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-rw-r--r--src/crepe/api/UIObject.h26
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diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
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+#pragma once
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * @class UiObject
+ * \brief Represents a UI object in the game, derived from the Component class.
+ */
+class UIObject : public Component {
+public:
+ /**
+ * \brief Constructs a UiObject with the specified game object ID.
+ * \param id The unique ID of the game object associated with this UI object.
+ * \param dimensions width and height of the UIObject
+ * \param offset Offset relative to the GameObject Transform
+ */
+ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ //! Width and height of the UIObject
+ vec2 dimensions;
+ //! Position offset relative to this GameObjects Transform
+ vec2 offset;
+};
+
+} // namespace crepe