diff options
Diffstat (limited to 'mwe/events/src')
-rw-r--r-- | mwe/events/src/event.cpp | 21 | ||||
-rw-r--r-- | mwe/events/src/iKeyListener.cpp | 19 | ||||
-rw-r--r-- | mwe/events/src/iMouseListener.cpp | 28 | ||||
-rw-r--r-- | mwe/events/src/inputSystem.cpp | 95 | ||||
-rw-r--r-- | mwe/events/src/keyListenerTest.cpp | 15 | ||||
-rw-r--r-- | mwe/events/src/loopManager.cpp | 67 | ||||
-rw-r--r-- | mwe/events/src/main.cpp | 11 | ||||
-rw-r--r-- | mwe/events/src/mouseListenerTest.cpp | 27 | ||||
-rw-r--r-- | mwe/events/src/uiObject.cpp | 24 | ||||
-rw-r--r-- | mwe/events/src/uiRenderer.cpp | 107 | ||||
-rw-r--r-- | mwe/events/src/window.cpp | 31 |
11 files changed, 410 insertions, 35 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp index c9201d0..0c9f3ed 100644 --- a/mwe/events/src/event.cpp +++ b/mwe/events/src/event.cpp @@ -50,3 +50,24 @@ CollisionEvent::CollisionEvent(Collision collision) Collision CollisionEvent::getCollisionData() const { return this->collisionData; } + +TextSubmitEvent::TextSubmitEvent(std::string text) + : text(text), Event("TextSubmitEvent") {} + +std::string TextSubmitEvent::getText() const { return this->text; } + +MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button) + : mouseX(x), mouseY(y), button(button), Event("MouseReleased") {} +std::pair<int, int> MouseReleasedEvent::getMousePosition() const { + return {mouseX, mouseY}; +} +MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button) + : mouseX(x), mouseY(y), button(button), Event("MouseClickEvent") {} +MouseMovedEvent::MouseMovedEvent(int x, int y) + : mouseX(x), mouseY(y), Event("MouseMovedEvent") {} +std::pair<int, int> MouseClickEvent::getMousePosition() const { + return {mouseX, mouseY}; +} +std::pair<int, int> MouseMovedEvent::getMousePosition() const { + return {mouseX, mouseY}; +} diff --git a/mwe/events/src/iKeyListener.cpp b/mwe/events/src/iKeyListener.cpp new file mode 100644 index 0000000..0235fab --- /dev/null +++ b/mwe/events/src/iKeyListener.cpp @@ -0,0 +1,19 @@ +#include "iKeyListener.h" + +IKeyListener::~IKeyListener() { unsubscribeEvents(); } + +void IKeyListener::subscribeEvents(int listenerId) { + keyPressedHandler + = [this](const KeyPressedEvent & event) { this->onKeyPressed(event); }; + keyReleasedHandler = [this](const KeyReleasedEvent & event) { + this->onKeyReleased(event); + }; + + subscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + subscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} + +void IKeyListener::unsubscribeEvents(int listenerId) { + unsubscribe<KeyPressedEvent>(keyPressedHandler, listenerId); + unsubscribe<KeyReleasedEvent>(keyReleasedHandler, listenerId); +} diff --git a/mwe/events/src/iMouseListener.cpp b/mwe/events/src/iMouseListener.cpp new file mode 100644 index 0000000..69d8c9f --- /dev/null +++ b/mwe/events/src/iMouseListener.cpp @@ -0,0 +1,28 @@ +#include "iMouseListener.h" +IMouseListener::~IMouseListener() { unsubscribeEvents(); } + +void IMouseListener::subscribeEvents(int listenerId) { + mouseClickHandler = [this](const MouseClickEvent & event) { + this->onMouseClicked(event); + }; + mousePressHandler = [this](const MousePressedEvent & event) { + this->onMousePressed(event); + }; + mouseReleaseHandler = [this](const MouseReleasedEvent & event) { + this->onMouseReleased(event); + }; + mouseMoveHandler + = [this](const MouseMovedEvent & event) { this->onMouseMoved(event); }; + + subscribe<MouseClickEvent>(mouseClickHandler, listenerId); + subscribe<MousePressedEvent>(mousePressHandler, listenerId); + subscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + subscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} + +void IMouseListener::unsubscribeEvents(int listenerId) { + unsubscribe<MouseClickEvent>(mouseClickHandler, listenerId); + unsubscribe<MousePressedEvent>(mousePressHandler, listenerId); + unsubscribe<MouseReleasedEvent>(mouseReleaseHandler, listenerId); + unsubscribe<MouseMovedEvent>(mouseMoveHandler, listenerId); +} diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp new file mode 100644 index 0000000..b87b12e --- /dev/null +++ b/mwe/events/src/inputSystem.cpp @@ -0,0 +1,95 @@ +#include "inputSystem.h" + +InputSystem::InputSystem() {} + +void InputSystem::registerButton(Button * button) { buttons.push_back(button); } +void InputSystem::registerTextInput(TextInput * input) { + textInputs.push_back(input); +} +void InputSystem::registerText(Text * label) { texts.push_back(label); } + +void InputSystem::processInput() { + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + