diff options
Diffstat (limited to 'src/crepe/api/Animator.cpp')
-rw-r--r-- | src/crepe/api/Animator.cpp | 57 |
1 files changed, 46 insertions, 11 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 464b0fd..c558d86 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,5 +1,5 @@ -#include "util/Log.h" +#include "util/dbg.h" #include "Animator.h" #include "Component.h" @@ -7,18 +7,53 @@ using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator) +Animator::Animator( + game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, + const uvec2 & grid_size, const Animator::Data & data +) : Component(id), - spritesheet(ss), - row(row), - col(col) { + spritesheet(spritesheet), + grid_size(grid_size), + data(data) { dbg_trace(); - animator_rect = spritesheet.sprite_rect; - animator_rect.h /= col; - animator_rect.w /= row; - animator_rect.x = 0; - animator_rect.y = col_animator * animator_rect.h; - this->active = false; + this->spritesheet.mask.w = single_frame_size.x; + this->spritesheet.mask.h = single_frame_size.y; + this->spritesheet.mask.x = 0; + this->spritesheet.mask.y = 0; + + this->spritesheet.aspect_ratio + = static_cast<float>(single_frame_size.x) / single_frame_size.y; } + Animator::~Animator() { dbg_trace(); } + +void Animator::loop() { this->data.looping = true; } + +void Animator::play() { this->active = true; } + +void Animator::pause() { this->active = false; } + +void Animator::stop() { + this->active = false; + this->data.col = 0; + this->data.row = 0; +} +void Animator::set_fps(int fps) { this->data.fps = fps; } + +void Animator::set_cycle_range(int start, int end) { + this->data.cycle_start = start, this->data.cycle_end = end; +} + +void Animator::set_anim(int col) { + Animator::Data & ctx = this->data; + this->spritesheet.mask.x = ctx.row = 0; + ctx.col = col; + this->spritesheet.mask.y = ctx.col * this->spritesheet.mask.h; +} + +void Animator::next_anim() { + Animator::Data & ctx = this->data; + ctx.row = ++ctx.row % this->grid_size.x; + this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w; +} |