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Diffstat (limited to 'src/crepe/api/Font.h')
-rw-r--r-- | src/crepe/api/Font.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/crepe/api/Font.h b/src/crepe/api/Font.h deleted file mode 100644 index 012c271..0000000 --- a/src/crepe/api/Font.h +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include <SDL2/SDL_ttf.h> -#include <functional> -#include <memory> - -#include "Asset.h" - -namespace crepe { - -class SDLContext; - -/** - * \class Font - * \brief Manages font loading and text rendering properties. - * - * The Font class is responsible for loading font resources and providing a way to render text - * with different styles and sizes. It can be used for text rendering in the game engine. - */ -class Font { - -public: - /** - * \brief Constructs a Font from an Asset resource. - * \param src Asset with font data to load. - * \param size The point size to render the font at. - */ - Font(const Asset &src, int size); - - /** - * \brief Destroys the Font instance, freeing associated resources. - */ - ~Font(); - - /** - * \brief Gets the size of the font. - * \return The point size of the font. - */ - int get_size() const; - -private: - /** - * \brief Loads the font from an Asset resource. - * \param res The Asset resource containing the font data. - * \param size The point size to render the font at. - */ - void load(const Asset &res, int size); - -private: - //! The font resource from the SDL_ttf library. - std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font; - - //! The size of the font in points. - int font_size; - - //! Grants SDLContext access to private members. - friend class SDLContext; -}; - -} // namespace crepe |