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path: root/game/menus/endgame/EndGameSubScript.cpp
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-rw-r--r--game/menus/endgame/EndGameSubScript.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
new file mode 100644
index 0000000..6793f3e
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -0,0 +1,101 @@
+#include "EndGameSubScript.h"
+
+#include "../../Config.h"
+#include "../../Events.h"
+#include "../ButtonReplaySubScript.h"
+#include "../IFloatingWindowScript.h"
+#include "ValueBroker.h"
+#include "manager/SaveManager.h"
+
+#include <string>
+
+#include <crepe/api/Button.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+
+EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
+
+void EndGameSubScript::init() {
+ this->disable_all();
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ return this->reset_timescale();
+ });
+ this->subscribe<ShowScoreEvent>([this](const ShowScoreEvent e) {
+ return this->showscore();
+ });
+}
+
+bool EndGameSubScript::disable_all() {
+ IFloatingWindowScript::disable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = false;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = false;
+ }
+ return false;
+}
+
+bool EndGameSubScript::enable_all() {
+ IFloatingWindowScript::enable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = true;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = true;
+ }
+ return false;
+}
+
+bool EndGameSubScript::reset_timescale() {
+ this->get_loop_timer().set_time_scale(1);
+ return false;
+}
+
+bool EndGameSubScript::showscore() {
+ // Gather text
+ Text & coins_text = this->get_components_by_name<Text>("gold_endgame").front().get();
+ Text & distance_text
+ = this->get_components_by_name<Text>("distance_endgame").front().get();
+ Text & highscore_text
+ = this->get_components_by_name<Text>("highscore_endgame").front().get();
+ highscore_text.active = false;
+
+ // Gather saved data
+ SaveManager & savemgr = this->get_save_manager();
+ ValueBroker<std::string> coins = savemgr.get<std::string>(TOTAL_COINS_RUN, "0");
+ ValueBroker<std::string> distance = savemgr.get<std::string>(DISTANCE_RUN, "0");
+ int distance_run = savemgr.get<int>(DISTANCE_RUN, 0).get();
+ int distance_game = savemgr.get<int>(DISTANCE_GAME, 0).get();
+
+ // Show highscore
+ if (distance_run > distance_game) highscore_text.active = true;
+
+ const float CHAR_SIZE_DIS = 20;
+ // Show distance
+ std::string distance_string = "DISTANCE:" + distance.get();
+ distance_text.text = distance_string;
+ crepe::vec2 size_distance
+ = {CHAR_SIZE_DIS * distance_string.size(),
+ (CHAR_SIZE_DIS * distance_string.size() / distance_string.size()) * 2};
+ distance_text.dimensions = size_distance;
+
+ const float CHAR_SIZE_COIN = 16;
+ // Show coins
+ std::string coins_string = "Coins:" + coins.get();
+ coins_text.text = coins_string;
+ crepe::vec2 size_coins
+ = {CHAR_SIZE_COIN * coins_string.size(),
+ (CHAR_SIZE_COIN * coins_string.size() / coins_string.size()) * 2};
+ coins_text.dimensions = size_coins;
+
+ return false;
+}