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-rw-r--r--src/crepe/api/AI.cpp33
-rw-r--r--src/crepe/api/AI.h12
-rw-r--r--src/crepe/api/Animator.cpp6
-rw-r--r--src/crepe/api/Animator.h13
-rw-r--r--src/crepe/api/Asset.cpp2
-rw-r--r--src/crepe/api/Asset.h4
-rw-r--r--src/crepe/api/AudioSource.h2
-rw-r--r--src/crepe/api/BoxCollider.cpp5
-rw-r--r--src/crepe/api/BoxCollider.h5
-rw-r--r--src/crepe/api/Button.cpp7
-rw-r--r--src/crepe/api/Button.h18
-rw-r--r--src/crepe/api/Camera.cpp5
-rw-r--r--src/crepe/api/Camera.h6
-rw-r--r--src/crepe/api/CircleCollider.cpp5
-rw-r--r--src/crepe/api/CircleCollider.h5
-rw-r--r--src/crepe/api/Color.cpp18
-rw-r--r--src/crepe/api/Color.h2
-rw-r--r--src/crepe/api/Components.h16
-rw-r--r--src/crepe/api/Config.h30
-rw-r--r--src/crepe/api/Engine.cpp13
-rw-r--r--src/crepe/api/Engine.h18
-rw-r--r--src/crepe/api/Event.h43
-rw-r--r--src/crepe/api/GameObject.cpp12
-rw-r--r--src/crepe/api/GameObject.h6
-rw-r--r--src/crepe/api/ParticleEmitter.cpp7
-rw-r--r--src/crepe/api/Scene.cpp6
-rw-r--r--src/crepe/api/Scene.h7
-rw-r--r--src/crepe/api/Script.h12
-rw-r--r--src/crepe/api/Script.hpp11
-rw-r--r--src/crepe/api/Sprite.cpp13
-rw-r--r--src/crepe/api/Sprite.h10
-rw-r--r--src/crepe/api/Text.cpp21
-rw-r--r--src/crepe/api/Text.h32
-rw-r--r--src/crepe/api/Transform.cpp2
-rw-r--r--src/crepe/api/UIObject.h4
-rw-r--r--src/crepe/api/Vector2.h46
-rw-r--r--src/crepe/api/Vector2.hpp15
37 files changed, 300 insertions, 172 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp
index 2195249..2fedaf4 100644
--- a/src/crepe/api/AI.cpp
+++ b/src/crepe/api/AI.cpp
@@ -8,8 +8,9 @@ namespace crepe {
AI::AI(game_object_id_t id, float max_force) : Component(id), max_force(max_force) {}
-void AI::make_circle_path(float radius, const vec2 & center, float start_angle,
- bool clockwise) {
+void AI::make_circle_path(
+ float radius, const vec2 & center, float start_angle, bool clockwise
+) {
if (radius <= 0) {
throw std::runtime_error("Radius must be greater than 0");
}
@@ -25,19 +26,25 @@ void AI::make_circle_path(float radius, const vec2 & center, float start_angle,
if (clockwise) {
for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) {
- path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)),
- static_cast<float>(center.y + radius * sin(i))});
+ path.push_back(vec2 {
+ static_cast<float>(center.x + radius * cos(i)),
+ static_cast<float>(center.y + radius * sin(i))
+ });
}
} else {
for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) {
- path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)),
- static_cast<float>(center.y + radius * sin(i))});
+ path.push_back(vec2 {
+ static_cast<float>(center.x + radius * cos(i)),
+ static_cast<float>(center.y + radius * sin(i))
+ });
}
}
}
-void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, float start_angle,
- bool clockwise, float rotation) {
+void AI::make_oval_path(
+ float radius_x, float radius_y, const vec2 & center, float start_angle, bool clockwise,
+ float rotation
+) {
if (radius_x <= 0 && radius_y <= 0) {
throw std::runtime_error("Radius must be greater than 0");
}
@@ -73,14 +80,16 @@ void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, flo
if (clockwise) {
for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) {
- vec2 point = {static_cast<float>(center.x + radius_x * cos(i)),
- static_cast<float>(center.y + radius_y * sin(i))};
+ vec2 point
+ = {static_cast<float>(center.x + radius_x * cos(i)),
+ static_cast<float>(center.y + radius_y * sin(i))};
path.push_back(rotate_point(point, center));
}
} else {
for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) {
- vec2 point = {static_cast<float>(center.x + radius_x * cos(i)),
- static_cast<float>(center.y + radius_y * sin(i))};
