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-rw-r--r--src/crepe/api/Font.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/crepe/api/Font.h b/src/crepe/api/Font.h
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--- a/src/crepe/api/Font.h
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-#pragma once
-
-#include <SDL2/SDL_ttf.h>
-#include <functional>
-#include <memory>
-
-#include "Asset.h"
-
-namespace crepe {
-
-class SDLContext;
-
-/**
- * \class Font
- * \brief Manages font loading and text rendering properties.
- *
- * The Font class is responsible for loading font resources and providing a way to render text
- * with different styles and sizes. It can be used for text rendering in the game engine.
- */
-class Font {
-
-public:
- /**
- * \brief Constructs a Font from an Asset resource.
- * \param src Asset with font data to load.
- * \param size The point size to render the font at.
- */
- Font(const Asset &src, int size);
-
- /**
- * \brief Destroys the Font instance, freeing associated resources.
- */
- ~Font();
-
- /**
- * \brief Gets the size of the font.
- * \return The point size of the font.
- */
- int get_size() const;
-
-private:
- /**
- * \brief Loads the font from an Asset resource.
- * \param res The Asset resource containing the font data.
- * \param size The point size to render the font at.
- */
- void load(const Asset &res, int size);
-
-private:
- //! The font resource from the SDL_ttf library.
- std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
-
- //! The size of the font in points.
- int font_size;
-
- //! Grants SDLContext access to private members.
- friend class SDLContext;
-};
-
-} // namespace crepe