triggerEvent(ShutDownEvent()); + break; + case SDL_KEYDOWN: + triggerEvent( + KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + processKeyPress(event.key.keysym.sym); + break; + case SDL_TEXTINPUT: + // Process typed characters + processTextInput(event.text.text); + break; + case SDL_MOUSEBUTTONDOWN: { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + processMouseClick(mouseX, mouseY); + triggerEvent(MousePressedEvent(mouseX, mouseY)); + break; + } + } + } +} + +void InputSystem::processMouseClick(int mouseX, int mouseY) { + for (auto * button : buttons) { + if (mouseX >= button->x && mouseX <= (button->x + button->width) + && mouseY >= button->y && mouseY <= (button->y + button->height)) { + button->onClick(); + } + } + for (auto * textInput : textInputs) { + if (mouseX >= textInput->x && mouseX <= textInput->x + textInput->width + && mouseY >= textInput->y + && mouseY <= textInput->y + textInput->height) { + textInput->isActive = true; + } else { + textInput->isActive = false; + } + } +} +void InputSystem::processKeyPress(Keycode key) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // if (key == SDLK_RETURN || key == SDLK_KP_ENTER) { + // // Submit the text + // if (textInput->onSubmit) { + // textInput->onSubmit(); + // } + // } + // else if (key == SDLK_BACKSPACE) { + // // Handle backspace + // if (!textInput->textBuffer.empty() && textInput->caretPosition > 0) { + // textInput->textBuffer.erase(textInput->caretPosition - 1, 1); + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_LEFT) { + // // Move caret left + // if (textInput->caretPosition > 0) { + // textInput->caretPosition--; + // } + // } + // else if (key == SDLK_RIGHT) { + // // Move caret right + // if (textInput->caretPosition < textInput->textBuffer.size()) { + // textInput->caretPosition++; + // } + // } + // } + // } +} + +void InputSystem::processTextInput(const std::string & text) { + // for (auto* textInput : textInputs) { + // if (textInput->isActive) { + // // Insert text at caret position + // textInput->textBuffer.insert(textInput->caretPosition, text); + // textInput->caretPosition += text.length(); + // } + // } +} diff --git a/mwe/events/src/keyListenerTest.cpp b/mwe/events/src/keyListenerTest.cpp new file mode 100644 index 0000000..8446dfa --- /dev/null +++ b/mwe/events/src/keyListenerTest.cpp @@ -0,0 +1,15 @@ +#include "keyListenerTest.h" + +KeyListenerTest::KeyListenerTest(int listenerId) { + subscribeEvents(listenerId); +} + +KeyListenerTest::~KeyListenerTest() { unsubscribeEvents(); } + +void KeyListenerTest::onKeyPressed(const KeyPressedEvent & event) { + std::cout << "Key pressed: " << event.getKeyCode() << std::endl; +} + +void KeyListenerTest::onKeyReleased(const KeyReleasedEvent & event) { + std::cout << "Key released: " << event.getKeyCode() << std::endl; +} diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp index 8ecb932..0b7d888 100644 --- a/mwe/events/src/loopManager.cpp +++ b/mwe/events/src/loopManager.cpp @@ -1,22 +1,27 @@ #include "loopManager.h" -LoopManager::LoopManager() {} +LoopManager::LoopManager() : inputSystem(std::make_unique<InputSystem>()) { + shutdownHandler + = [this](const ShutDownEvent & event) { this->onShutdown(event); }; + subscribe(shutdownHandler); +} void LoopManager::processInput() { - SDL_Event event; - SDL_PollEvent(&event); - switch (event.type) { - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); - break; - case SDL_MOUSEBUTTONDOWN: - int x, y; - SDL_GetMouseState(&x, &y); - triggerEvent(MousePressedEvent(x, y)); - break; - } + inputSystem->processInput(); + // SDL_Event event; + // SDL_PollEvent(&event); + // switch (event.type) { + // case SDL_QUIT: + // gameRunning = false; + // break; + // case SDL_KEYDOWN: + // triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + // break; + // case SDL_MOUSEBUTTONDOWN: + // int x, y; + // SDL_GetMouseState(&x, &y); + // triggerEvent(MousePressedEvent(x, y)); + // break; + // } } void LoopManager::setRunning(bool running) { this->gameRunning = running; } void LoopManager::fixedUpdate() { @@ -28,9 +33,8 @@ void LoopManager::loop() { while (gameRunning) { timer.update(); - + processInput(); while (timer.getLag() >= timer.getFixedDeltaTime()) { - processInput(); fixedUpdate(); timer.advanceFixedUpdate(); } @@ -66,22 +70,35 @@ void LoopManager::setup() { } }; subscribe<KeyPressedEvent>(closeWindowCallback, false); + Button * testButton = new Button(200, 200); + testButton->color = {100, 0, 100}; + testButton->onClick + = []() { std::cout << "Button was