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-rw-r--r--src/crepe/SDLContext.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h
new file mode 100644
index 0000000..4d9c1bc
--- /dev/null
+++ b/src/crepe/SDLContext.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_video.h>
+
+#include "api/Sprite.h"
+#include "api/Transform.h"
+
+#include "RenderSystem.h"
+
+namespace crepe::api {
+class Texture;
+}
+
+namespace crepe {
+
+class SDLContext {
+
+public:
+ // singleton
+ static SDLContext & get_instance();
+ SDLContext(const SDLContext &) = delete;
+ SDLContext(SDLContext &&) = delete;
+ SDLContext & operator=(const SDLContext &) = delete;
+ SDLContext & operator=(SDLContext &&) = delete;
+
+ //TODO decide events wouter?
+
+private:
+ void handle_events(bool & running);
+
+private:
+ SDLContext();
+ virtual ~SDLContext();
+
+private:
+ friend class api::Texture;
+ SDL_Texture * texture_from_path(const char *);
+ //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
+
+private:
+ friend class RenderSystem;
+ void draw(const api::Sprite &, const api::Transform &);
+ void clear_screen();
+ void present_screen();
+
+private:
+ SDL_Window * game_window = nullptr;
+ SDL_Renderer * game_renderer = nullptr;
+};
+
+} // namespace crepe