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-rw-r--r--src/crepe/api/Button.cpp2
-rw-r--r--src/crepe/api/Button.h28
-rw-r--r--src/crepe/api/Event.h6
-rw-r--r--src/crepe/api/KeyCodes.h284
-rw-r--r--src/crepe/api/LoopManager.cpp6
-rw-r--r--src/crepe/api/UiObject.h16
6 files changed, 170 insertions, 172 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 70f749d..547c0fc 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,4 +2,4 @@
using namespace crepe;
-Button::Button(game_object_id_t id) : UiObject(id){}
+Button::Button(game_object_id_t id) : UiObject(id) {}
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index f769d58..0056238 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -12,33 +12,33 @@ namespace crepe {
*/
class Button : public UiObject {
public:
- /**
+ /**
* \brief Constructs a Button with the specified game object ID.
* \param id The unique ID of the game object associated with this button.
*/
- Button(game_object_id_t id);
+ Button(game_object_id_t id);
- //! Indicates if the button is interactable (can be clicked).
- bool interactable = true;
+ //! Indicates if the button is interactable (can be clicked).
+ bool interactable = true;
- //! Indicates if the button is a toggle button (can be pressed and released).
- bool is_toggle = false;
+ //! Indicates if the button is a toggle button (can be pressed and released).
+ bool is_toggle = false;
- //! Indicates whether the button is currently pressed.
- bool is_pressed = false;
+ //! Indicates whether the button is currently pressed.
+ bool is_pressed = false;
- //! Indicates whether the mouse is currently hovering over the button.
- bool hover = false;
+ //! Indicates whether the mouse is currently hovering over the button.
+ bool hover = false;
- //! The callback function to be executed when the button is clicked.
- std::function<void()> on_click;
+ //! The callback function to be executed when the button is clicked.
+ std::function<void()> on_click;
public:
- /**
+ /**
* \brief Retrieves the maximum number of instances allowed for this button type.
* \return Always returns 1, as only a single instance is allowed.
*/
- virtual int get_instances_max() const override { return 1; }
+ virtual int get_instances_max() const override { return 1; }
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 46dd86b..2018d52 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -89,9 +89,9 @@ public:
//! Y-coordinate of the mouse position at the time of the event.
int mouse_y = 0;
// Relative movement in x
- int rel_x;
+ int rel_x;
// Relative movement in y
- int rel_y;
+ int rel_y;
};
/**
@@ -127,4 +127,4 @@ class ShutDownEvent : public Event {
public:
};
-}
+} // namespace crepe
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h
index 4b026c5..fcfc080 100644
--- a/src/crepe/api/KeyCodes.h
+++ b/src/crepe/api/KeyCodes.h
@@ -1,154 +1,154 @@
#pragma once
namespace crepe {
- //! Enumeration for mouse button inputs, including standard and extended buttons.
- enum class MouseButton {
- NONE = 0, //!< No mouse button input.
- LEFT_MOUSE = 1, //!< Left mouse button.
- RIGHT_MOUSE = 2, //!< Right mouse button.
- MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press).
- X1_MOUSE = 4, //!< First extended mouse button.
- X2_MOUSE = 5, //!< Second extended mouse button.
- SCROLL_UP = 6, //!< Scroll wheel upward movement.
- SCROLL_DOWN = 7, //!< Scroll wheel downward movement.
- };
+//! Enumeration for mouse button inputs, including standard and extended buttons.
+enum class MouseButton {
+ NONE = 0, //!< No mouse button input.
+ LEFT_MOUSE = 1, //!< Left mouse button.
+ RIGHT_MOUSE = 2, //!< Right mouse button.
+ MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press).
+ X1_MOUSE = 4, //!< First extended mouse button.
+ X2_MOUSE = 5, //!< Second extended mouse button.
+ SCROLL_UP = 6, //!< Scroll wheel upward movement.
+ SCROLL_DOWN = 7, //!< Scroll wheel downward movement.
+};
- //! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys.