+ vec2 point
+ = {static_cast<float>(center.x + radius_x * cos(i)),
+ static_cast<float>(center.y + radius_y * sin(i))};
path.push_back(rotate_point(point, center));
}
}
diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h
index c780a91..bee11b3 100644
--- a/src/crepe/api/AI.h
+++ b/src/crepe/api/AI.h
@@ -70,8 +70,10 @@ public:
* \param start_angle The start angle of the circle (in radians)
* \param clockwise The direction of the circle
*/
- void make_circle_path(float radius, const vec2 & center = {0, 0}, float start_angle = 0,
- bool clockwise = true);
+ void make_circle_path(
+ float radius, const vec2 & center = {0, 0}, float start_angle = 0,
+ bool clockwise = true
+ );
/**
* \brief Make an oval path (for the path following behavior)
*
@@ -84,8 +86,10 @@ public:
* \param clockwise The direction of the oval
* \param rotation The rotation of the oval (in radians)
*/
- void make_oval_path(float radius_x, float radius_y, const vec2 & center = {0, 0},
- float start_angle = 0, bool clockwise = true, float rotation = 0);
+ void make_oval_path(
+ float radius_x, float radius_y, const vec2 & center = {0, 0}, float start_angle = 0,
+ bool clockwise = true, float rotation = 0
+ );
public:
//! The maximum force that can be applied to the entity (higher values will make the entity adjust faster)
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index b7eefb8..c558d86 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -7,8 +7,10 @@
using namespace crepe;
-Animator::Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
- const uvec2 & grid_size, const Animator::Data & data)
+Animator::Animator(
+ game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
+ const uvec2 & grid_size, const Animator::Data & data
+)
: Component(id),
spritesheet(spritesheet),
grid_size(grid_size),
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 5918800..95539d3 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,5 +1,6 @@
#pragma once
+#include "../manager/LoopTimerManager.h"
#include "../types.h"
#include "Component.h"
@@ -83,8 +84,10 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
- const uvec2 & grid_size, const Animator::Data & data);
+ Animator(
+ game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
+ const uvec2 & grid_size, const Animator::Data & data
+ );
~Animator(); // dbg_trace
public:
@@ -97,6 +100,12 @@ private:
//! The maximum number of rows and columns inside the spritesheet
const uvec2 grid_size;
+ // the time elapsed from a frame duration
+ duration_t elapsed_time = {};
+
+ // frame counter
+ unsigned int frame = 0;
+
//! Uses the spritesheet
friend AnimatorSystem;
};
diff --git a/src/crepe/api/Asset.cpp b/src/crepe/api/Asset.cpp
index e148367..bab82e7 100644
--- a/src/crepe/api/Asset.cpp
+++ b/src/crepe/api/Asset.cpp
@@ -50,5 +50,5 @@ string Asset::whereami() const noexcept {
bool Asset::operator==(const Asset & other) const noexcept { return this->src == other.src; }
size_t std::hash<const Asset>::operator()(const Asset & asset) const noexcept {
- return std::hash<string>{}(asset.get_path());
+ return std::hash<string> {}(asset.get_path());
};
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
index bfd0ac7..d802e83 100644
--- a/src/crepe/api/Asset.h
+++ b/src/crepe/api/Asset.h
@@ -43,13 +43,13 @@ private:
/**
* \brief Locate asset path, or throw exception if it cannot be found
*
- * This function resolves asset locations relative to crepe::Config::root_pattern if it is
+ * This function resolves asset locations relative to Config::asset::root_pattern if it is
* set and \p src is a relative path. If \p src is an absolute path, it is canonicalized.
* This function only returns if the file can be found.