clicked" << std::endl; }; + testButton->x = 200; + testButton->y = 200; + inputSystem->registerButton(testButton); + + window.addUIObject(testButton); + + TextInput * testInput = new TextInput(200, 200); + testInput->x = 100; + testInput->y = 100; + testInput->backgroundColor = {20, 50, 80}; + inputSystem->registerTextInput(testInput); + window.addUIObject(testInput); } void LoopManager::render() { //fprintf(stderr, "**********render********** \n"); if (gameRunning) { - //window.render(objectList); + window.renderUIObjects(); } } - +void LoopManager::onShutdown(const ShutDownEvent & e) { + this->gameRunning = false; +} void LoopManager::update() { //fprintf(stderr, "**********normal update********** \n"); LoopTimer & timer = LoopTimer::getInstance(); float delta = timer.getDeltaTime(); - - // for (int i = 0; i < objectList.size(); i++) { - // objectList[i]->setX(objectList[i]->getX() + 50 * delta); - // objectList[i]->setY(objectList[i]->getY() + 50 * delta); - // } } diff --git a/mwe/events/src/main.cpp b/mwe/events/src/main.cpp index f7e0766..d49cf74 100644 --- a/mwe/events/src/main.cpp +++ b/mwe/events/src/main.cpp @@ -1,6 +1,10 @@ #include "customTypes.h" #include "event.h" +#include "iKeyListener.h" +#include "iMouseListener.h" +#include "keyListenerTest.h" #include "loopManager.h" +#include "mouseListenerTest.h" #include <SDL2/SDL.h> #include <iostream> #include <memory> @@ -44,10 +48,9 @@ void testCollisionEvent() { } int main(int argc, char * args[]) { LoopManager gameLoop; - // Create an event handler for KeyPressedEvent - // EventHandler<KeyPressedEvent> callback = [](const KeyPressedEvent& e) { - // onKeyPressed(e); - // }; + int testListenerId = 0; + KeyListenerTest keyListener(testListenerId); + MouseListenerTest mouseListener(testListenerId); // custom event class poc subscribe<PlayerDamagedEvent>(onPlayerDamaged); triggerEvent(PlayerDamagedEvent(50, 1)); diff --git a/mwe/events/src/mouseListenerTest.cpp b/mwe/events/src/mouseListenerTest.cpp new file mode 100644 index 0000000..a2a7e6d --- /dev/null +++ b/mwe/events/src/mouseListenerTest.cpp @@ -0,0 +1,27 @@ +#include "mouseListenerTest.h" + +MouseListenerTest::MouseListenerTest(int listenerId) { + subscribeEvents(listenerId); +} + +MouseListenerTest::~MouseListenerTest() { unsubscribeEvents(); } + +void MouseListenerTest::onMouseClicked(const MouseClickEvent & event) { + std::cout << "Mouse clicked at: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMousePressed(const MousePressedEvent & event) { + std::cout << "Mouse button pressed at: (" << event.getMousePosition().first + << ", " << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseReleased(const MouseReleasedEvent & event) { + std::cout << "Mouse button released at: (" << event.getMousePosition().first + << ", " << event.getMousePosition().second << ")" << std::endl; +} + +void MouseListenerTest::onMouseMoved(const MouseMovedEvent & event) { + std::cout << "Mouse moved to: (" << event.getMousePosition().first << ", " + << event.getMousePosition().second << ")" << std::endl; +} diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp new file mode 100644 index 0000000..8405469 --- /dev/null +++ b/mwe/events/src/uiObject.cpp @@ -0,0 +1,24 @@ +#include "uiObject.h" + +// Constructor for UIObject +UIObject::UIObject(int width, int height) : width(width), height(height) {} + +// Constructor for Button +Button::Button(int width, int height) : UIObject(width, height) {} + +Text::Text(int width, int height) + : UIObject(width, height), size(12), font(nullptr), + color{255, 255, 255} { // Default size and color + alignment.horizontal = Alignment::Horizontal::CENTER; + alignment.vertical = Alignment::Vertical::MIDDLE; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} + +TextInput::TextInput(int width, int height) + : UIObject(width, height), textBuffer(""), placeholder(""), isActive(false), + textColor{255, 255, 255}, backgroundColor{0, 0, 0}, maxLength(100), + font(nullptr) { + alignment.horizontal = Alignment::Horizontal::LEFT; + alignment.vertical = Alignment::Vertical::TOP; + alignment.mode = Alignment::PositioningMode::RELATIVE; +} diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp new file mode 100644 index 0000000..9fec272 --- /dev/null +++ b/mwe/events/src/uiRenderer.cpp @@ -0,0 +1,107 @@ +#include "uiRenderer.h" + +// Constructor +UIRenderer::UIRenderer(SDL_Renderer * renderer) : renderer(renderer) {} + +// Render function +void UIRenderer::render(UIObject * uiObject) { + if (Button * button = dynamic_cast<Button *>(uiObject)) { + renderButton(button); + } else if (Text * text = dynamic_cast<Text *>(uiObject)) { + renderText(text); + } else if (TextInput * textInput = dynamic_cast<TextInput *>(uiObject)) { + renderTextInput(textInput); + } +} + +// Private helper function to render a Button +void UIRenderer::renderButton(Button * button) { + SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; + SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color + SDL_RenderFillRect(renderer, &buttonRect); +} + +// Private helper function to render a Text +void UIRenderer::renderText(Text * text) { + if (text->font != nullptr) { + SDL_Color sdlColor + = {text->color.red, text->color.green, text->color.blue, 255}; + SDL_Surface * textSurface + = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); + if (!textSurface) { + std::cerr << "Error creating text surface: " << TTF_GetError() + << std::endl; + return; + } + + SDL_Texture * textTexture + = SDL_CreateTextureFromSurface(renderer, textSurface); + if (!textTexture) { + std::cerr << "Error creating texture from surface: " + << SDL_GetError() << std::endl; + SDL_FreeSurface(textSurface); + return; + } + + SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } +} + +void UIRenderer::renderTextInput(TextInput * textInput) { + // // Check if textInput or renderer is null to avoid segmentation faults + // if (!textInput || !renderer) { + // std::cerr << "Error: Null pointer detected for textInput or renderer." << std::endl; + // return; + // } + + // // Render the background rectangle for the text input + // SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; + // SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); + // SDL_RenderFillRect(renderer, &inputRect); + + // // Check if font is valid + // if (!textInput->font) { + // std::cerr << "Error: Font is not loaded for textInput." << std::endl; + // return; + // } + + // SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; + + // if (!textInput->textBuffer.empty()) { + // // Render the text in the input field + // SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); + // if (textSurface) { + // SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + // if (textTexture) { + // SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; + // SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + // SDL_DestroyTexture(textTexture); + // } else { + // std::cerr << "Error: Unable to create texture from text surface." << std::endl; + // } + // SDL_FreeSurface(textSurface); + // } else { + // std::cerr << "Error: Unable to create text surface." << std::endl; + // } + // } else if (!textInput->placeholder.empty()) { + // // Render the placeholder text + // SDL_Color placeholderColor = {128, 128, 128, 255}; // Light gray for placeholder + // SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), placeholderColor); + // if (placeholderSurface) { + // SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); + // if (placeholderTexture) { + // SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; + // SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); + // SDL_DestroyTexture(placeholderTexture); + // } else { + // std::cerr << "Error: Unable to create texture from placeholder surface." << std::endl; + // } + // SDL_FreeSurface(placeholderSurface); + // } else { + // std::cerr << "Error: Unable to create placeholder surface." << std::endl; + // } + // } +} diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..f482b7f 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,48 @@ #include "window.h" -WindowManager::WindowManager() {} +#include <iostream> + +WindowManager::WindowManager() { this->uiRenderer = nullptr; } + WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } bool WindowManager::initWindow() { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); + std::cerr << "Error initializing SDL.\n"; return false; } + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); + std::cerr << "Error creating SDL Window.\n"; return false; } - renderer = SDL_CreateRenderer(window, -1, 0); + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); + std::cerr << "Error creating SDL renderer.\n"; return false; } + + uiRenderer = new UIRenderer(renderer); return true; } + void WindowManager::destroyWindow() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } + +SDL_Renderer * WindowManager::getRenderer() { return renderer; } +void WindowManager::addUIObject(UIObject * uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject * obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); +} |