- enum class Keycode {
- NONE = 0, //!< No key input.
- SPACE = 32, //!< Spacebar.
- APOSTROPHE = 39, //!< Apostrophe (').
- COMMA = 44, //!< Comma (,).
- MINUS = 45, //!< Minus (-).
- PERIOD = 46, //!< Period (.).
- SLASH = 47, //!< Slash (/).
- D0 = 48, //!< Digit 0.
- D1 = 49, //!< Digit 1.
- D2 = 50, //!< Digit 2.
- D3 = 51, //!< Digit 3.
- D4 = 52, //!< Digit 4.
- D5 = 53, //!< Digit 5.
- D6 = 54, //!< Digit 6.
- D7 = 55, //!< Digit 7.
- D8 = 56, //!< Digit 8.
- D9 = 57, //!< Digit 9.
- SEMICOLON = 59, //!< Semicolon (;).
- EQUAL = 61, //!< Equal sign (=).
- A = 65, //!< Key 'A'.
- B = 66, //!< Key 'B'.
- C = 67, //!< Key 'C'.
- D = 68, //!< Key 'D'.
- E = 69, //!< Key 'E'.
- F = 70, //!< Key 'F'.
- G = 71, //!< Key 'G'.
- H = 72, //!< Key 'H'.
- I = 73, //!< Key 'I'.
- J = 74, //!< Key 'J'.
- K = 75, //!< Key 'K'.
- L = 76, //!< Key 'L'.
- M = 77, //!< Key 'M'.
- N = 78, //!< Key 'N'.
- O = 79, //!< Key 'O'.
- P = 80, //!< Key 'P'.
- Q = 81, //!< Key 'Q'.
- R = 82, //!< Key 'R'.
- S = 83, //!< Key 'S'.
- T = 84, //!< Key 'T'.
- U = 85, //!< Key 'U'.
- V = 86, //!< Key 'V'.
- W = 87, //!< Key 'W'.
- X = 88, //!< Key 'X'.
- Y = 89, //!< Key 'Y'.
- Z = 90, //!< Key 'Z'.
- LEFT_BRACKET = 91, //!< Left bracket ([).
- BACKSLASH = 92, //!< Backslash (\).
- RIGHT_BRACKET = 93, //!< Right bracket (]).
- GRAVE_ACCENT = 96, //!< Grave accent (`).
- WORLD1 = 161, //!< Non-US key #1.
- WORLD2 = 162, //!< Non-US key #2.
- ESCAPE = 256, //!< Escape key.
- ENTER = 257, //!< Enter key.
- TAB = 258, //!< Tab key.
- BACKSPACE = 259, //!< Backspace key.
- INSERT = 260, //!< Insert key.
- DELETE = 261, //!< Delete key.
- RIGHT = 262, //!< Right arrow key.
- LEFT = 263, //!< Left arrow key.
- DOWN = 264, //!< Down arrow key.
- UP = 265, //!< Up arrow key.
- PAGE_UP = 266, //!< Page Up key.
- PAGE_DOWN = 267, //!< Page Down key.
- HOME = 268, //!< Home key.
- END = 269, //!< End key.
- CAPS_LOCK = 280, //!< Caps Lock key.
- SCROLL_LOCK = 281, //!< Scroll Lock key.
- NUM_LOCK = 282, //!< Num Lock key.
- PRINT_SCREEN = 283, //!< Print Screen key.
- PAUSE = 284, //!< Pause key.
- /**
+//! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys.
+enum class Keycode {
+ NONE = 0, //!< No key input.
+ SPACE = 32, //!< Spacebar.
+ APOSTROPHE = 39, //!< Apostrophe (').
+ COMMA = 44, //!< Comma (,).
+ MINUS = 45, //!< Minus (-).
+ PERIOD = 46, //!< Period (.).
+ SLASH = 47, //!< Slash (/).
+ D0 = 48, //!< Digit 0.
+ D1 = 49, //!< Digit 1.
+ D2 = 50, //!< Digit 2.
