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-rw-r--r--game/player/PlayerScript.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
new file mode 100644
index 0000000..6a7dedb
--- /dev/null
+++ b/game/player/PlayerScript.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include "util/OptionalRef.h"
+#include <chrono>
+#include <crepe/api/Config.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+
+class PlayerScript : public crepe::Script {
+public:
+ void init();
+ void fixed_update(crepe::duration_t dt);
+
+private:
+ bool on_collision(const crepe::CollisionEvent & ev);
+ bool on_key_down(const crepe::KeyPressEvent & ev);
+ bool on_key_up(const crepe::KeyReleaseEvent & ev);
+ // bool on_key_up(const crepe::KeyReleaseEvent& ev);
+ void shoot(const crepe::vec2 & location, float angle);
+ void help_kick(const crepe::vec2 & direction);
+
+private:
+ int prev_anim = 0;
+ std::chrono::time_point<std::chrono::steady_clock> last_fired;
+ std::chrono::time_point<std::chrono::steady_clock> last_switched;
+ std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5);
+ std::chrono::duration<float> switch_delay = std::chrono::duration<float>(0.01);
+ int current_jetpack_sound = 0;
+
+ float & engine_gravity = crepe::Config::get_instance().physics.gravity;
+ crepe::OptionalRef<crepe::Rigidbody> body;
+};