diff options
Diffstat (limited to 'mwe/events/src')
-rw-r--r-- | mwe/events/src/event.cpp | 4 | ||||
-rw-r--r-- | mwe/events/src/inputSystem.cpp | 39 | ||||
-rw-r--r-- | mwe/events/src/loopManager.cpp | 61 | ||||
-rw-r--r-- | mwe/events/src/uiObject.cpp | 2 | ||||
-rw-r--r-- | mwe/events/src/uiRenderer.cpp | 72 | ||||
-rw-r--r-- | mwe/events/src/window.cpp | 74 |
6 files changed, 202 insertions, 50 deletions
diff --git a/mwe/events/src/event.cpp b/mwe/events/src/event.cpp index fc8eec9..0a7454d 100644 --- a/mwe/events/src/event.cpp +++ b/mwe/events/src/event.cpp @@ -54,7 +54,9 @@ Collision CollisionEvent::getCollisionData() const } TextSubmitEvent::TextSubmitEvent(std::string text) - : text(text), Event("TextSubmitEvent") {} + : text(text), Event("TextSubmitEvent") { + + } std::string TextSubmitEvent::getText() const { return this->text; diff --git a/mwe/events/src/inputSystem.cpp b/mwe/events/src/inputSystem.cpp new file mode 100644 index 0000000..ffab84b --- /dev/null +++ b/mwe/events/src/inputSystem.cpp @@ -0,0 +1,39 @@ +#include "inputSystem.h" + +InputSystem::InputSystem() {} + +void InputSystem::registerButton(Button* button) { + buttons.push_back(button); +} + +void InputSystem::processInput() { + + SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + triggerEvent(ShutDownEvent()); + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + break; + case SDL_MOUSEBUTTONDOWN: { + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + processMouseClick(mouseX, mouseY); + triggerEvent(MousePressedEvent(mouseX, mouseY)); + break; + } + } + } +} + +void InputSystem::processMouseClick(int mouseX, int mouseY) { + for (auto* button : buttons) { + if (mouseX >= button->x && mouseX <= (button->x + button->width) && + mouseY >= button->y && mouseY <= (button->y + button->height)) { + button->onClick(); + } + } +} + diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp index 8ecb932..83ccfc3 100644 --- a/mwe/events/src/loopManager.cpp +++ b/mwe/events/src/loopManager.cpp @@ -1,22 +1,27 @@ #include "loopManager.h" -LoopManager::LoopManager() {} +LoopManager::LoopManager() + : inputSystem(std::make_unique<InputSystem>()){ + shutdownHandler = [this](const ShutDownEvent& event) { this->onShutdown(event); }; + subscribe(shutdownHandler); +} void LoopManager::processInput() { - SDL_Event event; - SDL_PollEvent(&event); - switch (event.type) { - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); - break; - case SDL_MOUSEBUTTONDOWN: - int x, y; - SDL_GetMouseState(&x, &y); - triggerEvent(MousePressedEvent(x, y)); - break; - } + inputSystem->processInput(); + // SDL_Event event; + // SDL_PollEvent(&event); + // switch (event.type) { + // case SDL_QUIT: + // gameRunning = false; + // break; + // case SDL_KEYDOWN: + // triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + // break; + // case SDL_MOUSEBUTTONDOWN: + // int x, y; + // SDL_GetMouseState(&x, &y); + // triggerEvent(MousePressedEvent(x, y)); + // break; + // } } void LoopManager::setRunning(bool running) { this->gameRunning = running; } void LoopManager::fixedUpdate() { @@ -28,9 +33,8 @@ void LoopManager::loop() { while (gameRunning) { timer.update(); - + processInput(); while (timer.getLag() >= timer.getFixedDeltaTime()) { - processInput(); fixedUpdate(); timer.advanceFixedUpdate(); } @@ -66,22 +70,29 @@ void LoopManager::setup() { } }; subscribe<KeyPressedEvent>(closeWindowCallback, false); + Button* testButton = new Button(200,200); + testButton->color = {100,0,100}; + testButton->onClick = []() { + std::cout << "Button was clicked" << std::endl; + }; + testButton->x = 200; + testButton->y = 200; + inputSystem->registerButton(testButton); + + window.addUIObject(testButton); } void LoopManager::render() { //fprintf(stderr, "**********render********** \n"); if (gameRunning) { - //window.render(objectList); + window.renderUIObjects(); } } - +void LoopManager::onShutdown(const ShutDownEvent& e){ + this->gameRunning = false; +} void LoopManager::update() { //fprintf(stderr, "**********normal update********** \n"); LoopTimer & timer = LoopTimer::getInstance(); float delta = timer.getDeltaTime(); - - // for (int i = 0; i < objectList.size(); i++) { - // objectList[i]->setX(objectList[i]->getX() + 50 * delta); - // objectList[i]->setY(objectList[i]->getY() + 50 * delta); - // } } diff --git a/mwe/events/src/uiObject.cpp b/mwe/events/src/uiObject.cpp index b941858..ef4443f 100644 --- a/mwe/events/src/uiObject.cpp +++ b/mwe/events/src/uiObject.cpp @@ -2,7 +2,7 @@ // Constructor for UIObject UIObject::UIObject(int width, int height) - : width(width), height(height) { + : width(width), height(height){ } diff --git a/mwe/events/src/uiRenderer.cpp b/mwe/events/src/uiRenderer.cpp new file mode 100644 index 0000000..4a756f9 --- /dev/null +++ b/mwe/events/src/uiRenderer.cpp @@ -0,0 +1,72 @@ +#include "uiRenderer.h" + +// Constructor +UIRenderer::UIRenderer(SDL_Renderer* renderer) : renderer(renderer) {} + +// Render