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-rw-r--r--game/menus/endgame/EndGameSubScene.cpp127
-rw-r--r--game/menus/endgame/EndGameSubScene.h9
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp101
-rw-r--r--game/menus/endgame/EndGameSubScript.h18
4 files changed, 255 insertions, 0 deletions
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
new file mode 100644
index 0000000..b33072a
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -0,0 +1,127 @@
+
+#include "EndGameSubScene.h"
+#include "EndGameSubScript.h"
+
+#include "../../Config.h"
+#include "../ButtonSubScene.h"
+#include "../FloatingWindowSubScene.h"
+
+#include <string>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void EndGameSubScene::create(Scene & scn) {
+
+ const std::string TAG = "end_game_tag";
+ GameObject script = scn.new_object("script");
+ script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG);
+
+ // Window
+ FloatingWindowSubScene window;
+ window.create(
+ scn,
+ FloatingWindowSubScene::Data {
+ .group_tag = TAG,
+ .width = 500,
+ .offset = {0, -50},
+ .width_middle_offset = -2,
+ }
+ );
+
+ // Titel
+ const string TITEL_STRING = "GAME OVER";
+ GameObject titel = scn.new_object("titel", TAG);
+ crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
+ titel.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, -207} + FONTOFFSET, TITEL_STRING
+ );
+
+ const float Y_SPACING = 50;
+ const float Y_OFFSET = -100;
+
+ // Gold gathered
+ const string GOLD_STRING = "gold:0";
+ GameObject gold = scn.new_object("gold_endgame", TAG);
+ crepe::vec2 size_gold = {200, (200.0f / GOLD_STRING.size()) * 2};
+ gold.add_component<Text>(
+ size_gold, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::GOLD,
+ },
+ vec2 {0, Y_OFFSET} + FONTOFFSET, GOLD_STRING
+ );
+
+ // Distance
+ const string DISTANCE_STRING = "0M";
+ GameObject distance = scn.new_object("distance_endgame", TAG);
+ crepe::vec2 size_distance = {200, (200.0f / DISTANCE_STRING.size()) * 2};
+ distance.add_component<Text>(
+ size_distance, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, Y_SPACING + Y_OFFSET} + FONTOFFSET, DISTANCE_STRING
+ );
+
+ // Highscore
+ const string HIGHSCORE_STRING = "NEW HIGHSCORE";
+ GameObject highscore = scn.new_object("highscore_endgame", "highscore_tag_end");
+ crepe::vec2 size_highscore = {200, (200.0f / HIGHSCORE_STRING.size()) * 2};
+ highscore
+ .add_component<Text>(
+ size_highscore, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, Y_SPACING * 2 + Y_OFFSET} + FONTOFFSET, HIGHSCORE_STRING
+ )
+ .active
+ = false;
+
+ // Buttons
+ vec2 button_position = {190, 190};
+ ButtonSubScene button;
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x, button_position.y},
+ .script_type = ButtonSubScene::ScriptSelect::REPLAY,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+}
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
new file mode 100644
index 0000000..204f3b7
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class EndGameSubScene {
+
+public:
+ void create(crepe::Scene & scn);
+};
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
new file mode 100644
index 0000000..6793f3e
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -0,0 +1,101 @@
+#include "EndGameSubScript.h"
+
+#include "../../Config.h"
+#include "../../Events.h"
+#include "../ButtonReplaySubScript.h"
+#include "../IFloatingWindowScript.h"
+#include "ValueBroker.h"
+#include "manager/SaveManager.h"
+
+#include <string>
+
+#include <crepe/api/Button.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+
+EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
+
+void EndGameSubScript::init() {
+ this->disable_all();
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ return this->reset_timescale();
+ });
+ this->subscribe<ShowScoreEvent>([this](const ShowScoreEvent e) {
+ return this->showscore();
+ });
+}
+
+bool EndGameSubScript::disable_all() {
+ IFloatingWindowScript::disable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = false;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = false;
+ }
+ return false;
+}
+
+bool EndGameSubScript::enable_all() {
+ IFloatingWindowScript::enable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = true;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = true;
+ }
+ return false;
+}
+
+bool EndGameSubScript::reset_timescale() {
+ this->get_loop_timer().set_time_scale(1);
+ return false;
+}
+
+bool EndGameSubScript::showscore() {
+ // Gather text
+ Text & coins_text = this->get_components_by_name<Text>("gold_endgame").front().get();
+ Text & distance_text
+ = this->get_components_by_name<Text>("distance_endgame").front().get();
+ Text & highscore_text
+ = this->get_components_by_name<Text>("highscore_endgame").front().get();
+ highscore_text.active = false;
+
+ // Gather saved data
+ SaveManager & savemgr = this->get_save_manager();
+ ValueBroker<std::string> coins = savemgr.get<std::string>(TOTAL_COINS_RUN, "0");
+ ValueBroker<std::string> distance = savemgr.get<std::string>(DISTANCE_RUN, "0");
+ int distance_run = savemgr.get<int>(DISTANCE_RUN, 0).get();
+ int distance_game = savemgr.get<int>(DISTANCE_GAME, 0).get();
+
+ // Show highscore
+ if (distance_run > distance_game) highscore_text.active = true;
+
+ const float CHAR_SIZE_DIS = 20;
+ // Show distance
+ std::string distance_string = "DISTANCE:" + distance.get();
+ distance_text.text = distance_string;
+ crepe::vec2 size_distance
+ = {CHAR_SIZE_DIS * distance_string.size(),
+ (CHAR_SIZE_DIS * distance_string.size() / distance_string.size()) * 2};
+ distance_text.dimensions = size_distance;
+
+ const float CHAR_SIZE_COIN = 16;
+ // Show coins
+ std::string coins_string = "Coins:" + coins.get();
+ coins_text.text = coins_string;
+ crepe::vec2 size_coins
+ = {CHAR_SIZE_COIN * coins_string.size(),
+ (CHAR_SIZE_COIN * coins_string.size() / coins_string.size()) * 2};
+ coins_text.dimensions = size_coins;
+
+ return false;
+}
diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h
new file mode 100644
index 0000000..c25f6ca
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "../IFloatingWindowScript.h"
+
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+
+struct ShowScoreEvent : public crepe::Event {};
+
+class EndGameSubScript : public IFloatingWindowScript {
+public:
+ EndGameSubScript(const std::string & tag);
+ void init() override;
+ bool disable_all();
+ bool enable_all();
+ bool reset_timescale();
+ bool showscore();
+};