..722c165 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -81,128 +81,128 @@ SDLContext::~SDLContext() { // Function that uses the shared table Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { - std::array<Keycode, SDL_NUM_SCANCODES> table{}; - table.fill(Keycode::NONE); - - // Map all SDL scancodes to Keycodes - table[SDL_SCANCODE_SPACE] = Keycode::SPACE; - table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; - table[SDL_SCANCODE_COMMA] = Keycode::COMMA; - table[SDL_SCANCODE_MINUS] = Keycode::MINUS; - table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; - table[SDL_SCANCODE_SLASH] = Keycode::SLASH; - table[SDL_SCANCODE_0] = Keycode::D0; - table[SDL_SCANCODE_1] = Keycode::D1; - table[SDL_SCANCODE_2] = Keycode::D2; - table[SDL_SCANCODE_3] = Keycode::D3; - table[SDL_SCANCODE_4] = Keycode::D4; - table[SDL_SCANCODE_5] = Keycode::D5; - table[SDL_SCANCODE_6] = Keycode::D6; - table[SDL_SCANCODE_7] = Keycode::D7; - table[SDL_SCANCODE_8] = Keycode::D8; - table[SDL_SCANCODE_9] = Keycode::D9; - table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; - table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; - table[SDL_SCANCODE_A] = Keycode::A; - table[SDL_SCANCODE_B] = Keycode::B; - table[SDL_SCANCODE_C] = Keycode::C; - table[SDL_SCANCODE_D] = Keycode::D; - table[SDL_SCANCODE_E] = Keycode::E; - table[SDL_SCANCODE_F] = Keycode::F; - table[SDL_SCANCODE_G] = Keycode::G; - table[SDL_SCANCODE_H] = Keycode::H; - table[SDL_SCANCODE_I] = Keycode::I; - table[SDL_SCANCODE_J] = Keycode::J; - table[SDL_SCANCODE_K] = Keycode::K; - table[SDL_SCANCODE_L] = Keycode::L; - table[SDL_SCANCODE_M] = Keycode::M; - table[SDL_SCANCODE_N] = Keycode::N; - table[SDL_SCANCODE_O] = Keycode::O; - table[SDL_SCANCODE_P] = Keycode::P; - table[SDL_SCANCODE_Q] = Keycode::Q; - table[SDL_SCANCODE_R] = Keycode::R; - table[SDL_SCANCODE_S] = Keycode::S; - table[SDL_SCANCODE_T] = Keycode::T; - table[SDL_SCANCODE_U] = Keycode::U; - table[SDL_SCANCODE_V] = Keycode::V; - table[SDL_SCANCODE_W] = Keycode::W; - table[SDL_SCANCODE_X] = Keycode::X; - table[SDL_SCANCODE_Y] = Keycode::Y; - table[SDL_SCANCODE_Z] = Keycode::Z; - table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; - table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; - table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; - table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; - table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; - table[SDL_SCANCODE_RETURN] = Keycode::ENTER; - table[SDL_SCANCODE_TAB] = Keycode::TAB; - table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; - table[SDL_SCANCODE_INSERT] = Keycode::INSERT; - table[SDL_SCANCODE_DELETE] = Keycode::DELETE; - table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; - table[SDL_SCANCODE_LEFT] = Keycode::LEFT; - table[SDL_SCANCODE_DOWN] = Keycode::DOWN; - table[SDL_SCANCODE_UP] = Keycode::UP; - table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; - table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; - table[SDL_SCANCODE_HOME] = Keycode::HOME; - table[SDL_SCANCODE_END] = Keycode::END; - table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; - table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; - table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; - table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; - table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; - table[SDL_SCANCODE_F1] = Keycode::F1; - table[SDL_SCANCODE_F2] = Keycode::F2; - table[SDL_SCANCODE_F3] = Keycode::F3; - table[SDL_SCANCODE_F4] = Keycode::F4; - table[SDL_SCANCODE_F5] = Keycode::F5; - table[SDL_SCANCODE_F6] = Keycode::F6; - table[SDL_SCANCODE_F7] = Keycode::F7; - table[SDL_SCANCODE_F8] = Keycode::F8; - table[SDL_SCANCODE_F9] = Keycode::