*
* \param src Arbitrary path to resource file
*
- * \returns \p src if crepe::Config::root_pattern is empty
+ * \returns \p src if Config::asset::root_pattern is empty
* \returns Canonical path to \p src
*
* \throws std::runtime_error if root_pattern cannot be found
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index b20e490..eaa56e8 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -68,7 +68,7 @@ private:
typeof(loop) last_loop = loop;
//! \}
//! This source's voice handle
- SoundHandle voice{};
+ SoundHandle voice {};
};
} // namespace crepe
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp
index a893d41..f6b358d 100644
--- a/src/crepe/api/BoxCollider.cpp
+++ b/src/crepe/api/BoxCollider.cpp
@@ -4,7 +4,8 @@
using namespace crepe;
-BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions,
- const vec2 & offset)
+BoxCollider::BoxCollider(
+ game_object_id_t game_object_id, const vec2 & dimensions, const vec2 & offset
+)
: Collider(game_object_id, offset),
dimensions(dimensions) {}
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h
index d643e7f..229b90f 100644
--- a/src/crepe/api/BoxCollider.h
+++ b/src/crepe/api/BoxCollider.h
@@ -13,8 +13,9 @@ namespace crepe {
*/
class BoxCollider : public Collider {
public:
- BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions,
- const vec2 & offset = {0, 0});
+ BoxCollider(
+ game_object_id_t game_object_id, const vec2 & dimensions, const vec2 & offset = {0, 0}
+ );
//! Width and height of the box collider
vec2 dimensions;
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 40153c9..8eadd89 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,7 +2,10 @@
namespace crepe {
-Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
- : UIObject(id, dimensions, offset) {}
+Button::Button(
+ game_object_id_t id, const vec2 & dimensions, const Data & data, const vec2 & offset
+)
+ : UIObject(id, dimensions, offset),
+ data(data) {}
} // namespace crepe
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index d42527e..e986c04 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -1,8 +1,7 @@
#pragma once
-#include <functional>
+#include "../types.h"
-#include "Event.h"
#include "UIObject.h"
namespace crepe {
@@ -21,14 +20,24 @@ namespace crepe {
*/
class Button : public UIObject {
public:
+ struct Data {
+ //! variable indicating if transform is relative to camera(false) or world(true)
+ bool world_space = false;
+ };
+
+public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
*
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
+ * \param data additional data the button has
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ Button(
+ game_object_id_t id, const vec2 & dimensions, const Data & data,
+ const vec2 & offset = {0, 0}
+ );
/**
* \brief Get the maximum number of instances for this component
*
@@ -38,6 +47,9 @@ public:
*/
virtual int get_instances_max() const { return 1; }
+public:
+ Data data;
+
private:
//! friend relation hover variable
friend class InputSystem;
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 19a3296..b1466b5 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -6,8 +6,9 @@
using namespace crepe;
-Camera::Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size,
- const Data & data)
+Camera::Camera(
+ game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, const Data & data
+)
: Component(id),
screen(screen),
viewport_size(viewport_size),
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index 54d9a73..3191b04 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -44,8 +44,10 @@ public:
* \param viewport_size is the view of the world in game units
* \param data the camera component data
*/
- Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size,
- const Camera::Data & data);
+ Camera(
+ game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size,
+ const Camera::Data & data
+ );
~Camera(); // dbg_trace only
public:
diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp
index 90ab5e7..e72800c 100644
--- a/src/crepe/api/CircleCollider.cpp
+++ b/src/crepe/api/CircleCollider.cpp
@@ -2,7 +2,8 @@
using namespace crepe;
-CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius,
- const vec2 & offset)
+CircleCollider::CircleCollider(
+ game_object_id_t game_object_id, float radius, const vec2 & offset
+)
: Collider(game_object_id, offset),
radius(radius) {}
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index 22da836..e6ad4fa 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -13,8 +13,9 @@ namespace crepe {
*/
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id, float radius,
- const vec2 & offset = {0, 0});
+ CircleCollider(
+ game_object_id_t game_object_id, float radius, const vec2 & offset = {0, 0}
+ );
//! Radius of the circle collider.
float radius;
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
index 29bd77a..d0e3b35 100644
--- a/src/crepe/api/Color.cpp
+++ b/src/crepe/api/Color.cpp
@@ -2,11 +2,13 @@
using namespace crepe;
-const Color Color::WHITE{0xff, 0xff, 0xff};
-const Color Color::RED{0xff, 0x00, 0x00};
-const Color Color::GREEN{0x00, 0xff, 0x00};
-const Color Color::BLUE{0x00, 0x00, 0xff};
-const Color Color::BLACK{0x00, 0x00, 0x00};
-const Color Color::CYAN{0x00, 0xff, 0xff};
-const Color Color::YELLOW{0xff, 0xff, 0x00};
-const Color Color::MAGENTA{0xff, 0x00, 0xff};
+const Color Color::WHITE {0xff, 0xff, 0xff};
+const Color Color::RED {0xff, 0x00, 0x00};
+const Color Color::GREEN {0x00, 0xff, 0x00};
+const Color Color::BLUE {0x00, 0x00, 0xff};
+const Color Color::BLACK {0x00, 0x00, 0x00};
+const Color Color::CYAN {0x00, 0xff, 0xff};
+const Color Color::YELLOW {0xff, 0xff, 0x00};
+const Color Color::MAGENTA {0xff, 0x00, 0xff};
+const Color Color::GREY {0x80, 0x80, 0x80};
+const Color Color::GOLD {249, 205, 91};
diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h
index 84edb5c..dbfd0ed 100644
--- a/src/crepe/api/Color.h
+++ b/src/crepe/api/Color.h
@@ -18,6 +18,8 @@ struct Color {
static const Color MAGENTA;
static const Color YELLOW;
static const Color BLACK;
+ static const Color GREY;
+ static const Color GOLD;
};
} // namespace crepe
diff --git a/src/crepe/api/Components.h b/src/crepe/api/Components.h
new file mode 100644
index 0000000..fa0663d
--- /dev/null
+++ b/src/crepe/api/Components.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "AI.h"
+#include "Animator.h"
+#include "AudioSource.h"
+#include "BehaviorScript.h"
+#include "BoxCollider.h"
+#include "Button.h"
+#include "Camera.h"
+#include "CircleCollider.h"
+#include "Metadata.h"
+#include "ParticleEmitter.h"
+#include "Rigidbody.h"
+#include "Sprite.h"
+#include "Text.h"
+#include "Transform.h"
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6b9e3ca..ab8bb59 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -2,25 +2,22 @@
#include <string>
+#include "../types.h"
#include "../util/Log.h"
-#include "types.h"
-
namespace crepe {
/**
* \brief Global configuration interface
*
- * This class stores engine default settings. Properties on this class are only supposed to be
- * modified *before* execution is handed over from the game programmer to the engine (i.e. the
- * main loop is started).
