aboutsummaryrefslogtreecommitdiff
path: root/game/preview/PrevPlayerSubScene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/preview/PrevPlayerSubScene.cpp')
-rw-r--r--game/preview/PrevPlayerSubScene.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp
index b59a0af..074cfb4 100644
--- a/game/preview/PrevPlayerSubScene.cpp
+++ b/game/preview/PrevPlayerSubScene.cpp
@@ -16,13 +16,8 @@
using namespace crepe;
PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
- auto & savemgr = scn.get_save_manager();
- ValueBroker player_x = savemgr.get<float>("player_x", 500);
- ValueBroker player_y = savemgr.get<float>("player_y", -100);
-
- GameObject player
- = scn.new_object("player", "TAG", vec2 {player_x.get(), player_y.get()}, 0, 1);
+ GameObject player = scn.new_object("player", "player", vec2 {800, -100}, 0, 1);
Asset player_body_asset {"asset/barry/defaultBody.png"};
Sprite & player_body_sprite = player.add_component<Sprite>(
player_body_asset,
@@ -75,12 +70,18 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
}
);
player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
+ .gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layers = {COLL_LAY_BOT_TOP, 100},
.collision_layer = COLL_LAY_PLAYER,
});
- player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BoxCollider>(vec2(40, 50));
player.add_component<BehaviorScript>().set_script<PrevPlayerScript>();
+
+ GameObject music = scn.new_object("background_music", "background_music");
+ AudioSource & audio = music.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
+ audio.loop = true;
+ audio.play_on_awake = true;
+ audio.active = false;
}