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-rw-r--r--src/crepe/ComponentManager.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 906e3a7..1cb0b5f 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -5,8 +5,6 @@
#include <unordered_map>
#include <vector>
-#include "api/Vector2.h"
-
#include "Component.h"
#include "types.h"
@@ -45,7 +43,7 @@ public:
* \note This method automatically assigns a new entity ID
*/
GameObject new_object(const std::string & name, const std::string & tag = "",
- const Vector2<double> & position = {0, 0}, double rotation = 0,
+ const vec2 & position = {0, 0}, double rotation = 0,
double scale = 1);
protected: