diff options
Diffstat (limited to 'src/crepe/api/Scene.h')
-rw-r--r-- | src/crepe/api/Scene.h | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 9f1e8ce..dcca9d4 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -2,17 +2,23 @@ #include <string> +#include "../manager/ComponentManager.h" #include "../manager/Mediator.h" +#include "../manager/ResourceManager.h" +#include "../util/Log.h" #include "../util/OptionalRef.h" +#include "GameObject.h" + namespace crepe { class SceneManager; class ComponentManager; +class Asset; /** * \brief Represents a Scene - * + * * This class represents a Scene. The Scene class is only used as an interface for the game * programmer. */ @@ -38,10 +44,10 @@ public: // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests // keep passing, but this reference should not be directly accessible by the user!!! -protected: +private: /** * \name Late references - * + * * These references are set by SceneManager immediately after calling the constructor of Scene. * * \note Scene must have a constructor without arguments so the game programmer doesn't need to @@ -53,6 +59,36 @@ protected: //! Mediator reference OptionalRef<Mediator> mediator; //! \} + +protected: + /** + * \brief Retrieve the reference to the SaveManager instance + * + * \returns A reference to the SaveManager instance held by the Mediator. + */ + SaveManager & get_save_manager() const; + + //! \copydoc ComponentManager::new_object + GameObject new_object(const std::string & name, const std::string & tag = "", + const vec2 & position = {0, 0}, double rotation = 0, + double scale = 1); + + //! \copydoc ResourceManager::set_persistent + void set_persistent(const Asset & asset, bool persistent); + /** + * \name Logging functions + * \see Log + * \{ + */ + //! \copydoc Log::logf + template <class... Args> + void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args); + //! \copydoc Log::logf + template <class... Args> + void logf(std::format_string<Args...> fmt, Args &&... args); + //! \} }; } // namespace crepe + +#include "Scene.hpp" |