+ D3 = 51, //!< Digit 3.
+ D4 = 52, //!< Digit 4.
+ D5 = 53, //!< Digit 5.
+ D6 = 54, //!< Digit 6.
+ D7 = 55, //!< Digit 7.
+ D8 = 56, //!< Digit 8.
+ D9 = 57, //!< Digit 9.
+ SEMICOLON = 59, //!< Semicolon (;).
+ EQUAL = 61, //!< Equal sign (=).
+ A = 65, //!< Key 'A'.
+ B = 66, //!< Key 'B'.
+ C = 67, //!< Key 'C'.
+ D = 68, //!< Key 'D'.
+ E = 69, //!< Key 'E'.
+ F = 70, //!< Key 'F'.
+ G = 71, //!< Key 'G'.
+ H = 72, //!< Key 'H'.
+ I = 73, //!< Key 'I'.
+ J = 74, //!< Key 'J'.
+ K = 75, //!< Key 'K'.
+ L = 76, //!< Key 'L'.
+ M = 77, //!< Key 'M'.
+ N = 78, //!< Key 'N'.
+ O = 79, //!< Key 'O'.
+ P = 80, //!< Key 'P'.
+ Q = 81, //!< Key 'Q'.
+ R = 82, //!< Key 'R'.
+ S = 83, //!< Key 'S'.
+ T = 84, //!< Key 'T'.
+ U = 85, //!< Key 'U'.
+ V = 86, //!< Key 'V'.
+ W = 87, //!< Key 'W'.
+ X = 88, //!< Key 'X'.
+ Y = 89, //!< Key 'Y'.
+ Z = 90, //!< Key 'Z'.
+ LEFT_BRACKET = 91, //!< Left bracket ([).
+ BACKSLASH = 92, //!< Backslash (\).
+ RIGHT_BRACKET = 93, //!< Right bracket (]).
+ GRAVE_ACCENT = 96, //!< Grave accent (`).
+ WORLD1 = 161, //!< Non-US key #1.
+ WORLD2 = 162, //!< Non-US key #2.
+ ESCAPE = 256, //!< Escape key.
+ ENTER = 257, //!< Enter key.
+ TAB = 258, //!< Tab key.
+ BACKSPACE = 259, //!< Backspace key.
+ INSERT = 260, //!< Insert key.
+ DELETE = 261, //!< Delete key.
+ RIGHT = 262, //!< Right arrow key.
+ LEFT = 263, //!< Left arrow key.
+ DOWN = 264, //!< Down arrow key.
+ UP = 265, //!< Up arrow key.
+ PAGE_UP = 266, //!< Page Up key.
+ PAGE_DOWN = 267, //!< Page Down key.
+ HOME = 268, //!< Home key.
+ END = 269, //!< End key.
+ CAPS_LOCK = 280, //!< Caps Lock key.
+ SCROLL_LOCK = 281, //!< Scroll Lock key.
+ NUM_LOCK = 282, //!< Num Lock key.
+ PRINT_SCREEN = 283, //!< Print Screen key.
+ PAUSE = 284, //!< Pause key.
+ /**
* \name Function keys (F1-F25).
* \{
*/
- F1 = 290,
- F2 = 291,
- F3 = 292,
- F4 = 293,
- F5 = 294,
- F6 = 295,
- F7 = 296,
- F8 = 297,
- F9 = 298,
- F10 = 299,
- F11 = 300,
- F12 = 301,
- F13 = 302,
- F14 = 303,
- F15 = 304,
- F16 = 305,
- F17 = 306,
- F18 = 307,
- F19 = 308,
- F20 = 309,
- F21 = 310,
- F22 = 311,
- F23 = 312,
- F24 = 313,
- F25 = 314,
- /// \}
- /**
+ F1 = 290,
+ F2 = 291,
+ F3 = 292,
+ F4 = 293,
+ F5 = 294,
+ F6 = 295,
+ F7 = 296,
+ F8 = 297,
+ F9 = 298,
+ F10 = 299,
+ F11 = 300,
+ F12 = 301,
+ F13 = 302,
+ F14 = 303,
+ F15 = 304,
+ F16 = 305,
+ F17 = 306,
+ F18 = 307,
+ F19 = 308,
+ F20 = 309,
+ F21 = 310,
+ F22 = 311,
+ F23 = 312,
+ F24 = 313,
+ F25 = 314,
+ /// \}
+ /**
* \name Keypad digits and operators.
