diff options
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r-- | src/crepe/api/GameObject.h | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 4cd2bc0..043913a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -6,11 +6,13 @@ namespace crepe { -class ComponentManager; +class Mediator; +class Transform; +class Metadata; /** * \brief Represents a GameObject - * + * * This class represents a GameObject. The GameObject class is only used as an interface for * the game programmer. The actual implementation is done in the ComponentManager. */ @@ -19,8 +21,8 @@ private: /** * This constructor creates a new GameObject. It creates a new Transform and Metadata * component and adds them to the ComponentManager. - * - * \param component_manager Reference to component_manager + * + * \param mediator Reference to mediator * \param id The id of the GameObject * \param name The name of the GameObject * \param tag The tag of the GameObject @@ -28,29 +30,38 @@ private: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, const vec2 & position, - double rotation, double scale); + GameObject( + Mediator & mediator, game_object_id_t id, const std::string & name, + const std::string & tag, const vec2 & position, double rotation, double scale + ); //! ComponentManager instances GameObject friend class ComponentManager; public: + //! The id of the GameObject + const game_object_id_t id; + //! This entity's transform + Transform & transform; + //! This entity's metadata + Metadata & metadata; + +public: /** * \brief Set the parent of this GameObject - * + * * This method sets the parent of this GameObject. It sets the parent in the Metadata * component of this GameObject and adds this GameObject to the children list of the parent * GameObject. - * + * * \param parent The parent GameObject */ void set_parent(const GameObject & parent); /** * \brief Add a component to the GameObject - * + * * This method adds a component to the GameObject. It forwards the arguments to the * ComponentManager. - * + * * \tparam T The type of the component * \tparam Args The types of the arguments * \param args The arguments to create the component @@ -68,12 +79,8 @@ public: */ void set_persistent(bool persistent = true); -public: - //! The id of the GameObject - const game_object_id_t id; - protected: - ComponentManager & component_manager; + Mediator & mediator; }; } // namespace crepe |