+ * This struct stores both engine default settings and global configuration parameters.
*/
struct Config final {
//! Retrieve handle to global Config instance
static Config & get_instance();
//! Logging-related settings
- struct {
+ struct log { // NOLINT
/**
* \brief Log level
*
@@ -28,7 +25,7 @@ struct Config final {
*/
Log::Level level = Log::Level::INFO;
/**
- * \brief Colored log output
+ * \brief Enable colored log output
*
* Enables log coloring using ANSI escape codes.
*/
@@ -36,7 +33,7 @@ struct Config final {
} log;
//! Save manager
- struct {
+ struct savemgr { // NOLINT
/**
* \brief Save file location
*
@@ -46,8 +43,8 @@ struct Config final {
std::string location = "save.crepe.db";
} savemgr;
- //! physics-related settings
- struct {
+ //! Physics-related settings
+ struct physics { // NOLINT
/**
* \brief gravity value of physics system
*
@@ -56,15 +53,16 @@ struct Config final {
float gravity = 10;
} physics;
- //! default window settings
- struct {
- //! default screen size in pixels
+ //! Default window settings
+ struct window_settings { // NOLINT
+ //! Default window size (in pixels)
ivec2 default_size = {1280, 720};
- std::string window_title = "Jetpack joyride clone";
+ //! Default window title
+ std::string window_title = "crepe window";
} window_settings;
//! Asset loading options
- struct {
+ struct asset { // NOLINT
/**
* \brief Pattern to match for Asset base directory
*
@@ -85,7 +83,7 @@ struct Config final {
* This config option is the font size at which all fonts will be loaded initially.
*
*/
- unsigned int size = 16;
+ unsigned int size = 100;
} font;
//! Configuration for click tolerance.
struct {
diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp
index 2e9d35a..0bbe51f 100644
--- a/src/crepe/api/Engine.cpp
+++ b/src/crepe/api/Engine.cpp
@@ -46,17 +46,22 @@ void Engine::loop() {
try {
systems.fixed_update();
} catch (const exception & e) {
- Log::logf(Log::Level::WARNING,
- "Uncaught exception in fixed update function: {}\n", e.what());
+ Log::logf(
+ Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n",
+ e.what()
+ );
}
timer.advance_fixed_elapsed_time();
}
try {
systems.frame_update();
+ this->scene_manager.load_next_scene();
} catch (const exception & e) {
- Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",
- e.what());
+ Log::logf(
+ Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",
+ e.what()
+ );
}
timer.enforce_frame_rate();
}
diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h
index 700a0cd..452a856 100644
--- a/src/crepe/api/Engine.h
+++ b/src/crepe/api/Engine.h
@@ -54,26 +54,26 @@ private:
Mediator mediator;
//! SystemManager
- SystemManager system_manager{mediator};
+ SystemManager system_manager {mediator};
//! SDLContext instance
- SDLContext sdl_context{mediator};
+ SDLContext sdl_context {mediator};
//! Resource manager instance
- ResourceManager resource_manager{mediator};
+ ResourceManager resource_manager {mediator};
//! Component manager instance
- ComponentManager component_manager{mediator};
+ ComponentManager component_manager {mediator};
//! Scene manager instance
- SceneManager scene_manager{mediator};
+ SceneManager scene_manager {mediator};
//! LoopTimerManager instance
- LoopTimerManager loop_timer{mediator};
+ LoopTimerManager loop_timer {mediator};
//! EventManager instance
- EventManager event_manager{mediator};
+ EventManager event_manager {mediator};
//! Save manager instance
- SaveManager save_manager{mediator};
+ SaveManager save_manager {mediator};
//! ReplayManager instance
- ReplayManager replay_manager{mediator};
+ ReplayManager replay_manager {mediator};
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 8e38280..7d4df21 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -10,15 +10,14 @@
namespace crepe {
/**
- * \brief Base class for all event types in the system.
