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-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.h38
-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.hpp93
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.h34
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp84
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h8
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp16
6 files changed, 160 insertions, 113 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h
index 893aa56..066795a 100644
--- a/mwe/ecs-memory-efficient/inc/ComponentManager.h
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h
@@ -1,12 +1,7 @@
#pragma once
#include "Components.h"
-#include <cstdint>
-#include <unordered_map>
-#include <vector>
-#include <typeindex>
-#include <memory>
-#include <utility>
+#include "ContiguousContainer.h"
class ComponentManager {
public:
@@ -17,32 +12,25 @@ public:
ComponentManager& operator=(const ComponentManager&) = delete; //Singleton
ComponentManager& operator=(ComponentManager&&) = delete; //Singleton
- template <typename T, typename... Args>
- void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type
- template <typename T>
- void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id
- template <typename T>
- void DeleteComponents(); //Deletes all components of a specific type
- void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id
- void DeleteAllComponents(); //Deletes all components
+ template<typename... Args>
+ void addSpriteComponent(Args&&... args);
+ template<typename... Args>
+ void addRigidbodyComponent(Args&&... args);
+ template<typename... Args>
+ void addColiderComponent(Args&&... args);
- template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id
- template <typename T>
- std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type
+ std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
+ std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
+ std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
private:
static ComponentManager mInstance; //Singleton
ComponentManager(); //Singleton
- /*
- * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
- * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
- * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
- * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
- */
- std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents;
+ ContiguousContainer<Sprite> mSpriteContainer;
+ ContiguousContainer<Rigidbody> mRigidbodyContainer;
+ ContiguousContainer<Colider> mColiderContainer;
};
#include "ComponentManager.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.hpp b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
index 53dfddd..1607c0c 100644
--- a/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
@@ -1,88 +1,15 @@
-
-template <typename T, typename... Args>
-void ComponentManager::AddComponent(std::uint32_t id, Args&&... args) {
- std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- if (mComponents.find(type) == mComponents.end()) { //Check if this component type is already in the unordered_map<>
- mComponents[type] = std::vector<std::vector<std::unique_ptr<Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
- }
-
- if (id >= mComponents[type].size()) { //Resize the vector<> if the id is greater than the current size
- mComponents[type].resize(id + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr)
- }
-
- mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
-}
-
-template <typename T>
-void ComponentManager::DeleteComponentsById(std::uint32_t id) {
- std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
- std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents[type]; //Get the correct vector<>
-
- if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- componentArray[id].clear(); //Clear the whole vector<> of this specific type and id
- }
- }
-}
-
-template <typename T>
-void ComponentManager::DeleteComponents() {
- std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
- mComponents[type].clear(); //Clear the whole vector<> of this specific type
- }
+
+template<typename... Args>
+void ComponentManager::addSpriteComponent(Args&&... args) {
+ mSpriteContainer.pushBack(std::forward<Args>(args)...);
}
-template <typename T>
-std::vector<std::reference_wrapper<T>> ComponentManager::GetComponentsByID(std::uint32_t id) const {
- std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- std::vector<std::reference_wrapper<T>> componentVector; //Create an empty vector<>
-
- if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
-
- const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
-
- if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- for (const std::unique_ptr<Component>& componentPtr : componentArray[id]) { //Loop trough the whole vector<>
- T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
-
- if (castedComponent) { //Ensure that the cast was successful
- componentVector.push_back(*castedComponent); //Add the dereferenced raw pointer to the vector<>
- }
- }
- }
- }
-
- return componentVector; //Return the vector<>
+template<typename... Args>
+void ComponentManager::addRigidbodyComponent(Args&&... args) {
+ mRigidbodyContainer.pushBack(std::forward<Args>(args)...);
}
-template <typename T>
-std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> ComponentManager::GetComponentsByType() const {
- std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> componentVector; //Create an empty vector<>
- std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>)
-
- if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>)
-
- const std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents.at(type); //Get the correct vector<>