function +void UIRenderer::render(UIObject* uiObject) { + if (Button* button = dynamic_cast<Button*>(uiObject)) { + renderButton(button); + } else if (Text* text = dynamic_cast<Text*>(uiObject)) { + renderText(text); + } else if (TextInput* textInput = dynamic_cast<TextInput*>(uiObject)) { + renderTextInput(textInput); + } +} + +// Private helper function to render a Button +void UIRenderer::renderButton(Button* button) { + SDL_Rect buttonRect = {button->x, button->y, button->width, button->height}; + SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255); // Button color + SDL_RenderFillRect(renderer, &buttonRect); +} + +// Private helper function to render a Text +void UIRenderer::renderText(Text* text) { + if (text->font != nullptr) { + SDL_Color sdlColor = {text->color.red, text->color.green, text->color.blue, 255}; + SDL_Surface* textSurface = TTF_RenderText_Blended(text->font, text->text.c_str(), sdlColor); + if (!textSurface) { + std::cerr << "Error creating text surface: " << TTF_GetError() << std::endl; + return; + } + + SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + if (!textTexture) { + std::cerr << "Error creating texture from surface: " << SDL_GetError() << std::endl; + SDL_FreeSurface(textSurface); + return; + } + + SDL_Rect textRect = {text->x, text->y, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } +} + +// Private helper function to render a TextInput +void UIRenderer::renderTextInput(TextInput* textInput) { + SDL_Rect inputRect = {textInput->x, textInput->y, textInput->width, textInput->height}; + SDL_SetRenderDrawColor(renderer, textInput->backgroundColor.red, textInput->backgroundColor.green, textInput->backgroundColor.blue, 255); + SDL_RenderFillRect(renderer, &inputRect); + + // Render text or placeholder + if (!textInput->textBuffer.empty()) { + SDL_Color sdlColor = {textInput->textColor.red, textInput->textColor.green, textInput->textColor.blue, 255}; + SDL_Surface* textSurface = TTF_RenderText_Blended(textInput->font, textInput->textBuffer.c_str(), sdlColor); + SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); + SDL_Rect textRect = {textInput->x + 5, textInput->y + 5, textSurface->w, textSurface->h}; + SDL_RenderCopy(renderer, textTexture, nullptr, &textRect); + SDL_FreeSurface(textSurface); + SDL_DestroyTexture(textTexture); + } else if (!textInput->placeholder.empty()) { + SDL_Color sdlColor = {128, 128, 128, 255}; // Placeholder color + SDL_Surface* placeholderSurface = TTF_RenderText_Blended(textInput->font, textInput->placeholder.c_str(), sdlColor); + SDL_Texture* placeholderTexture = SDL_CreateTextureFromSurface(renderer, placeholderSurface); + SDL_Rect placeholderRect = {textInput->x + 5, textInput->y + 5, placeholderSurface->w, placeholderSurface->h}; + SDL_RenderCopy(renderer, placeholderTexture, nullptr, &placeholderRect); + SDL_FreeSurface(placeholderSurface); + SDL_DestroyTexture(placeholderTexture); + } +} diff --git a/mwe/events/src/window.cpp b/mwe/events/src/window.cpp index 41eb85f..a3bae40 100644 --- a/mwe/events/src/window.cpp +++ b/mwe/events/src/window.cpp @@ -1,29 +1,57 @@ #include "window.h" -WindowManager::WindowManager() {} -WindowManager::~WindowManager() { destroyWindow(); } -SDL_Renderer * WindowManager::getRenderer() { return renderer; } +#include <iostream> + + +WindowManager::WindowManager() { + this->uiRenderer = nullptr; +} + + +WindowManager::~WindowManager() { + destroyWindow(); +} bool WindowManager::initWindow() { - if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { - fprintf(stderr, "Error inititalising SDL.\n"); - return false; - } - window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, - SCREEN_HEIGHT, SDL_WINDOW_SHOWN); - if (!window) { - fprintf(stderr, "Error creating SDL Window. \n"); - return false; - } - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - fprintf(stderr, "Error creating SDL renderer. \n"); - return false; - } - return true; + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { + std::cerr << "Error initializing SDL.\n"; + return false; + } + + window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, + SCREEN_HEIGHT, SDL_WINDOW_SHOWN); + if (!window) { + std::cerr << "Error creating SDL Window.\n"; + return false; + } + + renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); + if (!renderer) { + std::cerr << "Error creating SDL renderer.\n"; + return false; + } + + uiRenderer = new UIRenderer(renderer); + return true; } + void WindowManager::destroyWindow() { - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); + delete uiRenderer; + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); +} + +SDL_Renderer* WindowManager::getRenderer() { + return renderer; +} +void WindowManager::addUIObject(UIObject* uiObject) { + uiObjects.push_back(uiObject); +} + +void WindowManager::renderUIObjects() { + for (UIObject* obj : uiObjects) { + uiRenderer->render(obj); + } + SDL_RenderPresent(this->renderer); } |