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-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp3
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index 161ce71..d6da8e8 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -42,7 +42,8 @@ void ComponentManager::DeleteComponentsById(std::uint32_t id) {
}
}
-template <typename T> void ComponentManager::DeleteComponents() {
+template <typename T>
+void ComponentManager::DeleteComponents() {
std::type_index type = typeid(
T); //Determine the type of T (this is used as the key of the unordered_map<>)
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
index c88a834..3029053 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -7,7 +7,8 @@ class GameObject {
public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
- template <typename T, typename... Args> void AddComponent(Args &&... args);
+ template <typename T, typename... Args>
+ void AddComponent(Args &&... args);
std::uint32_t mId;
std::string mName;