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Diffstat (limited to 'src/crepe/api/Event.h')
-rw-r--r-- | src/crepe/api/Event.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h new file mode 100644 index 0000000..7d4df21 --- /dev/null +++ b/src/crepe/api/Event.h @@ -0,0 +1,145 @@ +#pragma once +// TODO discussing the location of these events + +#include <string> + +#include "types.h" + +#include "KeyCodes.h" + +namespace crepe { + +/** + * \brief Base struct for all event types in the system. + */ +struct Event {}; + +/** + * \brief Event triggered when a key is pressed. + */ +struct KeyPressEvent : public Event { + //! false if first time press, true if key is repeated + bool repeat = false; + + //! The key that was pressed. + Keycode key = Keycode::NONE; +}; + +/** + * \brief Event triggered when a key is released. + */ +struct KeyReleaseEvent : public Event { + //! The key that was released. + Keycode key = Keycode::NONE; +}; + +/** + * \brief Event triggered when a mouse button is pressed. + */ +struct MousePressEvent : public Event { + //! mouse position in world coordinates (game units). + vec2 mouse_pos = {0, 0}; + + //! The mouse button that was pressed. + MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when a mouse button is clicked (press and release). + */ +struct MouseClickEvent : public Event { + //! mouse position in world coordinates (game units). + vec2 mouse_pos = {0, 0}; + + //! The mouse button that was clicked. + MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when a mouse button is released. + */ +struct MouseReleaseEvent : public Event { + //! mouse position in world coordinates (game units). + vec2 mouse_pos = {0, 0}; + + //! The mouse button that was released. + MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when the mouse is moved. + */ +struct MouseMoveEvent : public Event { + //! mouse position in world coordinates (game units). + vec2 mouse_pos = {0, 0}; + //! The change in mouse position relative to the last position (in pixels). + ivec2 mouse_delta = {0, 0}; +}; + +/** + * \brief Event triggered when the mouse is moved. + */ +struct MouseScrollEvent : public Event { + //! mouse position in world coordinates (game units) when the scroll happened. + vec2 mouse_pos = {0, 0}; + //! scroll direction (-1 = down, 1 = up) + int scroll_direction = 0; + //! scroll amount in y axis (from and away from the person). + float scroll_delta = 0; +}; + +/** + * \brief Event triggered to indicate the application is shutting down. + */ +struct ShutDownEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window is overlapped by another window. + * + * When two windows overlap the bottom window gets distorted and that window has to be redrawn. + */ +struct WindowExposeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window is resized. + */ +struct WindowResizeEvent : public Event { + //! new window dimensions + ivec2 dimensions = {0, 0}; +}; + +/** + * \brief Event triggered to indicate the window is moved. + */ +struct WindowMoveEvent : public Event { + //! The change in position relative to the last position (in pixels). + ivec2 delta_move = {0, 0}; +}; + +/** + * \brief Event triggered to indicate the window is minimized. + */ +struct WindowMinimizeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window is maximized + */ +struct WindowMaximizeEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window gained focus + * + * This event is triggered when the window receives focus, meaning it becomes the active window + * for user interaction. + */ +struct WindowFocusGainEvent : public Event {}; + +/** + * \brief Event triggered to indicate the window lost focus + * + * This event is triggered when the window loses focus, meaning it is no longer the active window + * for user interaction. + */ +struct WindowFocusLostEvent : public Event {}; + +} // namespace crepe |