+ * \brief Base struct for all event types in the system.
*/
-class Event {};
+struct Event {};
/**
* \brief Event triggered when a key is pressed.
*/
-class KeyPressEvent : public Event {
-public:
+struct KeyPressEvent : public Event {
//! false if first time press, true if key is repeated
bool repeat = false;
@@ -29,8 +28,7 @@ public:
/**
* \brief Event triggered when a key is released.
*/
-class KeyReleaseEvent : public Event {
-public:
+struct KeyReleaseEvent : public Event {
//! The key that was released.
Keycode key = Keycode::NONE;
};
@@ -38,8 +36,7 @@ public:
/**
* \brief Event triggered when a mouse button is pressed.
*/
-class MousePressEvent : public Event {
-public:
+struct MousePressEvent : public Event {
//! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
@@ -50,8 +47,7 @@ public:
/**
* \brief Event triggered when a mouse button is clicked (press and release).
*/
-class MouseClickEvent : public Event {
-public:
+struct MouseClickEvent : public Event {
//! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
@@ -62,8 +58,7 @@ public:
/**
* \brief Event triggered when a mouse button is released.
*/
-class MouseReleaseEvent : public Event {
-public:
+struct MouseReleaseEvent : public Event {
//! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
@@ -74,8 +69,7 @@ public:
/**
* \brief Event triggered when the mouse is moved.
*/
-class MouseMoveEvent : public Event {
-public:
+struct MouseMoveEvent : public Event {
//! mouse position in world coordinates (game units).
vec2 mouse_pos = {0, 0};
//! The change in mouse position relative to the last position (in pixels).
@@ -85,8 +79,7 @@ public:
/**
* \brief Event triggered when the mouse is moved.
*/
-class MouseScrollEvent : public Event {
-public:
+struct MouseScrollEvent : public Event {
//! mouse position in world coordinates (game units) when the scroll happened.
vec2 mouse_pos = {0, 0};
//! scroll direction (-1 = down, 1 = up)
@@ -98,20 +91,19 @@ public:
/**
* \brief Event triggered to indicate the application is shutting down.
*/
-class ShutDownEvent : public Event {};
+struct ShutDownEvent : public Event {};
/**
* \brief Event triggered to indicate the window is overlapped by another window.
*
* When two windows overlap the bottom window gets distorted and that window has to be redrawn.
*/
-class WindowExposeEvent : public Event {};
+struct WindowExposeEvent : public Event {};
/**
* \brief Event triggered to indicate the window is resized.
*/
-class WindowResizeEvent : public Event {
-public:
+struct WindowResizeEvent : public Event {
//! new window dimensions
ivec2 dimensions = {0, 0};
};
@@ -119,8 +111,7 @@ public:
/**
* \brief Event triggered to indicate the window is moved.
*/
-class WindowMoveEvent : public Event {
-public:
+struct WindowMoveEvent : public Event {
//! The change in position relative to the last position (in pixels).
ivec2 delta_move = {0, 0};
};
@@ -128,12 +119,12 @@ public:
/**
* \brief Event triggered to indicate the window is minimized.
*/
-class WindowMinimizeEvent : public Event {};
+struct WindowMinimizeEvent : public Event {};
/**
* \brief Event triggered to indicate the window is maximized
*/
-class WindowMaximizeEvent : public Event {};
+struct WindowMaximizeEvent : public Event {};
/**
* \brief Event triggered to indicate the window gained focus
@@ -141,7 +132,7 @@ class WindowMaximizeEvent : public Event {};
* This event is triggered when the window receives focus, meaning it becomes the active window
* for user interaction.
*/
-class WindowFocusGainEvent : public Event {};
+struct WindowFocusGainEvent : public Event {};
/**
* \brief Event triggered to indicate the window lost focus
@@ -149,6 +140,6 @@ class WindowFocusGainEvent : public Event {};
* This event is triggered when the window loses focus, meaning it is no longer the active window
* for user interaction.
