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-rw-r--r--src/crepe/api/Sprite.cpp4
-rw-r--r--src/crepe/api/Texture.cpp11
-rw-r--r--src/crepe/api/Texture.h13
3 files changed, 10 insertions, 18 deletions
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 8647794..0a2ad4c 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -22,8 +22,8 @@ Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color,
dbg_trace();
- this->mask.w = sprite_image.get_width();
- this->mask.h = sprite_image.get_height();
+ this->mask.w = sprite_image.get_size().x;
+ this->mask.h = sprite_image.get_size().y;
this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index e43bdaa..c23b91e 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -2,6 +2,7 @@
#include "../util/Log.h"
#include "Asset.h"
+#include "types.h"
#include "Texture.h"
using namespace crepe;
@@ -31,11 +32,7 @@ void Texture::load(const Asset & res) {
this->texture = ctx.texture_from_path(res.get_path());
}
-int Texture::get_width() const {
- if (this->texture == nullptr) return 0;
- return SDLContext::get_instance().get_width(*this);
-}
-int Texture::get_height() const {
- if (this->texture == nullptr) return 0;
- return SDLContext::get_instance().get_height(*this);
+ivec2 Texture::get_size() const {
+ if (this->texture == nullptr) return {};
+ return SDLContext::get_instance().get_size(*this);
}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 7206a66..1817910 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -8,6 +8,7 @@
#include <memory>
#include "Asset.h"
+#include "types.h"
namespace crepe {
@@ -42,16 +43,10 @@ public:
Texture & operator=(const Texture &) = delete;
/**
- * \brief Gets the width of the texture.
- * \return Width of the texture in pixels.
+ * \brief Gets the width and height of the texture.
+ * \return Width and height of the texture in pixels.
*/
- int get_width() const;
-
- /**
- * \brief Gets the height of the texture.
- * \return Height of the texture in pixels.
- */
- int get_height() const;
+ ivec2 get_size() const;
private:
/**