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-rw-r--r--src/crepe/api/Rigidbody.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index fddbf5c..b96b463 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -4,7 +4,7 @@
#include "../Component.h"
-#include "Vector2.h"
+#include "types.h"
namespace crepe {
@@ -58,11 +58,11 @@ public:
//! Changes if physics apply
BodyType body_type = BodyType::DYNAMIC;
//! linear velocity of object
- Vector2 linear_velocity;
+ vec2 linear_velocity;
//! maximum linear velocity of object
- Vector2 max_linear_velocity = {INFINITY ,INFINITY};
+ vec2 max_linear_velocity = {INFINITY ,INFINITY};
//! linear damping of object
- Vector2 linear_damping;
+ vec2 linear_damping;
//! angular velocity of object
double angular_velocity = 0.0;
//! max angular velocity of object
@@ -96,7 +96,7 @@ public:
*
* \param force Vector2 that is added to the linear force.
*/
- void add_force_linear(const Vector2 & force);
+ void add_force_linear(const vec2 & force);
/**
* \brief add a angular force to the Rigidbody.
*