diff options
Diffstat (limited to 'game/preview/NpcSubScene.cpp')
-rw-r--r-- | game/preview/NpcSubScene.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/game/preview/NpcSubScene.cpp b/game/preview/NpcSubScene.cpp index bd6cfb2..5ededb6 100644 --- a/game/preview/NpcSubScene.cpp +++ b/game/preview/NpcSubScene.cpp @@ -15,11 +15,7 @@ using namespace crepe; NpcSubScene::NpcSubScene(Scene & scn) { - auto & savemgr = scn.get_save_manager(); - ValueBroker npc_x = savemgr.get<float>("npc_x", 500); - ValueBroker npc_y = savemgr.get<float>("npc_y", 0); - - GameObject npc = scn.new_object("npc", "npc_tag", vec2 {npc_x.get(), npc_y.get()}, 0, 1); + GameObject npc = scn.new_object("npc", "npc_tag", vec2 {500, 0}, 0, 1); Asset npc_body {"asset/workers/worker1Body.png"}; Asset npc_head {"asset/workers/worker1Head.png"}; @@ -53,7 +49,7 @@ NpcSubScene::NpcSubScene(Scene & scn) { .looping = true, } ); - npc.add_component<BoxCollider>(vec2 {50, 50}); + npc.add_component<BoxCollider>(vec2 {40, 50}); npc.add_component<Rigidbody>(Rigidbody::Data { .mass = 10, @@ -61,7 +57,7 @@ NpcSubScene::NpcSubScene(Scene & scn) { .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {-50, 0}, //.max_linear_velocity = 40, - .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_PLAYER}, + .collision_layers = {COLL_LAY_BOT_TOP, 100}, .collision_layer = COLL_LAY_PLAYER, }); |