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-rw-r--r--src/crepe/api/Vector2.h94
1 files changed, 82 insertions, 12 deletions
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 2fb6136..6613641 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -1,40 +1,110 @@
#pragma once
+#include <format>
+
namespace crepe {
//! 2D vector
+template <class T>
struct Vector2 {
//! X component of the vector
- double x = 0;
+ T x = 0;
//! Y component of the vector
- double y = 0;
+ T y = 0;
//! Subtracts another vector from this vector and returns the result.
- Vector2 operator-(const Vector2 & other) const;
+ Vector2<T> operator-(const Vector2<T> & other) const;
+
+ //! Subtracts a scalar value from both components of this vector and returns the result.
+ Vector2<T> operator-(T scalar) const;
//! Adds another vector to this vector and returns the result.
- Vector2 operator+(const Vector2 & other) const;
+ Vector2<T> operator+(const Vector2<T> & other) const;
+
+ //! Adds a scalar value to both components of this vector and returns the result.
+ Vector2<T> operator+(T scalar) const;
+
+ //! Multiplies this vector by another vector element-wise and returns the result.
+ Vector2<T> operator*(const Vector2<T> & other) const;
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(double scalar) const;
+ Vector2<T> operator*(T scalar) const;
- //! Multiplies this vector by another vector element-wise and updates this vector.
- Vector2 & operator*=(const Vector2 & other);
+ //! Divides this vector by another vector element-wise and returns the result.
+ Vector2<T> operator/(const Vector2<T> & other) const;
+
+ //! Divides this vector by a scalar and returns the result.
+ Vector2<T> operator/(T scalar) const;
//! Adds another vector to this vector and updates this vector.
- Vector2 & operator+=(const Vector2 & other);
+ Vector2<T> & operator+=(const Vector2<T> & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(double other);
+ Vector2<T> & operator+=(T other);
+
+ //! Subtracts another vector from this vector and updates this vector.
+ Vector2<T> & operator-=(const Vector2<T> & other);
+
+ //! Subtracts a scalar value from both components of this vector and updates this vector.
+ Vector2<T> & operator-=(T other);
+
+ //! Multiplies this vector by another vector element-wise and updates this vector.
+ Vector2<T> & operator*=(const Vector2<T> & other);
+
+ //! Multiplies this vector by a scalar and updates this vector.
+ Vector2<T> & operator*=(T other);
+
+ //! Divides this vector by another vector element-wise and updates this vector.
+ Vector2<T> & operator/=(const Vector2<T> & other);
+
+ //! Divides this vector by a scalar and updates this vector.
+ Vector2<T> & operator/=(T other);
//! Returns the negation of this vector.
- Vector2 operator-() const;
+ Vector2<T> operator-() const;
//! Checks if this vector is equal to another vector.
- bool operator==(const Vector2 & other) const;
+ bool operator==(const Vector2<T> & other) const;
//! Checks if this vector is not equal to another vector.
- bool operator!=(const Vector2 & other) const;
+ bool operator!=(const Vector2<T> & other) const;
+
+ //! Truncates the vector to a maximum length.
+ void truncate(T max);
+
+ //! Normalizes the vector (resulting in vector with a length of 1).
+ void normalize();
+
+ //! Returns the length of the vector.
+ T length() const;
+
+ //! Returns the squared length of the vector.
+ T length_squared() const;
+
+ //! Returns the dot product (inwendig product) of this vector and another vector.
+ T dot(const Vector2<T> & other) const;
+
+ //! Returns the distance between this vector and another vector.
+ T distance(const Vector2<T> & other) const;
+
+ //! Returns the squared distance between this vector and another vector.
+ T distance_squared(const Vector2<T> & other) const;
+
+ //! Returns the perpendicular vector to this vector.
+ Vector2<T> perpendicular() const;
+
+ //! Checks if both components of the vector are NaN.
+ bool is_nan() const;
+
+ //! Rotate this vector clockwise by \c deg degrees
+ Vector2<T> rotate(float deg) const;
};
} // namespace crepe
+
+template <typename T>
+struct std::formatter<crepe::Vector2<T>> : std::formatter<std::string> {
+ format_context::iterator format(crepe::Vector2<T> vec, format_context & ctx) const;
+};
+
+#include "Vector2.hpp"