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-rw-r--r--src/crepe/api/Camera.h25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index e0cda34..2d8fa48 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -2,6 +2,7 @@
#include "Color.h"
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -20,33 +21,31 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(game_object_id_t id, const Color & bg_color);
+ Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
+ const vec2 & viewport_size, const double & zoom, const vec2 & offset = {0, 0});
~Camera(); // dbg_trace only
public:
//! Background color of the camera view.
- Color bg_color;
+ const Color bg_color;
- //! Aspect ratio height for the camera.
- double aspect_height = 480;
+ //! offset postion from the game object transform component
+ vec2 offset;
- //! Aspect ratio width for the camera.
- double aspect_width = 640;
+ //! screen the display size in pixels ( output resolution )
+ const ivec2 screen;
- //! X-coordinate of the camera position.
- double x = 0.0;
-
- //! Y-coordinate of the camera position.
- double y = 0.0;
+ //! viewport is the area of the world visible through the camera (in world units)
+ const vec2 viewport_size;
//! Zoom level of the camera view.
- double zoom = 1.0;
+ const double zoom;
public:
/**
* \brief Gets the maximum number of camera instances allowed.
* \return Maximum instance count as an integer.
*/
- virtual int get_instances_max() const { return 10; }
+ virtual int get_instances_max() const { return 1; }
};
} // namespace crepe