F9; - table[SDL_SCANCODE_F10] = Keycode::F10; - table[SDL_SCANCODE_F11] = Keycode::F11; - table[SDL_SCANCODE_F12] = Keycode::F12; - table[SDL_SCANCODE_KP_0] = Keycode::KP0; - table[SDL_SCANCODE_KP_1] = Keycode::KP1; - table[SDL_SCANCODE_KP_2] = Keycode::KP2; - table[SDL_SCANCODE_KP_3] = Keycode::KP3; - table[SDL_SCANCODE_KP_4] = Keycode::KP4; - table[SDL_SCANCODE_KP_5] = Keycode::KP5; - table[SDL_SCANCODE_KP_6] = Keycode::KP6; - table[SDL_SCANCODE_KP_7] = Keycode::KP7; - table[SDL_SCANCODE_KP_8] = Keycode::KP8; - table[SDL_SCANCODE_KP_9] = Keycode::KP9; - table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; - table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; - table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; - table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; - table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; - table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; - table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; - table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; - table[SDL_SCANCODE_MENU] = Keycode::MENU; - - return table; - }(); - if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { - return Keycode::NONE; - } - return LOOKUP_TABLE[sdl_key]; + std::array<Keycode, SDL_NUM_SCANCODES> table{}; + table.fill(Keycode::NONE); + + // Map all SDL scancodes to Keycodes + table[SDL_SCANCODE_SPACE] = Keycode::SPACE; + table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE; + table[SDL_SCANCODE_COMMA] = Keycode::COMMA; + table[SDL_SCANCODE_MINUS] = Keycode::MINUS; + table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD; + table[SDL_SCANCODE_SLASH] = Keycode::SLASH; + table[SDL_SCANCODE_0] = Keycode::D0; + table[SDL_SCANCODE_1] = Keycode::D1; + table[SDL_SCANCODE_2] = Keycode::D2; + table[SDL_SCANCODE_3] = Keycode::D3; + table[SDL_SCANCODE_4] = Keycode::D4; + table[SDL_SCANCODE_5] = Keycode::D5; + table[SDL_SCANCODE_6] = Keycode::D6; + table[SDL_SCANCODE_7] = Keycode::D7; + table[SDL_SCANCODE_8] = Keycode::D8; + table[SDL_SCANCODE_9] = Keycode::D9; + table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON; + table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL; + table[SDL_SCANCODE_A] = Keycode::A; + table[SDL_SCANCODE_B] = Keycode::B; + table[SDL_SCANCODE_C] = Keycode::C; + table[SDL_SCANCODE_D] = Keycode::D; + table[SDL_SCANCODE_E] = Keycode::E; + table[SDL_SCANCODE_F] = Keycode::F; + table[SDL_SCANCODE_G] = Keycode::G; + table[SDL_SCANCODE_H] = Keycode::H; + table[SDL_SCANCODE_I] = Keycode::I; + table[SDL_SCANCODE_J] = Keycode::J; + table[SDL_SCANCODE_K] = Keycode::K; + table[SDL_SCANCODE_L] = Keycode::L; + table[SDL_SCANCODE_M] = Keycode::M; + table[SDL_SCANCODE_N] = Keycode::N; + table[SDL_SCANCODE_O] = Keycode::O; + table[SDL_SCANCODE_P] = Keycode::P; + table[SDL_SCANCODE_Q] = Keycode::Q; + table[SDL_SCANCODE_R] = Keycode::R; + table[SDL_SCANCODE_S] = Keycode::S; + table[SDL_SCANCODE_T] = Keycode::T; + table[SDL_SCANCODE_U] = Keycode::U; + table[SDL_SCANCODE_V] = Keycode::V; + table[SDL_SCANCODE_W] = Keycode::W; + table[SDL_SCANCODE_X] = Keycode::X; + table[SDL_SCANCODE_Y] = Keycode::Y; + table[SDL_SCANCODE_Z] = Keycode::Z; + table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET; + table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH; + table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET; + table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT; + table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE; + table[SDL_SCANCODE_RETURN] = Keycode::ENTER; + table[SDL_SCANCODE_TAB] = Keycode::TAB; + table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE; + table[SDL_SCANCODE_INSERT] = Keycode::INSERT; + table[SDL_SCANCODE_DELETE] = Keycode::DELETE; + table