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-rw-r--r--src/crepe/api/LoopTimer.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
new file mode 100644
index 0000000..56e48d3
--- /dev/null
+++ b/src/crepe/api/LoopTimer.cpp
@@ -0,0 +1,79 @@
+#include <chrono>
+
+#include "../util/Log.h"
+#include "facade/SDLContext.h"
+#include "manager/Manager.h"
+
+#include "LoopTimer.h"
+
+using namespace crepe;
+
+LoopTimer::LoopTimer(Mediator & mediator) : Manager(mediator) {
+ dbg_trace();
+ mediator.timer = *this;
+}
+
+void LoopTimer::start() {
+ this->last_frame_time = std::chrono::steady_clock::now();
+ this->elapsed_time = std::chrono::milliseconds(0);
+ this->elapsed_fixed_time = std::chrono::milliseconds(0);
+ this->delta_time = std::chrono::milliseconds(0);
+}
+
+void LoopTimer::update() {
+ auto current_frame_time = std::chrono::steady_clock::now();
+ // Convert to duration in seconds for delta time
+ this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>(
+ current_frame_time - last_frame_time);
+
+ if (this->delta_time > this->maximum_delta_time) {
+ this->delta_time = this->maximum_delta_time;
+ }
+
+ this->delta_time *= this->game_scale;
+ this->elapsed_time += this->delta_time;
+ this->last_frame_time = current_frame_time;
+}
+
+double LoopTimer::get_delta_time() const { return this->delta_time.count(); }
+
+double LoopTimer::get_current_time() const { return this->elapsed_time.count(); }
+
+void LoopTimer::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; }
+
+double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.count(); }
+
+void LoopTimer::set_fps(int fps) {
+ this->fps = fps;
+ // target time per frame in seconds
+ this->frame_target_time = std::chrono::duration<double>(1.0) / fps;
+}
+
+int LoopTimer::get_fps() const { return this->fps; }
+
+void LoopTimer::set_game_scale(double value) { this->game_scale = value; }
+
+double LoopTimer::get_game_scale() const { return this->game_scale; }
+void LoopTimer::enforce_frame_rate() {
+ std::chrono::steady_clock::time_point current_frame_time
+ = std::chrono::steady_clock::now();
+ std::chrono::milliseconds frame_duration
+ = std::chrono::duration_cast<std::chrono::milliseconds>(current_frame_time
+ - this->last_frame_time);
+
+ if (frame_duration < this->frame_target_time) {
+ std::chrono::milliseconds delay_time
+ = std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time
+ - frame_duration);
+ if (delay_time.count() > 0) {
+ SDLContext & ctx = this->mediator.sdl_context;
+ ctx.delay(delay_time.count());
+ }
+ }
+
+ this->last_frame_time = current_frame_time;
+}
+
+double LoopTimer::get_lag() const {
+ return (this->elapsed_time - this->elapsed_fixed_time).count();
+}