-
- for (const std::vector<std::unique_ptr<Component>>& component : componentArray) { //Loop through the whole vector<>
- for (const std::unique_ptr<Component>& componentPtr : component) { //Loop trough the whole vector<>
- T* castedComponent = static_cast<T*>(componentPtr.get()); //Cast the unique_ptr to a raw pointer
-
- if (castedComponent) { //Ensure that the cast was successful
- componentVector.emplace_back(std::ref(*castedComponent), id); //Pair the dereferenced raw pointer and the id and add it to the vector<>
- }
- }
-
- ++id; //Increase the id (the id will also be stored in the returned vector<>)
- }
- }
-
- return componentVector; //Return the vector<>
+template<typename... Args>
+void ComponentManager::addColiderComponent(Args&&... args){
+ mColiderContainer.pushBack(std::forward<Args>(args)...);
}
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.h b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
new file mode 100644
index 0000000..dd0321e
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <cstdlib> // For malloc and free
+#include <new> // For placement new
+#include <utility> // For std::move and std::forward
+#include <stdexcept> // For std::bad_alloc
+#include <vector> // For returning references
+
+template<typename T>
+class ContiguousContainer {
+public:
+ ContiguousContainer();
+ ~ContiguousContainer();
+
+ // Use perfect forwarding for pushBack
+ template<typename... Args>
+ void pushBack(Args&&... args);
+
+ void popBack();
+ T& operator[](size_t index);
+ size_t getSize() const;
+
+ // Function to return references to all stored objects
+ std::vector<std::reference_wrapper<T>> getAllReferences();
+
+private:
+ T* mData;
+ size_t mSize;
+ size_t mCapacity;
+
+ void resize(size_t new_capacity); // Resize function to allocate more space
+};
+
+#include "ContiguousContainer.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
new file mode 100644
index 0000000..878a85f
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
@@ -0,0 +1,84 @@
+template<typename T>
+ContiguousContainer<T>::ContiguousContainer()
+ : mSize(0), mCapacity(10) {
+ // Allocate memory for 10 objects initially
+ mData = static_cast<T*>(malloc(mCapacity * sizeof(T)));
+ if (!mData) {
+ throw std::bad_alloc();
+ }
+}
+
+template<typename T>
+ContiguousContainer<T>::~ContiguousContainer() {
+ // Destroy all constructed objects
+ for (size_t i = 0; i < mSize; ++i) {
+ mData[i].~T();
+ }
+ // Free the allocated memory
+ free(mData);
+}
+
+template<typename T>
+template<typename... Args>
+void ContiguousContainer<T>::pushBack(Args&&... args) {
+ if (mSize == mCapacity) {
+ // Double the capacity if the container is full
+ resize(mCapacity * 2);
+ }
+ // Use placement new with perfect forwarding to construct the object in place
+ new (mData + mSize) T(std::forward<Args>(args)...);
+ ++mSize;
+}
+
+template<typename T>
+void ContiguousContainer<T>::popBack() {
+ if (mSize > 0) {
+ --mSize;
+ // Explicitly call the destructor
+ mData[mSize].~T();
+ }
+}
+
+template<typename T>
+T& ContiguousContainer<T>::operator[](size_t index) {
+ if (index >= mSize) {
+ throw std::out_of_range("Index out of range");
+ }
+ return mData[index];
+}
+
+template<typename T>
+size_t ContiguousContainer<T>::getSize() const {
+ return mSize;
+}
+
+// Function that returns a vector of references to all stored objects
+template<typename T>
+std::vector<std::reference_wrapper<T>> ContiguousContainer<T>::getAllReferences() {
+ std::vector<std::reference_wrapper<T>> references;
+ references.reserve(mSize); // Reserve space to avoid reallocation
+ for (size_t i = 0; i < mSize; ++i) {
+ references.push_back(std::ref(mData[i]));
+ }
+ return references;
+}
+
+template<typename T>
+void ContiguousContainer<T>::resize(size_t new_capacity) {
+ // Allocate new memory block with the updated capacity
+ T* new_data = static_cast<T*>(malloc(new_capacity * sizeof(T)));
+ if (!new_data) {
+ throw std::bad_alloc();
+ }
+
+ // Move or copy existing objects to the new memory block
+ for (size_t i = 0; i < mSize; ++i) {
+ new (new_data + i) T(std::move(mData[i])); // Move the objects
+ mData[i].~T(); // Call the destructor for the old object
+ }
+
+ // Free the old memory block
+ free(mData);
+ mData = new_data;
+ mCapacity = new_capacity;
+}
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
index f0bcec9..62cd3e6 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.h
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -7,8 +7,12 @@ class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
- template <typename T, typename... Args>
- void AddComponent(Args&&... args);
+ template<typename... Args>
+ void addSpriteComponent(Args&&... args);
+ template<typename... Args>
+ void addRigidbodyComponent(Args&&... args);
+ template<typename... Args>
+ void addColiderComponent(Args&&... args);
std::uint32_t mId;
std::string mName;
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
index 1e952ba..aac9811 100644
--- a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -1,6 +1,16 @@
#include "ComponentManager.h"
-template <typename T, typename... Args>
-void GameObject::AddComponent(Args&&... args) {
- ComponentManager::GetInstance().AddComponent<T>(mId, std::forward<Args>(args)...);
+template <typename... Args>
+void GameObject::addSpriteComponent(Args&&... args) {
+ ComponentManager::GetInstance().addSpriteComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addRigidbodyComponent(Args&&... args) {
+ ComponentManager::GetInstance().addRigidbodyComponent(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addColiderComponent(Args&&... args) {
+ ComponentManager::GetInstance().addColiderComponent(std::forward<Args>(args)...);
}