diff options
Diffstat (limited to 'game/preview/PrevPlayerSubScene.cpp')
-rw-r--r-- | game/preview/PrevPlayerSubScene.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp index b59a0af..074cfb4 100644 --- a/game/preview/PrevPlayerSubScene.cpp +++ b/game/preview/PrevPlayerSubScene.cpp @@ -16,13 +16,8 @@ using namespace crepe; PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) { - auto & savemgr = scn.get_save_manager(); - ValueBroker player_x = savemgr.get<float>("player_x", 500); - ValueBroker player_y = savemgr.get<float>("player_y", -100); - - GameObject player - = scn.new_object("player", "TAG", vec2 {player_x.get(), player_y.get()}, 0, 1); + GameObject player = scn.new_object("player", "player", vec2 {800, -100}, 0, 1); Asset player_body_asset {"asset/barry/defaultBody.png"}; Sprite & player_body_sprite = player.add_component<Sprite>( player_body_asset, @@ -75,12 +70,18 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) { } ); player.add_component<Rigidbody>(Rigidbody::Data { - .gravity_scale = 20, + .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = vec2(100, 0), - .collision_layers = {COLL_LAY_BOT_TOP}, + .collision_layers = {COLL_LAY_BOT_TOP, 100}, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BoxCollider>(vec2(40, 50)); player.add_component<BehaviorScript>().set_script<PrevPlayerScript>(); + + GameObject music = scn.new_object("background_music", "background_music"); + AudioSource & audio = music.add_component<AudioSource>(Asset {"asset/music/level.ogg"}); + audio.loop = true; + audio.play_on_awake = true; + audio.active = false; } |