*/
-class WindowFocusLostEvent : public Event {};
+struct WindowFocusLostEvent : public Event {};
} // namespace crepe
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 9b94cad..100e210 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -7,13 +7,15 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(Mediator & mediator, game_object_id_t id, const std::string & name,
- const std::string & tag, const vec2 & position, double rotation,
- double scale)
+GameObject::GameObject(
+ Mediator & mediator, game_object_id_t id, const std::string & name,
+ const std::string & tag, const vec2 & position, double rotation, double scale
+)
: id(id),
mediator(mediator),
- transform(mediator.component_manager->add_component<Transform>(this->id, position,
- rotation, scale)),
+ transform(mediator.component_manager->add_component<Transform>(
+ this->id, position, rotation, scale
+ )),
metadata(mediator.component_manager->add_component<Metadata>(this->id, name, tag)) {}
void GameObject::set_parent(const GameObject & parent) {
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 572ce3a..043913a 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -30,8 +30,10 @@ private:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(Mediator & mediator, game_object_id_t id, const std::string & name,
- const std::string & tag, const vec2 & position, double rotation, double scale);
+ GameObject(
+ Mediator & mediator, game_object_id_t id, const std::string & name,
+ const std::string & tag, const vec2 & position, double rotation, double scale
+ );
//! ComponentManager instances GameObject
friend class ComponentManager;
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 9a70334..341c1e2 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -4,8 +4,9 @@
using namespace crepe;
using namespace std;
-ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite,
- const Data & data)
+ParticleEmitter::ParticleEmitter(
+ game_object_id_t game_object_id, const Sprite & sprite, const Data & data
+)
: Component(game_object_id),
sprite(sprite),
data(data) {
@@ -15,7 +16,7 @@ ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite &
}
unique_ptr<Component> ParticleEmitter::save() const {
- return unique_ptr<Component>{new ParticleEmitter(*this)};
+ return unique_ptr<Component> {new ParticleEmitter(*this)};
}
void ParticleEmitter::restore(const Component & snapshot) {
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp
index ad729d2..84da7e8 100644
--- a/src/crepe/api/Scene.cpp
+++ b/src/crepe/api/Scene.cpp
@@ -4,8 +4,10 @@ using namespace crepe;
SaveManager & Scene::get_save_manager() const { return mediator->save_manager; }
-GameObject Scene::new_object(const std::string & name, const std::string & tag,
- const vec2 & position, double rotation, double scale) {
+GameObject Scene::new_object(
+ const std::string & name, const std::string & tag, const vec2 & position, double rotation,
+ double scale
+) {
// Forward the call to ComponentManager's new_object method
return mediator->component_manager->new_object(name, tag, position, rotation, scale);
}
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index d552a43..b50a0fc 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -69,9 +69,10 @@ public:
SaveManager & get_save_manager() const;
//! \copydoc ComponentManager::new_object
- GameObject new_object(const std::string & name, const std::string & tag = "",
- const vec2 & position = {0, 0}, double rotation = 0,
- double scale = 1);
+ GameObject new_object(
+ const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0},
+ double rotation = 0, double scale = 1
+ );
//! \copydoc ResourceManager::set_persistent
void set_persistent(const Asset & asset, bool persistent);
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index bbee920..b000d9d 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -129,12 +129,14 @@ protected:
void subscribe(const EventHandler<EventType> & callback);
//! \copydoc EventManager::trigger_event
template <typename EventType>
- void trigger_event(const EventType & event = {},
- event_channel_t channel = EventManager::CHANNEL_ALL);
+ void trigger_event(
+ const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL
+ );
//! \copydoc EventManager::queue_event
template <typename EventType>
- void queue_event(const EventType & event = {},
- event_channel_t channel = EventManager::CHANNEL_ALL);
+ void queue_event(
+ const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL
+ );
//! \}
/**
@@ -179,7 +181,7 @@ protected:
OptionalRef<Mediator> & mediator;
replay(OptionalRef<Mediator> & mediator) : mediator(mediator) {}
friend class Script;
- } replay{mediator};
+ } replay {mediator};
/**
* \brief Utility function to retrieve the keyboard state
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index 4462a41..c7fa6ff 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -14,7 +14,8 @@ T & Script::get_component() const {
RefVector<T> all_components = this->get_components<T>();
if (all_components.size() < 1)
throw runtime_error(
- format("Script: no component found with type = {}", typeid(T).name()));
+ format("Script: no component found with type = {}", typeid(T).name())
+ );
return all_components.back().get();
}
@@ -35,8 +36,9 @@ void Script::logf(std::format_string<Args...> fmt, Args &&... args) {
}
template <typename EventType>
-void Script::subscribe_internal(const EventHandler<EventType> & callback,
- event_channel_t channel) {
+void Script::subscribe_internal(
+ const EventHandler<EventType> & callback, event_channel_t channel
+) {
EventManager & mgr = this->mediator->event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
@@ -54,7 +56,8 @@ void Script::subscribe_internal(const EventHandler<EventType> & callback,
