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Diffstat (limited to 'game/preview/NpcSubScene.cpp')
-rw-r--r--game/preview/NpcSubScene.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/game/preview/NpcSubScene.cpp b/game/preview/NpcSubScene.cpp
index bd6cfb2..5ededb6 100644
--- a/game/preview/NpcSubScene.cpp
+++ b/game/preview/NpcSubScene.cpp
@@ -15,11 +15,7 @@
using namespace crepe;
NpcSubScene::NpcSubScene(Scene & scn) {
- auto & savemgr = scn.get_save_manager();
- ValueBroker npc_x = savemgr.get<float>("npc_x", 500);
- ValueBroker npc_y = savemgr.get<float>("npc_y", 0);
-
- GameObject npc = scn.new_object("npc", "npc_tag", vec2 {npc_x.get(), npc_y.get()}, 0, 1);
+ GameObject npc = scn.new_object("npc", "npc_tag", vec2 {500, 0}, 0, 1);
Asset npc_body {"asset/workers/worker1Body.png"};
Asset npc_head {"asset/workers/worker1Head.png"};
@@ -53,7 +49,7 @@ NpcSubScene::NpcSubScene(Scene & scn) {
.looping = true,
}
);
- npc.add_component<BoxCollider>(vec2 {50, 50});
+ npc.add_component<BoxCollider>(vec2 {40, 50});
npc.add_component<Rigidbody>(Rigidbody::Data {
.mass = 10,
@@ -61,7 +57,7 @@ NpcSubScene::NpcSubScene(Scene & scn) {
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {-50, 0},
//.max_linear_velocity = 40,
- .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_PLAYER},
+ .collision_layers = {COLL_LAY_BOT_TOP, 100},
.collision_layer = COLL_LAY_PLAYER,
});