diff options
Diffstat (limited to 'src/crepe/api/Text.h')
-rw-r--r-- | src/crepe/api/Text.h | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index c30dc80..859490e 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,7 +3,7 @@ #include <optional> #include <string> -#include "../Component.h" +#include "../types.h" #include "Asset.h" #include "Color.h" @@ -19,22 +19,8 @@ class Text : public UIObject { public: //! Text data that does not have to be set in the constructor struct Data { - /** - * \brief fontsize for text rendering - * - * \note this is not the actual font size that is loaded in. - * - * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. - * The default font size that is loaded is set in the Config. - * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. - */ - unsigned int font_size = 16; - - //! Layer sorting level of the text - const int sorting_in_layer = 0; - - //! Order within the sorting text - const int order_in_layer = 0; + //! variable indicating if transform is relative to camera(false) or world(true) + bool world_space = false; //! Label text color. Color text_color = Color::BLACK; @@ -50,8 +36,10 @@ public: * \param data Data struct containing extra text parameters. * \param font Optional font asset that can be passed or left empty. */ - Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & font_family, const Data & data, const std::string & text = ""); + Text( + game_object_id_t id, const vec2 & dimensions, const std::string & font_family, + const Data & data, const vec2 & offset = {0, 0}, const std::string & text = "" + ); //! Label text. std::string text = ""; @@ -61,6 +49,12 @@ public: std::optional<Asset> font; //! Data instance Data data; + +protected: + virtual std::unique_ptr<Component> save() const; + Text(const Text &) = default; + virtual void restore(const Component & snapshot); + virtual Text & operator=(const Text &); }; } // namespace crepe |