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-rw-r--r--mwe/events/include/gameObject.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/events/include/gameObject.h b/mwe/events/include/gameObject.h
new file mode 100644
index 0000000..48e239b
--- /dev/null
+++ b/mwe/events/include/gameObject.h
@@ -0,0 +1,20 @@
+#pragma once
+#include <cstdint>
+#include <string>
+class GameObject {
+public:
+ GameObject() {}
+
+ // template <typename... Args>
+ // void addSpriteComponent(Args &&... args);
+ // template <typename... Args>
+ // void addRigidbodyComponent(Args &&... args);
+ // template <typename... Args>
+ // void addColiderComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};