// call user-provided callback
return callback(data);
},
- channel);
+ channel
+ );
this->listeners.push_back(listener);
}
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 0107c7b..3c77e2e 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -19,3 +19,16 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data &
}
Sprite::~Sprite() { dbg_trace(); }
+
+unique_ptr<Component> Sprite::save() const { return unique_ptr<Component>(new Sprite(*this)); }
+
+void Sprite::restore(const Component & snapshot) {
+ *this = static_cast<const Sprite &>(snapshot);
+}
+
+Sprite & Sprite::operator=(const Sprite & snapshot) {
+ this->active = snapshot.active;
+ this->data = snapshot.data;
+ this->mask = snapshot.mask;
+ return *this;
+}
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a3fc319..3565bed 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -42,10 +42,10 @@ public:
FlipSettings flip;
//! Layer sorting level of the sprite
- const int sorting_in_layer = 0;
+ int sorting_in_layer = 0;
//! Order within the sorting layer
- const int order_in_layer = 0;
+ int order_in_layer = 0;
/**
* \brief width and height of the sprite in game units
@@ -119,6 +119,12 @@ private:
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
Rect mask;
+
+protected:
+ virtual std::unique_ptr<Component> save() const;
+ Sprite(const Sprite &) = default;
+ virtual void restore(const Component & snapshot);
+ virtual Sprite & operator=(const Sprite &);
};
} // namespace crepe
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
index 4a94180..e5cc39d 100644
--- a/src/crepe/api/Text.cpp
+++ b/src/crepe/api/Text.cpp
@@ -1,10 +1,27 @@
+#include "../types.h"
+
#include "Text.h"
using namespace crepe;
+using namespace std;
-Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::string & font_family, const Data & data, const std::string & text)
+Text::Text(
+ game_object_id_t id, const vec2 & dimensions, const std::string & font_family,
+ const Data & data, const vec2 & offset, const std::string & text
+)
: UIObject(id, dimensions, offset),
text(text),
data(data),
font_family(font_family) {}
+
+unique_ptr<Component> Text::save() const { return unique_ptr<Component>(new Text(*this)); }
+
+void Text::restore(const Component & snapshot) { *this = static_cast<const Text &>(snapshot); }
+
+Text & Text::operator=(const Text & snapshot) {
+ this->active = snapshot.active;
+ this->data = snapshot.data;
+ this->text = snapshot.text;
+ this->font_family = snapshot.font_family;
+ return *this;
+}
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
index da40141..859490e 100644
--- a/src/crepe/api/Text.h
+++ b/src/crepe/api/Text.h
@@ -3,6 +3,8 @@
#include <optional>
#include <string>
+#include "../types.h"
+
#include "Asset.h"
#include "Color.h"
#include "UIObject.h"
@@ -17,22 +19,8 @@ class Text : public UIObject {
public:
//! Text data that does not have to be set in the constructor
struct Data {
- /**
- * \brief fontsize for text rendering
- *
- * \note this is not the actual font size that is loaded in.
- *
- * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
- * The default font size that is loaded is set in the Config.
- * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
- */
- unsigned int font_size = 16;
-
- //! Layer sorting level of the text
- const int sorting_in_layer = 0;
-
- //! Order within the sorting text
- const int order_in_layer = 0;
+ //! variable indicating if transform is relative to camera(false) or world(true)
+ bool world_space = false;
//! Label text color.
Color text_color = Color::BLACK;
@@ -48,8 +36,10 @@ public:
* \param data Data struct containing extra text parameters.
* \param font Optional font asset that can be passed or left empty.
*/
- Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::string & font_family, const Data & data, const std::string & text = "");
+ Text(
+ game_object_id_t id, const vec2 & dimensions, const std::string & font_family,
+ const Data & data, const vec2 & offset = {0, 0}, const std::string & text = ""
+ );
//! Label text.
std::string text = "";
@@ -59,6 +49,12 @@ public:
std::optional<Asset> font;
//! Data instance
Data data;
+
+protected:
+ virtual std::unique_ptr<Component> save() const;
+ Text(const Text &) = default;
+ virtual void restore(const Component & snapshot);
+ virtual Text & operator=(const Text &);
};
} // namespace crepe
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index fcfce14..b70174c 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -14,7 +14,7 @@ Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, d
}
unique_ptr<Component> Transform::save() const {
- return unique_ptr<Component>{new Transform(*this)};
+ return unique_ptr<Component> {new Transform(*this)};
}
void Transform::restore(const Component & snapshot) {
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
index f1318ab..0d9b1f7 100644
--- a/src/crepe/api/UIObject.h
+++ b/src/crepe/api/UIObject.h
@@ -15,13 +15,11 @@ public:
* \param dimensions width and height of the UIObject
* \param offset Offset relative to the GameObject Transform
*/
- UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset = {0, 0});
//! Width and height of the UIObject
vec2 dimensions;
//! Position offset relative to this GameObjects Transform
vec2 offset;
- //! variable indicating if transform is relative to camera(false) or world(true)
- bool world_space = false;
};
} // namespace crepe
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 52e1bb6..6613641 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -1,5 +1,7 @@
#pragma once
+#include <format>
+
namespace crepe {
//! 2D vector
@@ -11,55 +13,55 @@ struct Vector2 {
T y = 0;
//! Subtracts another vector from this vector and returns the result.
