diff options
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r-- | src/crepe/api/Button.h | 49 |
1 files changed, 20 insertions, 29 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 08f5dec..d42527e 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -2,11 +2,23 @@ #include <functional> +#include "Event.h" #include "UIObject.h" namespace crepe { -//! Represents a clickable UI button, derived from the UiObject class. +/** + * \brief Button component. + * + * This component creates a clickable surface at the transform location with the specified width and height. + * + * The Button can be used in scripts by subscribing a EventHandler to the following events: + * - ButtonPressEvent + * - ButtonEnterEvent + * - ButtonExitEvent + * \see EventManager + * + */ class Button : public UIObject { public: /** @@ -15,43 +27,22 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform - * \param on_click callback function that will be invoked when the button is clicked. */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click); - - // TODO: create separate toggle button class - /** - * \brief The callback function to be executed when the button is clicked. - * - * This function is invoked whenever the button is clicked. It can be set to any - * function that matches the signature `void()`. - */ - std::function<void()> on_click = nullptr; - + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); /** - * \brief Callback function to be executed when the mouse enters the button's boundaries. + * \brief Get the maximum number of instances for this component * - * This function is triggered when the mouse cursor moves over the button, allowing - * custom actions like visual effects, highlighting, or sound effects. + * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject + * + * \return 1 */ - std::function<void()> on_mouse_enter = nullptr; - - /** - * \brief Callback function to be executed when the mouse exits the button's boundaries. - * - * This function is triggered when the mouse cursor moves out of the button's area, - * allowing custom actions like resetting visual effects or playing exit-related effects. - */ - std::function<void()> on_mouse_exit = nullptr; + virtual int get_instances_max() const { return 1; } private: - //! friend relation for is_pressed and hover variables + //! friend relation hover variable friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; - -public: }; } // namespace crepe |