diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Script.cpp | 15 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 38 |
2 files changed, 52 insertions, 1 deletions
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index b147252..06b535f 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -20,6 +20,21 @@ void Script::subscribe(const EventHandler<CollisionEvent> & callback) { this->subscribe_internal(callback, this->game_object_id); } +template <> +void Script::subscribe(const EventHandler<ButtonExitEvent> & callback) { + this->subscribe_internal(callback, this->game_object_id); +} + +template <> +void Script::subscribe(const EventHandler<ButtonPressEvent> & callback) { + this->subscribe_internal(callback, this->game_object_id); +} + +template <> +void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback) { + this->subscribe_internal(callback, this->game_object_id); +} + void Script::set_next_scene(const string & name) { SceneManager & mgr = this->mediator->scene_manager; mgr.set_next_scene(name); diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 5f68928..bbee920 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -8,6 +8,7 @@ #include "../manager/Mediator.h" #include "../manager/ReplayManager.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../types.h" #include "../util/Log.h" #include "../util/OptionalRef.h" @@ -270,7 +271,42 @@ void Script::subscribe(const EventHandler<CollisionEvent> & callback); template <> void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t) = delete; - +/** + * \brief Subscribe to ButtonPressEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonPressEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonPressEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonPressEvent> & callback, event_channel_t) + = delete; +/** + * \brief Subscribe to ButtonExitEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonExitEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonExitEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonExitEvent> & callback, event_channel_t) + = delete; +/** + * \brief Subscribe to ButtonEnterEvent for the current GameObject + * + * This is a template specialization for Script::subscribe which automatically sets the event + * channel so the callback handler is only called for ButtonEnterEvent events that apply to the + * current GameObject the parent BehaviorScript is attached to. + */ +template <> +void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback); +template <> +void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback, event_channel_t) + = delete; } // namespace crepe #include "Script.hpp" |