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-rw-r--r--src/crepe/api/Scene.h51
1 files changed, 46 insertions, 5 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index f6fdb2a..b50a0fc 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -2,16 +2,23 @@
#include <string>
+#include "../manager/ComponentManager.h"
+#include "../manager/Mediator.h"
+#include "../manager/ResourceManager.h"
+#include "../util/Log.h"
#include "../util/OptionalRef.h"
+#include "GameObject.h"
+
namespace crepe {
class SceneManager;
class ComponentManager;
+class Asset;
/**
* \brief Represents a Scene
- *
+ *
* This class represents a Scene. The Scene class is only used as an interface for the game
* programmer.
*/
@@ -34,10 +41,13 @@ public:
*/
virtual std::string get_name() const = 0;
-protected:
+ // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
+ // keep passing, but this reference should not be directly accessible by the user!!!
+
+private:
/**
* \name Late references
- *
+ *
* These references are set by SceneManager immediately after calling the constructor of Scene.
*
* \note Scene must have a constructor without arguments so the game programmer doesn't need to
@@ -46,9 +56,40 @@ protected:
*
* \{
*/
- //! Reference to the ComponentManager
- OptionalRef<ComponentManager> component_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
+ //! \}
+
+public:
+ /**
+ * \brief Retrieve the reference to the SaveManager instance
+ *
+ * \returns A reference to the SaveManager instance held by the Mediator.
+ */
+ SaveManager & get_save_manager() const;
+
+ //! \copydoc ComponentManager::new_object
+ GameObject new_object(
+ const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0},
+ double rotation = 0, double scale = 1
+ );
+
+ //! \copydoc ResourceManager::set_persistent
+ void set_persistent(const Asset & asset, bool persistent);
+ /**
+ * \name Logging functions
+ * \see Log
+ * \{
+ */
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args);
+ //! \copydoc Log::logf
+ template <class... Args>
+ void logf(std::format_string<Args...> fmt, Args &&... args);
//! \}
};
} // namespace crepe
+
+#include "Scene.hpp"