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-rw-r--r--game/missile/MissileSubScene.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp
index db49f88..59d8221 100644
--- a/game/missile/MissileSubScene.cpp
+++ b/game/missile/MissileSubScene.cpp
@@ -65,6 +65,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missle.add_component<Animator>(
missle_sprite, ivec2 {32, 32}, uvec2 {4, 1},
Animator::Data {
+ .fps = 15,
.looping = true,
}
);
@@ -72,6 +73,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missle.add_component<Animator>(
missle_thruster_sprite, ivec2 {64, 64}, uvec2 {4, 2},
Animator::Data {
+ .fps = 15,
.looping = true,
}
);
@@ -86,7 +88,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missile_explosion_sprite.active = false;
explosion_anim.active = false;
- std::uniform_int_distribution<> dist(140, 200);
+ std::uniform_int_distribution<> dist(200, 250);
missle.add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::KINEMATIC,
.max_linear_velocity = static_cast<float>(dist(gen)),