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-rw-r--r--src/crepe/Sound.cpp46
1 files changed, 34 insertions, 12 deletions
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp
index 09ffd5f..64fa281 100644
--- a/src/crepe/Sound.cpp
+++ b/src/crepe/Sound.cpp
@@ -1,38 +1,60 @@
#include "util/log.h"
#include "Sound.h"
-#include "SoundSystem.h"
+#include "SoundContext.h"
using namespace crepe;
-Sound::Sound(std::unique_ptr<api::Resource> res) {
+Sound::Sound(std::unique_ptr<Asset> res) {
dbg_trace();
this->load(std::move(res));
}
Sound::Sound(const char * src) {
dbg_trace();
- this->load(std::make_unique<api::Resource>(src));
+ this->load(std::make_unique<Asset>(src));
}
-void Sound::load(std::unique_ptr<api::Resource> res) {
- this->sample.load(this->res->canonical());
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
}
void Sound::play() {
- SoundSystem & system = SoundSystem::instance();
- if (system.engine.getPause(this->handle)) {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
// resume if paused
- system.engine.setPause(this->handle, false);
+ ctx.engine.setPause(this->handle, false);
} else {
// or start new sound
- this->handle = system.engine.play(this->sample);
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
}
}
void Sound::pause() {
- SoundSystem & system = SoundSystem::instance();
- if (system.engine.getPause(this->handle)) return;
- system.engine.setPause(this->handle, true);
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
}
+void Sound::rewind() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
+}
+
+void Sound::set_volume(float volume) {
+ this->volume = volume;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
+}
+
+void Sound::set_looping(bool looping) {
+ this->looping = looping;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
+}