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-rw-r--r--mwe/ecs-homemade/src/ComponentManager.cpp8
-rw-r--r--mwe/ecs-homemade/src/Components.cpp16
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp9
-rw-r--r--mwe/ecs-homemade/src/main.cpp23
4 files changed, 43 insertions, 13 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
index 536c152..835bdda 100644
--- a/mwe/ecs-homemade/src/ComponentManager.cpp
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -9,11 +9,9 @@ ComponentManager::ComponentManager() {}
void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
for (auto & [type, componentArray] :
mComponents) { //Loop through all the types (in the unordered_map<>)
- if (id
- < componentArray
- .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- componentArray[id]
- .clear(); //Clear the components at this specific id
+ if (id < componentArray.size(
+ )) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ componentArray[id].clear(); //Clear the components at this specific id
}
}
}
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
index c8347b3..0d62bd5 100644
--- a/mwe/ecs-homemade/src/Components.cpp
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -6,6 +6,20 @@ Component::Component() : mActive(true) {}
Sprite::Sprite(std::string path) : mPath(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+ : mMass(mass),
+ mGravityScale(gravityScale),
+ mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
+
+void BehaviourScript::onStart() {
+ if (behaviour) {
+ behaviour->onStart();
+ }
+}
+
+void BehaviourScript::onUpdate() {
+ if (behaviour) {
+ behaviour->onUpdate();
+ }
+}
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
index b0c5af7..0516f68 100644
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -2,6 +2,9 @@
#include "ComponentManager.h"
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
- int layer)
- : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)
+ : mId(id),
+ mName(name),
+ mTag(tag),
+ mActive(true),
+ mLayer(layer) {}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 330e154..85ab1f1 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -7,6 +7,13 @@
#include "Components.h"
#include "GameObjectMax.h"
+class myScript {
+public:
+ void onStart() { std::cout << "In onStart" << std::endl; }
+
+ void onUpdate() { std::cout << "In onUpdate" << std::endl; }
+};
+
int main() {
auto startAdding = std::chrono::high_resolution_clock::now();
@@ -18,6 +25,7 @@ int main() {
gameObject[i]->AddComponent<Sprite>("C:/Test");
gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
gameObject[i]->AddComponent<Colider>(i);
+ gameObject[i]->AddComponent<BehaviourScript>().addScript<myScript>();
}
auto stopAdding = std::chrono::high_resolution_clock::now();
@@ -44,16 +52,23 @@ int main() {
//std::cout << colider.get().mSize << std::endl;
}
+ std::vector<std::reference_wrapper<BehaviourScript>> scripts
+ = ComponentManager::GetInstance().GetComponentsByType<BehaviourScript>();
+ for (BehaviourScript & script : scripts) {
+ //script.onStart();
+ //script.onUpdate();
+ }
+
auto stopLooping = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 100000; ++i) {
delete gameObject[i];
}
- auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
- stopAdding - startAdding);
- auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
- stopLooping - stopAdding);
+ auto Addtime
+ = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding);
+ auto LoopTime
+ = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding);
std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
}