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-rw-r--r--mwe/gameloop/include/gameObject.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
new file mode 100644
index 0000000..fc7d026
--- /dev/null
+++ b/mwe/gameloop/include/gameObject.h
@@ -0,0 +1,30 @@
+#pragma once
+#include <iostream>
+class GameObject {
+ public:
+ GameObject();
+ GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
+ std::string getName() const;
+ float getX() const;
+ float getY() const;
+ float getWidth() const;
+ float getHeight() const;
+ float getVelX() const;
+ float getVelY() const;
+ void setName(std::string value);
+ void setX(float value);
+ void setY(float value);
+ void setWidth(float value);
+ void setHeight(float value);
+ void setVelX(float value);
+ void setVelY(float value);
+ int direction;
+ private:
+ std::string name = "";
+ float x = 0;
+ float y = 0;
+ float width = 0;
+ float height = 0;
+ float velX = 0;
+ float velY = 0;
+};