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT; + table[SDL_SCANCODE_LEFT] = Keycode::LEFT; + table[SDL_SCANCODE_DOWN] = Keycode::DOWN; + table[SDL_SCANCODE_UP] = Keycode::UP; + table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP; + table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN; + table[SDL_SCANCODE_HOME] = Keycode::HOME; + table[SDL_SCANCODE_END] = Keycode::END; + table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK; + table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK; + table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK; + table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN; + table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE; + table[SDL_SCANCODE_F1] = Keycode::F1; + table[SDL_SCANCODE_F2] = Keycode::F2; + table[SDL_SCANCODE_F3] = Keycode::F3; + table[SDL_SCANCODE_F4] = Keycode::F4; + table[SDL_SCANCODE_F5] = Keycode::F5; + table[SDL_SCANCODE_F6] = Keycode::F6; + table[SDL_SCANCODE_F7] = Keycode::F7; + table[SDL_SCANCODE_F8] = Keycode::F8; + table[SDL_SCANCODE_F9] = Keycode::F9; + table[SDL_SCANCODE_F10] = Keycode::F10; + table[SDL_SCANCODE_F11] = Keycode::F11; + table[SDL_SCANCODE_F12] = Keycode::F12; + table[SDL_SCANCODE_KP_0] = Keycode::KP0; + table[SDL_SCANCODE_KP_1] = Keycode::KP1; + table[SDL_SCANCODE_KP_2] = Keycode::KP2; + table[SDL_SCANCODE_KP_3] = Keycode::KP3; + table[SDL_SCANCODE_KP_4] = Keycode::KP4; + table[SDL_SCANCODE_KP_5] = Keycode::KP5; + table[SDL_SCANCODE_KP_6] = Keycode::KP6; + table[SDL_SCANCODE_KP_7] = Keycode::KP7; + table[SDL_SCANCODE_KP_8] = Keycode::KP8; + table[SDL_SCANCODE_KP_9] = Keycode::KP9; + table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT; + table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL; + table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT; + table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER; + table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT; + table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL; + table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT; + table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER; + table[SDL_SCANCODE_MENU] = Keycode::MENU; + + return table; + }(); + if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { + return Keycode::NONE; + } + return LOOKUP_TABLE[sdl_key]; } std::array<bool, Keycode::NUM_KEYCODES> SDLContext::get_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) - std::array<bool, SDL_NUM_SCANCODES> keyState; + // Array to hold the key states (true if pressed, false if not) + std::array<bool, SDL_NUM_SCANCODES> keyState; - const Uint8* current_state = SDL_GetKeyboardState(nullptr); + const Uint8 * current_state = SDL_GetKeyboardState(nullptr); - for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { - // Set true if the key is pressed, false if not - keyState[i] = current_state[i] != 0; - } + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + // Set true if the key is pressed, false if not + keyState[i] = current_state[i] != 0; + } - return keyState; + return keyState; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -389,83 +389,104 @@ ivec2 SDLContext::get_size(const Texture & ctx) { void SDLContext::delay(int ms) const { SDL_Delay(ms); } std::vector<SDLContext::EventData> SDLContext::get_events() { - std::vector<SDLContext::EventData> event_list; - SDL_Event event; - - // Handle general SDL events - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); - break; - case SDL_KEYDOWN: - event_list.push_back({SDLContext::EventType::KEYDOWN, - {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, {}, {}}); - break; - case SDL_KEYUP: - event_list.push_back({SDLContext::EventType::KEYUP, - {sdl_to_keycode(event.key.keysym.scancode), false}, {}, {}}); - break; - case