- Vector2 operator-(const Vector2<T> & other) const;
+ Vector2<T> operator-(const Vector2<T> & other) const;
//! Subtracts a scalar value from both components of this vector and returns the result.
- Vector2 operator-(T scalar) const;
+ Vector2<T> operator-(T scalar) const;
//! Adds another vector to this vector and returns the result.
- Vector2 operator+(const Vector2<T> & other) const;
+ Vector2<T> operator+(const Vector2<T> & other) const;
//! Adds a scalar value to both components of this vector and returns the result.
- Vector2 operator+(T scalar) const;
+ Vector2<T> operator+(T scalar) const;
//! Multiplies this vector by another vector element-wise and returns the result.
- Vector2 operator*(const Vector2<T> & other) const;
+ Vector2<T> operator*(const Vector2<T> & other) const;
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(T scalar) const;
+ Vector2<T> operator*(T scalar) const;
//! Divides this vector by another vector element-wise and returns the result.
- Vector2 operator/(const Vector2<T> & other) const;
+ Vector2<T> operator/(const Vector2<T> & other) const;
//! Divides this vector by a scalar and returns the result.
- Vector2 operator/(T scalar) const;
+ Vector2<T> operator/(T scalar) const;
//! Adds another vector to this vector and updates this vector.
- Vector2 & operator+=(const Vector2<T> & other);
+ Vector2<T> & operator+=(const Vector2<T> & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(T other);
+ Vector2<T> & operator+=(T other);
//! Subtracts another vector from this vector and updates this vector.
- Vector2 & operator-=(const Vector2<T> & other);
+ Vector2<T> & operator-=(const Vector2<T> & other);
//! Subtracts a scalar value from both components of this vector and updates this vector.
- Vector2 & operator-=(T other);
+ Vector2<T> & operator-=(T other);
//! Multiplies this vector by another vector element-wise and updates this vector.
- Vector2 & operator*=(const Vector2<T> & other);
+ Vector2<T> & operator*=(const Vector2<T> & other);
//! Multiplies this vector by a scalar and updates this vector.
- Vector2 & operator*=(T other);
+ Vector2<T> & operator*=(T other);
//! Divides this vector by another vector element-wise and updates this vector.
- Vector2 & operator/=(const Vector2<T> & other);
+ Vector2<T> & operator/=(const Vector2<T> & other);
//! Divides this vector by a scalar and updates this vector.
- Vector2 & operator/=(T other);
+ Vector2<T> & operator/=(T other);
//! Returns the negation of this vector.
- Vector2 operator-() const;
+ Vector2<T> operator-() const;
//! Checks if this vector is equal to another vector.
bool operator==(const Vector2<T> & other) const;
@@ -89,12 +91,20 @@ struct Vector2 {
T distance_squared(const Vector2<T> & other) const;
//! Returns the perpendicular vector to this vector.
- Vector2 perpendicular() const;
+ Vector2<T> perpendicular() const;
//! Checks if both components of the vector are NaN.
bool is_nan() const;
+
+ //! Rotate this vector clockwise by \c deg degrees
+ Vector2<T> rotate(float deg) const;
};
} // namespace crepe
+template <typename T>
+struct std::formatter<crepe::Vector2<T>> : std::formatter<std::string> {
+ format_context::iterator format(crepe::Vector2<T> vec, format_context & ctx) const;
+};
+
#include "Vector2.hpp"
diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp
index e195760..30441d2 100644
--- a/src/crepe/api/Vector2.hpp
+++ b/src/crepe/api/Vector2.hpp
@@ -168,4 +168,19 @@ bool Vector2<T>::is_nan() const {
return std::isnan(x) && std::isnan(y);
}
+template <class T>
+Vector2<T> Vector2<T>::rotate(float deg) const {
+ float rad = -deg / 180 * M_PI;
+ return {
+ x * std::cos(rad) - y * std::sin(rad),
+ x * std::sin(rad) + y * std::cos(rad),
+ };
+}
+
} // namespace crepe
+
+template <typename T>
+std::format_context::iterator
+std::formatter<crepe::Vector2<T>>::format(crepe::Vector2<T> vec, format_context & ctx) const {
+ return formatter<string>::format(std::format("{{{}, {}}}", vec.x, vec.y), ctx);
+}