* \{
*/
- KP0 = 320,
- KP1 = 321,
- KP2 = 322,
- KP3 = 323,
- KP4 = 324,
- KP5 = 325,
- KP6 = 326,
- KP7 = 327,
- KP8 = 328,
- KP9 = 329,
- KP_DECIMAL = 330,
- KP_DIVIDE = 331,
- KP_MULTIPLY = 332,
- KP_SUBTRACT = 333,
- KP_ADD = 334,
- KP_ENTER = 335,
- KP_EQUAL = 336,
- /// \}
- /**
+ KP0 = 320,
+ KP1 = 321,
+ KP2 = 322,
+ KP3 = 323,
+ KP4 = 324,
+ KP5 = 325,
+ KP6 = 326,
+ KP7 = 327,
+ KP8 = 328,
+ KP9 = 329,
+ KP_DECIMAL = 330,
+ KP_DIVIDE = 331,
+ KP_MULTIPLY = 332,
+ KP_SUBTRACT = 333,
+ KP_ADD = 334,
+ KP_ENTER = 335,
+ KP_EQUAL = 336,
+ /// \}
+ /**
* \name Modifier keys.
* \{
*/
- LEFT_SHIFT = 340,
- LEFT_CONTROL = 341,
- LEFT_ALT = 342,
- LEFT_SUPER = 343,
- RIGHT_SHIFT = 344,
- RIGHT_CONTROL = 345,
- RIGHT_ALT = 346,
- RIGHT_SUPER = 347,
- /// \}
- MENU = 348, //!< Menu key.
- };
-}
+ LEFT_SHIFT = 340,
+ LEFT_CONTROL = 341,
+ LEFT_ALT = 342,
+ LEFT_SUPER = 343,
+ RIGHT_SHIFT = 344,
+ RIGHT_CONTROL = 345,
+ RIGHT_ALT = 346,
+ RIGHT_SUPER = 347,
+ /// \}
+ MENU = 348, //!< Menu key.
+};
+} // namespace crepe
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 9599943..b343250 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -2,11 +2,11 @@
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
+#include "../system/InputSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
-#include "../system/InputSystem.h"
#include "LoopManager.h"
#include "LoopTimer.h"
@@ -24,9 +24,7 @@ LoopManager::LoopManager() {
this->load_system<InputSystem>();
}
-void LoopManager::process_input() {
- this->get_system<InputSystem>().update();
-}
+void LoopManager::process_input() { this->get_system<InputSystem>().update(); }
void LoopManager::start() {
this->setup();
diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h
index ae2e744..7bd1c2e 100644
--- a/src/crepe/api/UiObject.h
+++ b/src/crepe/api/UiObject.h
@@ -10,24 +10,24 @@ namespace crepe {
*/
class UiObject : public Component {
public:
- /**
+ /**
* \brief Constructs a UiObject with the specified game object ID.
* \param id The unique ID of the game object associated with this UI object.
*/
- UiObject(game_object_id_t id);
+ UiObject(game_object_id_t id);
- //! The width of the UI object.
- int width = 0;
+ //! The width of the UI object.
+ int width = 0;
- //! The height of the UI object.
- int height = 0;
+ //! The height of the UI object.
+ int height = 0;
public:
- /**
+ /**
* \brief Retrieves the maximum number of instances allowed for this UI object type.
* /return Always returns 1, as only a single instance is allowed.
*/
- virtual int get_instances_max() const override { return 1; }
+ virtual int get_instances_max() const override { return 1; }
};
} // namespace crepe