SDL_MOUSEBUTTONDOWN: - event_list.push_back({SDLContext::EventType::MOUSEDOWN, {}, - {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}}); - break; - case SDL_MOUSEBUTTONUP: - event_list.push_back({SDLContext::EventType::MOUSEUP, {}, - {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}}); - break; - case SDL_MOUSEMOTION: - event_list.push_back({SDLContext::EventType::MOUSEMOVE, {}, - {{}, {event.motion.x, event.motion.y}, -1, INFINITY, {event.motion.xrel, event.motion.yrel}}, {}}); - break; - case SDL_MOUSEWHEEL: - event_list.push_back({SDLContext::EventType::MOUSEWHEEL, {}, - {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, {}}); - break; - - // Forward window events for further processing - case SDL_WINDOWEVENT: - this->handle_window_event(event.window, event_list); - break; - } - } - - return event_list; + std::vector<SDLContext::EventData> event_list; + SDL_Event event; + + // Handle general SDL events + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}}); + break; + case SDL_KEYDOWN: + event_list.push_back( + {SDLContext::EventType::KEYDOWN, + {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, + {}, + {}}); + break; + case SDL_KEYUP: + event_list.push_back({SDLContext::EventType::KEYUP, + {sdl_to_keycode(event.key.keysym.scancode), false}, + {}, + {}}); + break; + case SDL_MOUSEBUTTONDOWN: + event_list.push_back({SDLContext::EventType::MOUSEDOWN, + {}, + {sdl_to_mousebutton(event.button.button), + {event.button.x, event.button.y}}, + {}}); + break; + case SDL_MOUSEBUTTONUP: + event_list.push_back({SDLContext::EventType::MOUSEUP, + {}, + {sdl_to_mousebutton(event.button.button), + {event.button.x, event.button.y}}, + {}}); + break; + case SDL_MOUSEMOTION: + event_list.push_back({SDLContext::EventType::MOUSEMOVE, + {}, + {{}, + {event.motion.x, event.motion.y}, + -1, + INFINITY, + {event.motion.xrel, event.motion.yrel}}, + {}}); + break; + case SDL_MOUSEWHEEL: + event_list.push_back( + {SDLContext::EventType::MOUSEWHEEL, + {}, + {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, + {}}); + break; + + // Forward window events for further processing + case SDL_WINDOWEVENT: + this->handle_window_event(event.window, event_list); + break; + } + } + + return event_list; } // Separate function for SDL_WINDOWEVENT subtypes -void SDLContext::handle_window_event(const SDL_WindowEvent& window_event, - std::vector<SDLContext::EventData>& event_list) { - switch (window_event.event) { - case SDL_WINDOWEVENT_EXPOSED: - event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_RESIZED: - event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, {}, {}, - {{}, {window_event.data1, window_event.data2}}}); - break; - case SDL_WINDOWEVENT_MOVED: - event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {}, - {{window_event.data1, window_event.data2}, {}}}); - break; - case SDL_WINDOWEVENT_MINIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); - break; - } +void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, + std::vector<SDLContext::EventData> & event_list) { + switch (window_event.event) { + case SDL_WINDOWEVENT_EXPOSED: + event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_RESIZED: + event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, + {}, + {}, + {{}, {window_event.data1, window_event.data2}}}); + break; + case SDL_WINDOWEVENT_MOVED: + event_list.push_back({SDLContext::EventType::WINDOW_MOVE, + {}, + {}, + {{window_event.data1, window_event.data2}, {}}}); + break; + case SDL_WINDOWEVENT_MINIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + break; + } } - - - void SDLContext::set_color_texture(const Texture & texture, const Color & color) { SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture.texture.get(), color.a); |