diff options
Diffstat (limited to 'src/crepe/api')
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h | 4 | ||||
| -rw-r--r-- | src/crepe/api/ParticleEmitter.h | 6 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h | 8 | ||||
| -rw-r--r-- | src/crepe/api/Transform.cpp | 3 | ||||
| -rw-r--r-- | src/crepe/api/Transform.h | 5 | 
8 files changed, 17 insertions, 15 deletions
| diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index d6b6801..92ff328 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -14,7 +14,6 @@ target_sources(crepe PUBLIC  	Metadata.cpp  	Scene.cpp  	SceneManager.cpp -	Vector2.cpp  	Camera.cpp  	Animator.cpp  	EventManager.cpp @@ -37,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Rigidbody.h  	Sprite.h  	Vector2.h +	Vector2.hpp  	Color.h  	Texture.h   	AssetManager.h  diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 4874426..49bb158 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -9,7 +9,7 @@ using namespace std;  GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id,  					   const std::string & name, const std::string & tag, -					   const Vector2 & position, double rotation, double scale) +					   const Vector2<double> & position, double rotation, double scale)  	: id(id),  	  component_manager(component_manager) { diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 34ef8bb..29c9fcd 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -30,8 +30,8 @@ private:  	 * \param scale The scale of the GameObject  	 */  	GameObject(ComponentManager & component_manager, game_object_id_t id, -			   const std::string & name, const std::string & tag, const Vector2 & position, -			   double rotation, double scale); +			   const std::string & name, const std::string & tag, +			   const Vector2<double> & position, double rotation, double scale);  	//! ComponentManager instances GameObject  	friend class ComponentManager; diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 33112e1..1960d0d 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -30,7 +30,7 @@ public:  		//! boundary height (midpoint is emitter location)  		double height = 0.0;  		//! boundary offset from particle emitter location -		Vector2 offset; +		Vector2<double> offset;  		//! reset on exit or stop velocity and set max postion  		bool reset_on_exit = false;  	}; @@ -43,7 +43,7 @@ public:  	 */  	struct Data {  		//! position of the emitter -		Vector2 position; +		Vector2<double> position;  		//! maximum number of particles  		const unsigned int max_particles = 0;  		//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) @@ -61,7 +61,7 @@ public:  		//! end Lifespan of particle  		double end_lifespan = 0.0;  		//! force over time (physics) -		Vector2 force_over_time; +		Vector2<double> force_over_time;  		//! particle boundary  		Boundary boundary;  		//! collection of particles diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 6b87695..384aabb 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -6,7 +6,7 @@ crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)  	: Component(id),  	  data(data) {} -void crepe::Rigidbody::add_force_linear(const Vector2 & force) { +void crepe::Rigidbody::add_force_linear(const Vector2<double> & force) {  	this->data.linear_velocity += force;  } diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..4745d56 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -56,11 +56,11 @@ public:  		//! Changes if physics apply  		BodyType body_type = BodyType::DYNAMIC;  		//! linear velocity of object -		Vector2 linear_velocity; +		Vector2<double> linear_velocity;  		//! maximum linear velocity of object -		Vector2 max_linear_velocity; +		Vector2<double> max_linear_velocity;  		//! linear damping of object -		Vector2 linear_damping; +		Vector2<double> linear_damping;  		//! angular velocity of object  		double angular_velocity = 0.0;  		//! max angular velocity of object @@ -90,7 +90,7 @@ public:  	 *   	 * \param force Vector2 that is added to the linear force.  	 */ -	void add_force_linear(const Vector2 & force); +	void add_force_linear(const Vector2<double> & force);  	/**   	 * \brief add a angular force to the Rigidbody.  	 *  diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index cd944bd..1ca5b4d 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -4,7 +4,8 @@  using namespace crepe; -Transform::Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale) +Transform::Transform(game_object_id_t id, const Vector2<double> & point, double rotation, +					 double scale)  	: Component(id),  	  position(point),  	  rotation(rotation), diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 18aa293..b0488f5 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -15,7 +15,7 @@ namespace crepe {  class Transform : public Component {  public:  	//! Translation (shift) -	Vector2 position = {0, 0}; +	Vector2<double> position = {0, 0};  	//! Rotation, in degrees  	double rotation = 0;  	//! Multiplication factor @@ -28,7 +28,8 @@ protected:  	 * \param rotation The rotation of the GameObject  	 * \param scale The scale of the GameObject  	 */ -	Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale); +	Transform(game_object_id_t id, const Vector2<double> & point, double rotation, +			  double scale);  	/**  	 * There is always exactly one transform component per entity  	 * \return 1 |